- Sep 6, 2005
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On this, I love the idea, (very similar to what I want) but the number of strikes worries me.
If you go too low, it ends too quickly, if you go too high, it becomes a joke.
Need that right balance.
Woodson just run all the comps forget counting the rest of the 50. it's apparent from the voting to date that it's just going to end like that if 50 people voted. with everyone wanting all the comps in whilst also wanting only 6 comps. it's all so evenly voted.
You just don't 'get it' Woodson, because you havent played it before.
Survivor is 4xko but where you can't pick the same team again rest of the season. It has nothing to do with how you schedule anything.Get It I do. I'll know there are weeks when you can't possibly miss especially when you just need ONE of the two teams to WIN and that puts the ball in my court with pairing h2h teams!! Haha!!
Survivor is 4xko but where you can't pick the same team again rest of the season. It has nothing to do with how you schedule anything.
Unless I'm missing something you've decided to do???
It wont get that far. It wont.It's flawed - appallingly planned.. SHOULD BE 1XKO. Can you confirm that all you need is ONE of the TWO teams selected, to just WIN / proceed to following week?
If so, believe me GG.. this is EASY-CAMPESE… even for 1XKO. I'm more interested in the tie-breaker process - do you such a plan B for Week 17?
Normal Survivor is 3xko, and you pick 1 team a week. Once you pick them, win or lose, you cant pick them again. Survivor comps are usually won mid-season, about week 10....so the last remaining survivors usually only got to pick about 10 teams. 10 different teams obviously.It's flawed - appallingly planned.. SHOULD BE 1XKO. Can you confirm that all you need is ONE of the TWO teams selected, to just WIN / proceed to following week?
If so, believe me GG.. this is EASY-CAMPESE… even for 1XKO. I'm more interested in the tie-breaker process - do you such a plan B for Week 17?
Again....Survivor is just 3xko but where you can only choose a specific team once all year.
So if week 1 i choose Patriots to beat Steelers, I can NOT pick Patriots again rest of the season. If they beat Steelers, I have 3 lives left. But cant choose Patriots again rest of the season. If they lose to Steelers, I have 2 lives left...and...cant choose Patriots rest of the season either. Because once you pick a team, they get grayed out. You have to pick another team the following week. So it's very tactical. Which week will you use the Pats on? Which week will you use the Seahawks on? Etc. So you start having to look for match-ups where you pick teams like Browns, Raiders, Buccaneers, the longer you survive in the comp.
That's the normal Survivor. It's 3xko, picking 1 team per week. 3 strikes, youre out. But...like i said, often the comp ends week 10 or so, and with everyone only picking 1 team per week, you only get to choose 10-12 teams.
Why my idea then of Survivor where you have to pick TWO teams per week. So that theoretically you have to pick more teams the longer you survive. In two team Survivor...it's STILL 4xko. You get 4 wrong, you're out. You dont just have to get 1 team right to advance. You simply ONLY HAVE FOUR FVCKING LIVES to last the entire comp. Every time you get a pick wrong, you lose a life. You could be out after two weeks....week 1, both teams you picked lose...week 2, both teams you picked lose. You're out. Four strikes. If you got 1 team right, 1 wrong in week 1...it means you now have THREE lives left, and have to pick 2 two teams again in week 2. You get another wrong, means you have TWO lives left, and have to pick 2 teams again week 3. Etc.
But.....i endorsed Sven's tweak of my tweak. So now, it's 1 team per week and 3 lives for the first 8 weeks. And whoever still remains in the comp, they now have to start picking 2 teams per week rest of the way, but earn an extra life (that 4th life).
Thanx for taking the time to elaborate GG. Now this makes more sense. Why didn't you explain yourself properly in the first place?? (a fortnight ago)
And infact.. can give 3XKO a good run for it's money..
That's what Ive been trying to impress on you for ages. Survivor > 3xko.
TWO TEAM SURVIVOR (managed by GG)
A NEW Comp similar to 3XKO, where TWO TEAMS selections are required each week with those teams NOT to be selected again. The task is to select a WINNER of those two weekly teams to avoid a STRIKE. With the pool of 32 teams to choose from, you pull the trigger with which combo you elect. ONCE your COMBO of TWO teams have FAILED YOU on THREE* OCCASIONS you're eliminated from the comp.
*GG to determine whether it's THREE or FOUR STRIKES.
Everyone else understood what Survivor meant except you! But I'll go easy on you, because you have a beautiful mind!Hooray for nailing it..
