ClarkeM
Wonders 🏆🏆🏆🏆
- Mar 14, 2007
- 54,482
- 51,506
- AFL Club
- Collingwood
Welcome,
We shall kick this off as soon as we have 30 players.
The 30 players in this game will solely be at my discretion. Anyone who has been INACTIVE in recent games or have been subjected to ruining recent games, you will not be accepted into this game. The process is to request to join the game, if I believe that you will contribute, I will approve of your entry.
Basic Rules
How are players killed?
Obviously during the day the villagers will want the group to vote for and lynch a werewolf, whilst the werewolves themselves will want not to be lynched; herein lies the fundamental strategy of the game ; can the villagers identify the werewolves whilst at the same time convincing the rest of the group that they're not themselves a werewolf? And can the werewolves convince the group that they're not wolves at all and thus avoid being lynched?
Werewolf Etiquette
There are two main rules which everyone must follow in order for the game to run successfully;
KILLED PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game. Anyone breaking this rule will be banned from the next game.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT BETWEEN WEREWOLVES and MAFIA
Between non-werewolves and mafia, sending PM's or other forms of private communication concerning the game is not allowed.
Anyone found to be breaking the above rules will be banned from the next game, and repeat offences will result in being banned from all future games should there be any; please follow the rules and keep the game legitimate.
For this game I will be introducing the Reason for Lynching rule. That being, you must have a legitimate reason for your vote from this game and this game only. Simply stating a name will see your vote disallowed. An example may be: "Croweater 41: He voted for BFFL in consecutive days who has claimed to be the seer. This is a risk us villagers can't take right now".
Voting
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name.
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
Any ties in voting will be decided by a coin toss scenario.
A total inactivity of 4 consecutive phases will see you mod-killed. Missing 3 lynch votes will see you mod-killed.
During Night Phase, werewolves must PM the moderator their vote before the deadline (before the start of the following Day Phase). Again, if they fail to do so, or do not agree and votes are tied, the player slaughtered shall be chosen randomly by the moderator.
The Seers must inform the moderator of their day's 'target' via PM, if they fail to do so then they simply miss the opportunity. The vigilantes and seers will also need to PM the moderator their action, failure to do so will mean they miss their opportunity.
EVIL (9):
THIRD PARTY (1):
GOOD (20):
Prepare to be slaughtered!!
Result:
We shall kick this off as soon as we have 30 players.
The 30 players in this game will solely be at my discretion. Anyone who has been INACTIVE in recent games or have been subjected to ruining recent games, you will not be accepted into this game. The process is to request to join the game, if I believe that you will contribute, I will approve of your entry.
Basic Rules
I have made some changes to roles and rules, please ensure you read them.
At the beginning of the game each player is given a 'role' at random and in secret by me, the moderator, via PM. Villagers don't receive a PM naturally. Those roles are Villager (good), Mafia (evil) and Werewolf (evil).
The aim of the villagers is to identify and kill all the werewolves and Mafia before the werewolves can kill enough villagers so that (#of wolves or #of mafia = #of villagers). The Serial Killer needs to get to the final 4 for them to win automatically. Only one faction (Werewolves/Mafia/Good/Third-Party) can win.
How are players killed?
Each 'turn' of the game will last 24hrs or so and also represents one 'day' of game time, thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
Night Phase - : When the werewolves secretly decide amongst themselves, via PM communication, which villager (one per night) that they shall slaughter and kill and then each inform the moderator of their vote via PM. Votes for the night phase are to be in no later than 8am.
Night Phase: 5pm – 8am
Day Phase - After the slaughter has been announced, everybody, villagers and werewolves alike, discusses and ultimately votes publicly in the game-thread upon which player (one per day) that they shall lynch and kill. Votes for the day phase are to be in no later than 5pm.
Day Phase: 8am – 5pm
Obviously during the day the villagers will want the group to vote for and lynch a werewolf, whilst the werewolves themselves will want not to be lynched; herein lies the fundamental strategy of the game ; can the villagers identify the werewolves whilst at the same time convincing the rest of the group that they're not themselves a werewolf? And can the werewolves convince the group that they're not wolves at all and thus avoid being lynched?
Werewolf Etiquette
There are two main rules which everyone must follow in order for the game to run successfully;
KILLED PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game. Anyone breaking this rule will be banned from the next game.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT BETWEEN WEREWOLVES and MAFIA
Between non-werewolves and mafia, sending PM's or other forms of private communication concerning the game is not allowed.
Anyone found to be breaking the above rules will be banned from the next game, and repeat offences will result in being banned from all future games should there be any; please follow the rules and keep the game legitimate.
For this game I will be introducing the Reason for Lynching rule. That being, you must have a legitimate reason for your vote from this game and this game only. Simply stating a name will see your vote disallowed. An example may be: "Croweater 41: He voted for BFFL in consecutive days who has claimed to be the seer. This is a risk us villagers can't take right now".
Voting
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name.
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
Any ties in voting will be decided by a coin toss scenario.
A total inactivity of 4 consecutive phases will see you mod-killed. Missing 3 lynch votes will see you mod-killed.
During Night Phase, werewolves must PM the moderator their vote before the deadline (before the start of the following Day Phase). Again, if they fail to do so, or do not agree and votes are tied, the player slaughtered shall be chosen randomly by the moderator.
The Seers must inform the moderator of their day's 'target' via PM, if they fail to do so then they simply miss the opportunity. The vigilantes and seers will also need to PM the moderator their action, failure to do so will mean they miss their opportunity.
EVIL (9):
Alpha Werewolf (1) - The leader of the werewolves has the ability to find out the role of any person in the game and is also part of the voting group of werewolves.
Werewolf (3) - A group of wolves who by day appear as normal villagers but at night get together and kill someone. (All wolves can talk privately with each other)
Werecub (1) - Same as the werewolves, but if the werecub is killed then the werewolves will be able to make 2 kills on the next night.
Head Mafia (1) - The leader of the Mafia has the ability to find out the role of any person in the game and is also part of the voting group of mafia.
Mafia (3) - A group of evil who will be able to kill at night.
THIRD PARTY (1):
Serial Killer (1) - They can kill one person each night. This person's intention is to be get down to the final 4. If they succeed in doing so, they win automatically.
GOOD (20):
As you will no doubt count, the game will be restricted to 30 people. Those able to participate will be entirely at my discretion.Flogs (4) - This will be a group of four people who all know each other, they can talk privately if they wish but cannot contact anyone else. The Flogs will be provided a clue at the close of each night period to discuss.
Seer (1) - This person has the ability to see any role of any person in the game
Fake Seer (1) - This person will be told they are almighty and powerful Seer, but in fact, they may be told the wrong information.
Vigilantes (2) - This person takes it upon themselves to kill someone at night regardless of what the town thinks.
Amulet of Protection - The holder of the amulet of protection will be immune to any action throughout the night, and the day! If the holder of the amulet is lynched, the player with the next most votes will be lynched. The holder must pass the amulet on to another player after one night and day of holding the amulet. The amulet can be passed all around a particular group only once. The amulet will be given to a clueless villager on the first night.
The Killers (2) - This person chooses to kill someone if they are targeted and killed, their last action before death is to kill someone.
Cupid (1) - During the first night this peeping tom will select two individuals that will fall in love and those will become the lovers:
The Lovers - These two people are in love, if one is killed the other will also die, they need to work together and strategically. The lovers could end up being a wolf and a villager but neither will know each others roles until their death.
Villagers (9) - Just plain ordinary people who have no special skills
Prepare to be slaughtered!!
Result:
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