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Multiplat AFL 26 - Releasing May 8th

  • Thread starter Thread starter JT_the_Man
  • Start date Start date
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Which of the promised features will not be in the game at launch?


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    133

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Probably my tv settings at play but I always thought Evo 1s grass was better than Evo 2. Evo 1s looked more realistic (to me) while Evo 2s looked more like an NFL ground/borderline astro turf (light/fluro green).
I think Evo 2 has the most dynamic grass effects like mud and wetness depending on the weather it always changes.
 
I think Evo 2 has the most dynamic grass effects like mud and wetness depending on the weather it always changes.

I'll have to replay it soon, its been a while lol.

mIRTUD3.png


you are correct lol, I haven't played it (on pc) since late 2023, I've played it on console a handful of times over the last few years. I did like how the mud patches increased around the ground the further into the game (Q2, 3, 4 etc).

I did lol at some of the goal celebrations (obviously not much changes between developers) saw many animations that AFL 23/26 also used :P
 
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I think Evo 2 has the most dynamic grass effects like mud and wetness depending on the weather it always changes.
One thing Evo 2 does entirely better than 26 is the weather system and the day/night cycle. I’ll give BA credit for implementing it now at quarter breaks, but visually I do think Evo 2s weather effects with twilight lighting and stadium shadows still look way better.
 

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I'll have to replay it soon, its been a while lol.

mIRTUD3.png


you are correct lol, I haven't played it (on pc) since late 2023, I've played it on console a handful of times over the last few years. I did like how the mud patches increased around the ground the further into the game (Q2, 3, 4 etc).

I did lol at some of the goal celebrations (obviously not much changes between developers) saw many animations that AFL 23/26 also used :P
The grass looks even better with the closeups in cutscenes.
Unfortunately the texture loading at distances isn’t smooth… so the patchy ground up close was totally different to the patchy ground a tad further back (and you could see the snap/load between them).
 

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