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Multiplat Blair Witch

  • Thread starter Thread starter dwwaino
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ngl this was probs the game that impressed me most this e3 idk just seems like it will be a good horror im down
 
Apparently only goes for like 4 hours, reckon I’m almost there. At first when it hit night I was that bloody scared I didn’t want to move anywhere, however after a few encounters with the witch it’s not that bad.
 
Apparently only goes for like 4 hours, reckon I’m almost there. At first when it hit night I was that bloody scared I didn’t want to move anywhere, however after a few encounters with the witch it’s not that bad.
i seem to get lost easily of a night time.

****ing annoying

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Started and finished this over the weekend. Fairly short experience. But wanted to give it a go before it drifts off Game Pass next month.

Wasn't terrible, but the last sequence in the house was absolutely fantastic and kinda disappointing the rest of the game wasn't like that. Real Layers of Fear vibes to it and not only that, ACTUAL Blair Witch vibes. Which I kinda feel the rest of the game didn't really have for the most part, was more just scary woods simulator. Not that Blair Witch isn't that, but the way they make you use the camera in the last portion (which now looking at how you get different 'endings' you're supposed to use the camera basically the whole game) was outstanding.

The "twist" was actually great, however I'm not going through the game again just to get a different ending. But I do really appreciate the way it was done, quite unique. Not sure how you'd really know what to do to avoid that without getting into spoiler territory prior to booting the game up (I suppose that's somewhat the point - but it's also not really explained why you get that ending either). But cleverly done none-the-less and I'd suspect one of the only games where the 'bad ending' is almost unavoidable first time around.

I really rate Bloober, they struggle with consistency through their games. But they know how to hit the scares and tension when they really want to. I'm not sure why they've seemingly got such a bad reputation from the public. The reaction when it was said they could be doing Silent Hill wasn't what I was expecting. I'd be interested in them doing Silent Hill. I think they can nail it.
 

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Started and finished this over the weekend. Fairly short experience. But wanted to give it a go before it drifts off Game Pass next month.

Wasn't terrible, but the last sequence in the house was absolutely fantastic and kinda disappointing the rest of the game wasn't like that. Real Layers of Fear vibes to it and not only that, ACTUAL Blair Witch vibes. Which I kinda feel the rest of the game didn't really have for the most part, was more just scary woods simulator. Not that Blair Witch isn't that, but the way they make you use the camera in the last portion (which now looking at how you get different 'endings' you're supposed to use the camera basically the whole game) was outstanding.

The "twist" was actually great, however I'm not going through the game again just to get a different ending. But I do really appreciate the way it was done, quite unique. Not sure how you'd really know what to do to avoid that without getting into spoiler territory prior to booting the game up (I suppose that's somewhat the point - but it's also not really explained why you get that ending either). But cleverly done none-the-less and I'd suspect one of the only games where the 'bad ending' is almost unavoidable first time around.

I really rate Bloober, they struggle with consistency through their games. But they know how to hit the scares and tension when they really want to. I'm not sure why they've seemingly got such a bad reputation from the public. The reaction when it was said they could be doing Silent Hill wasn't what I was expecting. I'd be interested in them doing Silent Hill. I think they can nail it.

I don't mind them either. Another one out of the Polish game dev wave at the moment who seem to be doing some really cool things. I know it's subjective but I don't get the hate (maybe 'hate' is too strong) for The Medium. I don't think it's meant to be a horror game. It's an eerie, atmospheric adventure game and I think they did really well with if. My only beef was it didn't develop the use of puzzles enough. It tried, but never fully fleshed it out. I haven't touched Blair Witch though as it looks too much like a typical horror game for me lol.
 
I don't mind them either. Another one out of the Polish game dev wave at the moment who seem to be doing some really cool things. I know it's subjective but I don't get the hate (maybe 'hate' is too strong) for The Medium. I don't think it's meant to be a horror game. It's an eerie, atmospheric adventure game and I think they did really well with if. My only beef was it didn't develop the use of puzzles enough. It tried, but never fully fleshed it out. I haven't touched Blair Witch though as it looks too much like a typical horror game for me lol.
Of all their recent stuff, I've only not played Layers of Fear 2, which is mainly down to price.

Layers of Fear is outstanding, again as the consistency thing I mentioned is their main thing, it loses a bit towards the end. But for the most part is brilliant.

Observer is great too, the only parts it falters is basically when it tries to do "gameplay". But otherwise was super interesting and a perfectly executed world.

The Medium was just a tad bland for me, the split worlds concept is fantastic, they just didn't do enough with it. Which is basically to your gripe on the puzzles. It was just a bit 'obvious' instead of being subtle or making it some kind of crazy back and forth thing that they could've leaned into far heavier.

The most interesting thing with their games, is that they play the horror concept similarly to what Ninja Theory are doing now. They use the story element to tell something psychological. Where The Medium takes on the concept of abuse, Blair Witch delves into PTSD from war. And I'm for it, especially as a vehicle to tell these stories while still doing horror well enough.

On top of that they seem to have all these methods and gameplay elements they've developed. I'd love to see them really ramp it all up and use it in one game. Which is possibly where Silent Hill comes into it. If they get the split worlds thing and combine it with the Layers of Fear altering environments stuff on the fly. They could really create something incredible.
 
I also played this last week before it left Gamepass.

I might have prefered everything in the woods up to the house. The house was fine but a little too long and similiar to Layers of Fear. I liked that Bloober sort of flipped the script and decided to use the outdoors as the canvas for their weird physical reshuffling stuff. Because, in spite being so wide open, the woods are just claustrophobic and imposing as a haunted mansion or apartment block, plus I think they really nailed the tension of being alone out in the woods in the dark. Reminded me a lot of Alan Wake, before it sort of became Resident Evil 7, minus all the unnecessary combat.

They definitely get a bad rap as a studio. I don't know that they've made a truly great game (I think SOMA is the best example of the kind of game they're trying to make, maybe Alien Isolation is the most fleshed out version of what they could do with Silent Hill) but everything I've played from them (Layers of Fear, Observer, and this) has been visually remarkable. Like, I am more excited to play The Medium than Resident Evil Village at this point.
 

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