Remove this Banner Ad

Werewolf DR WHO WEREWOLF! Hosted by MBR & GRALIN.

🥰 Love BigFooty? Join now for free.

Rules, Roles & Players
  • Acknowledgement: Thanks to Gralin Chipmunk MWPP por_please_ya for helping me knock this into shape. Fantastic input, plenty of which has been added.
    WW'ers, please feel free to point out obvious errors etc before the game starts.

    images-11.jpeg
    DR WHO – WEREWOLF:

    WHOVIANS

    Dr’s Travelling Companions: (Flogs)


    Clara, Rose & Amy.

    Three Companions are given the powers to seer, protect or kill each night.
    If all 3 survive after a sequence of ‘seer/protect/kill’ (in any order), they may have a 2nd sequence.
    Must complete the sequence of powers before starting again.
    Cannot use the Kill power on consecutive nights. If one of the 3 dies before they complete the 2nd sequence, their powers will disappear.
    NB: A player may die during the 1st sequence, and they can still complete all three actions, but will not be entitled to a 2nd sequence.
    There will be no more than 2 sequences altogether.


    Ncuti Gatwa: The Doctor. (Doc)

    Protects a player each night.
    As the current Dr, Ncuti regenerates if killed or lynched.

    The Dr cannot self-protect! If hit, they will regenerate.

    Regeneration takes the form of one full cycle of lynch/vote before they fully regenerate and can no longer participate in this game. (24 hours extra life post-kill or lynch)
    HOWEVER:

    Ncuti will no longer be visible in the main thread, so cannot post there anymore.
    Ncuti must direct his protect and lynch votes through pm only. (The Doctor’s actions will be invisible in the main thread, but of course he he can read suggestions from his friends.)

    If Ncuti has the Tardis:
    and The Toy Maker attempts a kill on him, it will bounce back killing The Toy Maker instantly.

    If any other Night Immune attempts a kill on Ncuti while he occupies the Tardis, Ncuti will regenerate over 48 hours! (2 further rounds of lynch vote and night protection while he regenerates.) Again, the Doctor can no longer post in the main thread once regeneration is announced. The Doctor must direct their protect and lynch votes through pm only.

    David Tennant: (True Seer)

    Seers a player each night. Gets the correct reading, except where a target is night immune.

    River Song: (vigilante with added karma!)

    May kill a player each nite. If River kills evil, she gains a temporary night-immune power for the following night sequence, and will seer as Whovian for this overnight. This applies to her 1st successful kill only.
    However, if River kills a Whovian, she will lose the power to kill for the next night-action round. (sadly)
    Again, this applies to River's 1st Whovian kill only.

    Face of Boe:

    As the Doctor's long-time friend, Boe gets a one-off immunity from day lynch votes. This kicks in automatically if Boe has the highest lynch vote.
    The lynch will then go to next highest vote.
    Boe also has a one-off block to use.

    Remaining Whovians:

    All Whovians are expected to contribute and help the Doctor defeat Evil Factions & The Toymaker.

    WIN-CON: Eliminate all the Daleks, Evil Time-Lords & The Toy Maker.


    EVIL ENEMIES OF THE DOCTOR:


    May Kill a player each night.

    Factional players are listed from highest to lowest rank and the lowest rank surviving player executes the kill. (for purposes of any block put on a player, (the lowest rank must be targeted to stop a kill)

    The Master:

    Has a Seer every night. Night Immune. Seers as Whovian.

    The Silence:

    If The Master is killed, The Silence will take over that role.
    If The Silence is killed at night, they can enact revenge on their killer.
    REVENGE takes the form of:

    1/ If the killer is unprotected, they must reveal their role in the main thread before 3 pm the next day.

    2/ If the killer is protected by Ncuti (Doc), they will lose any powers they have for 24 hours (role power).

    3/ If the killer has Tardis protection, revenge will fail.

    Weeping Angel:

    Freezes the 1st kill attempt on them from any source. * 1st attempted kill on the Weeping Angel will be unsuccessful.
    NB: * This will only be valid if their faction has had a successful kill the night before. If the faction was unsuccessful the night before, then Weeping Angel will die.

    MISSY:

    If The Master is killed, Missy gets a one-off protect from his old travelling cloak. Will Seer as a Whovian when used. (The power of the cloak disappears 24 hours after The Master’s death; enabling Missy both a night-immune and lynch-free 24 hours).

    Win-Con: All other evil and neutral factions must be eliminated. Equal or outnumber the village.


    DALEKS: (EXTERMINATORS)

    Davros: Inventor of the Daleks.


    Can Seer a player each night.
    Night Immune. Seers as Whovian.

    Supreme Dalek:

    Takes over as Head of Daleks if Davros dies.

    Can block a player from using any available powers they have.
    Block will not work if that player has Tardis or Doctor protection.
    Cannot block the same player on consecutive nights.

    Emperor Dalek:

    If killed, the faction gets two kills the following night.

    Has a one-off protect to use at any time in the game, while Davros is still alive.

    Vault Dalek:

    If Davros is lynched, Vault Dalek may electrocute a player in revenge.
    If that player is protected in any way, the power reverses and Vault Dalek will die.

    Vault Dalek may enact this power within a 24-hour limit post-Davros’s death.
    NB: After Davros is lynched, Vault Dalek can decide in their PM, on who, and when to eliminate. Input from their faction is allowed.

    Win-Con: All other evil and neutral factions must be eliminated. Equal or outnumber the village.

    NEUTRAL

    The Toymaker:


    Plays a killing game every night. Night Immune. Seers as Whovian.

    Power to command a tie-breaker game if votes are drawn in a daily lynch.
    The game must be Dr Who related and devised by The Toy Maker.
    The winner, in response to their devised game, must be decided by The Toymaker alone. But Toy Maker may invite a general vote in the Main Thread – if there is no decisive winner.
    If The Toy Maker fails to come up with a game, then a coin toss will decide who gets lynched.

    Win-Con: Survive to the final 4.

    TARDIS - Protects from all actions for 24 hours.

    EXCEPTIONS:

    If The Toymaker or The Master attempt to kill any player who occupies the Tardis (other than The Doctor), then the Tardis will no longer be in play. The Tardis occupier will survive.

    If the Doctor enters regeneration, the Tardis will disappear, leaving its current occupier unprotected.

    Otherwise, the Tardis will randomly fly off at a pre-determined time, transporting its current occupier out of the game.

    The Tardis must be handed on at the end of a day lynch and can only be passed around once in any faction.

    However, it can be passed back to The Doctor after a single night passes
    .
    The Tardis's 1st occupier will be decided by a main thread competition. (how exciting!!)

    Competition Rules for your chance to be 1st Tardis occupier.


    Post a great quote from any Doctor Who in any Dr Who series and you might end up with 1st night protection!
    The Competition is open to all players and may be posted in the game thread at any time after a player declares themselves ‘in’.
    Co-Mods will decide the winner and announce 'Competition Closed’ before the game commences.
    Final decision will be based on the quality of the quote only, and the winner notified via PM.
     
    Last edited:

    Remove this Banner Ad

    🥰 Love BigFooty? Join now for free.

    Back
    Top