I'm only giving you grief… for the rest of the group to understand EXACTLY where you're driving this.. because YOU NEVER QUESTIONED the initial outline on the OP..
Should of pulled me up earlier because I can't interpret the 'finer details' you never mentioned UNTIL today..
I don't think you should be upset with me… take responsibility first (for not explaining yourself) and understand that making sure that JeffDunne can undertake the comp with NO needed to maintain it manually. This is all on JD now.
Everyone else understood what Survivor meant except you! But I'll go easy on you, because you have a beautiful mind!
Anyway...I would suggest replacing 3xko with Survivor. As it's basically the exact same comp, but where after you select a team (win or lose, strike or no strike) you cannot pick them again. It's exactly the same comp but better, more tactical. Rather than having TWO 3xko type comps in. But....at the very least I want to ensure you do include Survivor this year, to SHOWCASE it to all and sundry, why it's a better version of 3xko. So that maybe in 2016 we can replace 3xko with Survivor, rather than having two types of them. I'm just adding my own tweak to it....4xko 2 teams per week...to make it a little harder having to go thru more teams the longer you survive.
Also, JeffDunne fully understood the concept from the get-go....why he said it was easy to do on the site....even easier than 3xko....because once you pick a team it gets grayed out (win or lose), whereas in 3xko on the site, he has to fiddle around some to ensure the system recognizes when a team won it can be picked again two weeks later but if it lost it can be picked again the following week.
The only issue for JD is whether Sven's tweak of my tweak is too difficult for him, or not. Or if he prefers to utilize my 4xko 2 per week one. Either way we decide to run it (svens tweak or mine) the comp is pretty identical to current 3xko but with that CATCH of only being allowed to use a team once.
Or we can just use the normal traditional Survivor as a replacement for 3xko.
3 strikes you're out. 1 team per week to choose. Once used, (win or lose), can't pick them again.
Just if you really do understand the concept, and how it really is a better version of 3xko, maybe you can even make the executive decision THIS YEAR, to just replace 3xko with normal traditional Survivor.
That way, one less comp, allowing another one of the comp ideas to get in. Like Hot Streak or Feature Games etc.
But if you want to be sure first....at least include it this year....as a showcase....and then next year you can make the decision to replace 3xko with Survivor -- traditional or tweaked.
ill laugh if someone rigs it so their last 2 teams play each other in week 17 and have 1 strike left, effectively losing the game and the title
There are wrecking balls every week in Survivor. It's the same concept as 3xko. For the umpteenth time. A choice game to pick a favorite in, is still a wrecking ball in Survivor as it is in 3xko. It's the SAME comp! Just that a team chosen cannot be chosen again. That's the only freaking difference.I'd like those WB's (Wrecking Balls) to help the cull along the way , that's why the 3XKO works well. Only issue with Sven's tweak to a ONE team selection in the initial first eight weeks is conflicting with the 32 team process. I got on the wrong understanding with the 'WIN with one of the two teams selected' and you progress. And you say I'm complicated.. these are my 'advanced ideas' for 3XKO but you beat me to the punch!!
Do you like my proposal for the tie-breaker at least? Or is it too complicated? Are you willing to find other ways to determine an outright Winner if there are Week 16 survivors?
There are wrecking balls every week in Survivor. It's the same concept as 3xko. For the umpteenth time. A choice game to pick a favorite in, is still a wrecking ball in Survivor as it is in 3xko. It's the SAME comp! Just that a team chosen cannot be chosen again. That's the only freaking difference.
The tie-breaker wont be needed in Survivor.....because NO ONE LASTS THAT LONG....unlike 3xko.....because 3xko is lame in that you can keep choosing the same favorite teams every week over the 16 weeks. Why you have a need for a tie-breaker in 3xko.
i already told you there was a tie-breaker plan....in Survivor the odds of a tie-breaker needed are very rare. And either traditional 3xko survivor with 1 team p/w, or, tweaked 4xko with 2 p/w.....the tie breaker can easily be done in week 17....if by some miracle there are still 2 or more people left by end of week 16. The tie-breaker is just run manually like we already do for 3xko.
I did say that.....at the very least ensure Survivor gets in this year.....as a trial....perhaps it replaces 3xko in 2016.
But don't put in Survivor at the expense of another comp being voted on. Just bring them all in. Seeing as we're using Survivor as a trial replacement for 3xko, then don't even put it up for vote. Which will allow all the other comp ideas to get in.