HBK619
Brownlow Medallist
- Dec 5, 2006
- 21,760
- 5,030
- AFL Club
- Richmond
- Other Teams
- Melbourne Victory, Storm and United
A few days late again in the month, but still going strong!
This time we're going for a bit of a creativity angle. This one is purely based on everyone who has ever said 'they should've done this', 'I would've done that', 'this can't be that hard' in response to faults or issues they have seen in a video game.
Well, now is your chance to say how 'you would do it' if you had the choice, team and money to make your very own video game. What would it be? What genre would it fit in? Would you take a current IP and try to change it up?
We hear a lot of people talk about how Call of Duty has stagnated as a series, but what, if you had the chance to change how it's made would you do to 'fix' it?
Personally my take on a game would be to attempt a different style of game that Dead Island was. Take what that very first and amazing trailer gave and turn THAT into the game.
I've had this start in my mind, that similar to how Dead Island starts with one of (not sure as I haven't played) the characters getting drunk walking around and falling into their apartment. Instead of that, it would start with the inference that you're a drunk person, but turn out that you're the very first zombie that starts this island wide infection and for at least an hour or two you walk around just infecting as many people as you can, maybe in a manner that is puzzle like to add some form of variety in. Then eventually the perspective switches to someone who has to then clean the island of as many people as possible.
I'd like to see a similar open world format which would play out similarly, with a better variety in missions however. Only I'd like to see some strong indoor linear environments that really play up the atmosphere and horror, bringing in a feel and sense of survival horror.
Now obviously we've seen Day Z take the open world Zombie survival horror genre by storm, so there could easily be some form of cross over. Really making it truly survival, scavenging for items, and really making injuries and anything truly dangerous. But also have more reason for getting these items than just to have them, apply an objective or end point somewhere along the line.
Personally, that's something of the type of game I'd like to see. Something that really gives survival horror a true sense of survival again and something that's not just an easy action game.
So the question is asked, what game would you make?
PREVIOUSLY ASKED QUESTIONS OF THE MONTH:
Are Boss Fights Necessary?
Is DLC a Good thing or a Bad thing?
How Important is Story? Gameplay over Story? Story over Gameplay?
Which Genre will shine brightest next-gen?
This time we're going for a bit of a creativity angle. This one is purely based on everyone who has ever said 'they should've done this', 'I would've done that', 'this can't be that hard' in response to faults or issues they have seen in a video game.
Well, now is your chance to say how 'you would do it' if you had the choice, team and money to make your very own video game. What would it be? What genre would it fit in? Would you take a current IP and try to change it up?
We hear a lot of people talk about how Call of Duty has stagnated as a series, but what, if you had the chance to change how it's made would you do to 'fix' it?
Personally my take on a game would be to attempt a different style of game that Dead Island was. Take what that very first and amazing trailer gave and turn THAT into the game.
I've had this start in my mind, that similar to how Dead Island starts with one of (not sure as I haven't played) the characters getting drunk walking around and falling into their apartment. Instead of that, it would start with the inference that you're a drunk person, but turn out that you're the very first zombie that starts this island wide infection and for at least an hour or two you walk around just infecting as many people as you can, maybe in a manner that is puzzle like to add some form of variety in. Then eventually the perspective switches to someone who has to then clean the island of as many people as possible.
I'd like to see a similar open world format which would play out similarly, with a better variety in missions however. Only I'd like to see some strong indoor linear environments that really play up the atmosphere and horror, bringing in a feel and sense of survival horror.
Now obviously we've seen Day Z take the open world Zombie survival horror genre by storm, so there could easily be some form of cross over. Really making it truly survival, scavenging for items, and really making injuries and anything truly dangerous. But also have more reason for getting these items than just to have them, apply an objective or end point somewhere along the line.
Personally, that's something of the type of game I'd like to see. Something that really gives survival horror a true sense of survival again and something that's not just an easy action game.
So the question is asked, what game would you make?
PREVIOUSLY ASKED QUESTIONS OF THE MONTH:
Are Boss Fights Necessary?
Is DLC a Good thing or a Bad thing?
How Important is Story? Gameplay over Story? Story over Gameplay?
Which Genre will shine brightest next-gen?