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DT & SC -Emergency rule needs urgent changing

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lethalleigh

Rookie
Apr 23, 2007
38
0
AFL Club
Carlton
I don't know why you can't have a emergency in all 4 positions if you are good enough to have players playing in all positions?
You shouldn't have to guess and be penalised for late changes, its madness. If you have a forward, centre, ruck and a back available you should be able to have emergencys for all?
 
I don't know why you can't have a emergency in all 4 positions if you are good enough to have players playing in all positions?
You shouldn't have to guess and be penalised for late changes, its madness. If you have a forward, centre, ruck and a back available you should be able to have emergencys for all?

I think it adds to the skill and adds to the realism of the the game.
The one thing I think (as a novice) is that for the early lockouts (ANZAC day, splitt round (????I Guess)) they should either add an extra emergency or maybe have your entire bench as emergencies.

JMTC
Molly
 
It doesnt add to the skill at all!! There is no skill in xlotto. If you play emg in backs, forwards and centres as you have more players in these positions and a late pull out is (cox in ruck round 1 for example) that has nothing to do with skill.
 
I agree. Though the thing that really annoys me is when you have two players as emergencies in the same position and the lower score counts. One round I had both 2 emergencies in the midfield as 2 players were in doubt and then one of them was a late inclusions. Then one emergency scores 120 and the other 40, and the 40 counts.
 

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Yes it's frustrating. I don't see why coaches that have depth in their squads should not be rewarded for it.
 

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DT & SC -Emergency rule needs urgent changing

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