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Civ 3

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Usually play as the persians. I try to avoid figting and concentrate on economic pursuits.

Keep your nose clean, and try to force a diplomatic victory late in the game.

Of course if that all goes arse-up, you can spend your money on an army and go mess peoples hair up!!
 
I usually play as the Celts, find their cheap temples very handy. If you can get iron the Gallic sword is a good early unit, I usually try and build the Pyramids, pump settlers out and grab any resources/luxuries I can. Research to philosophy, then trade for any other tech you can get. Ivory is a must, I always send a settler straight to ivory, research mathematics and go straight to Statue of Zeus. Early ancient cavalry in numbers can have any other civ on its knees at lower levels, from there you can pretty much dictate what kind of game you want to play.
 
F*** me its harder than Civ 2. When I play deity on civ 2 I win easy. I played civ3 of cheiftan, won easily. So upped it to deity straight away, was pumped. You learn a lot though. Only been playing civ3 for a few weeks, here's what I usually do...

I usually go the romans. If you can't get the Pyramids, build a granary, pump out the settlers and workers. Aim for the republic early. Build the Colossis for the extra $$$ and reasearch. Try to build on rivers to take out having to build an aquaduct, saves many turns. I usually get one of my cities to build a barracks, so that every unit produced is a vet, and pump them out and spread them among the cities. The computer will eat up territory, so try to get every bit of land you can, also if there are any islands build a transport and settle them. I get ONE city to build ALL of the wonders that double scientific output. Much more efficient. Always build Leonardo's workshop, so you can update units and not have to build new one's. Build roads to your cities as early as you can, to spread the love.

can't think of much more right now. But that's my gameplan.
 

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Originally posted by Munga
I get ONE city to build ALL of the wonders that double scientific output. Much more efficient.

i do the same,i mainly have 2 cities to build every wonder between them as well..My problem is that the computer insists on building right next door to me so i end up going to war with them.I build most of my cities on hills as this improves your defence by 50%.The reason i use the germans is because they have the Panzer so i try keep my nose clean till i have that unit then I load up my transports and try and do a sneak attack on their capital.

Ive found it very hard to beat the computer by militrary victory,every war ends up a stalemate.the one way to win is to build the United nations then win by vote.the best way to win by vote is to give the oppposing nations 1000 gold before the vote comes up.However this takes away the fun of the game as i like to burn and pillge.
 
I found on Civ2 that at Warlord level you could easy go settlers at the start of each new city, without protection as you don't get attacked if you negotiate what you got as knowledge isn't so important early and pump out the big city wonders early. Important to get the jump with wonders and keep the peace until you can start building up as the turns are 'cheap' earlier in the game if you know what I mean? Your turns will get better as the city is built up which by late in the game is when you can just churn out military stuff.

Hope I made sense?:confused:
 
Originally posted by Mog
Best advice is to build as many cities as you can early in the game. Don't worry if they overlap a little. Leonardo's Workshop is pretty handy too.

i used to go crazy and build heaps of cities but now i try and build them a fair distance away and let "culture" do its part.If possible i try and set up my country like a wheel with the capital city in the middle and all the other cities branching off it like spokes.

gives me the ****s when other countries come in and build in "my zone"
 

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Originally posted by jerry springer
i used to go crazy and build heaps of cities but now i try and build them a fair distance away and let "culture" do its part.If possible i try and set up my country like a wheel with the capital city in the middle and all the other cities branching off it like spokes.
gives me the ****s when other countries come in and build in "my zone"

Generally I'll explore until I find another civ, then build cities along side them, and fill in the gaps from my centre out to the frontier.
And if they dare build in my "territory" I usually find a way to crush them. Sooner or later. I have along memory.
 
Originally posted by jod23
Is this only a PC game? Wouldnt mind playing it but my PC is too crap so I only play XBox games.

yep only found on PC at the moment,need a decent machine to run it especially later in the game when there are heaps of units fighting
 
Started playing 3 on the weekend as I found that the reason why I couldn't getting it going on XP was the fact that it was a COPY! Brand new for $30 so I thought why not?

Bloody heaps harder than Civ 2 and am now looking at your advice over the past week or so. Thanks guys.

Found the US have been best so far and at first, best to open heaps of cities (build settlers) and grease up anyone looking for stuff until you can build units etc... Found you must have Temples asap and then aqueducts and then go troops to keep the others at bay only. Get 3-4 'super' cities that will produce troops rapid and you only need them to wage a war with a single nation.
 
Does Civ 3 have the condition on your troops that the longer and further away from the city they were created, the more they cost in upkeep? I think that was a condition on Civ 2 (maybe I'm thinking of a Civ clone). If so, that would bit on the ar$e the strategy of having one city to pump out military units to stow in all other cities.
 

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Don't think that's a rule in CIv 3, but it does sound familair, so it might have been in another game. I think there was a Civ rule in one version of the game that the further away a unit was from it's home city under some government types the more unrest was generated.
 
I'm pretty sure that doesn't count in Civ3 (units far away from city). Only war weariness is a problem. Your units, I noticed, "Home" themselves when they go into any new city. Fortify them in the new city and they automatically have that city as their base.
 
Originally posted by Tim the Toolman
I'm pretty sure that doesn't count in Civ3 (units far away from city). Only war weariness is a problem. Your units, I noticed, "Home" themselves when they go into any new city. Fortify them in the new city and they automatically have that city as their base.

That's true; units are supported by the civilisation, so you could have as many units as you can afford to support.
 
Don't like the protected area rule gone from Civ 2 though. It makes it too hard to defent your workers in your area from attacking players (in previous Civ's you couldn't move whilst adjoined to an opposition player but Civ 3 allows them to move anywhere albeit one space per time in opp turf).
 

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Civ 3

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