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News Elite: Dangerous

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Hawkers

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Did anyone play the old Elite series?
Frontier was one of the best games that I ever played.

Well the creator of that, David Braben, is trying to get enough cash to make a new Elite, Elite: Dangerous. There are 3 days to go in the Kickstarter and it looks like being very close
http://www.kickstarter.com/projects/1461411552/elite-dangerous?ref=live



I couldn't see a thread for this already so I decided to create one.

If you haven't pledged get on it or if you have see if you can upgrade.

If you've never played the originals you've missed out on some gaming history so make sure you get in on this.

Looks like a good couple of years for these types of games with Star Citizen and Elite (hopefully) being released
 
This game was highlighted on the show Good Game last night, during their E3 conference.

It looks amazing. From the wiki:

Elite: Dangerous retains the basic premise of previous games - players start with a spaceship and a small amount of money and make their own way in an open galaxy, furthering themselves either legally or illegally, through trading, bounty-hunting, piracy and assassination.[2] Braben has described the game as a mix of the original Elite and the sequels Frontier: Elite II and Frontier: First Encounters (Elite 3), describing it as closer to the sequels in terms of the way that the galaxy is as scientifically accurate as possible based on the real Milky Way, with real sized 1:1 scale planets and star systems.[3][4][5][6][7][8] but with the "visceral and seat-of-the-pants" combat of the original Elite.[9]

Updates to the game are expected to allow the player to walk around inside ships[10] and space stations,[11] and space-walk around the exterior of ships to affect repairs.[11] Other planned updates will allow players to board and steal other ships, or operate ships with multiple players,[12] and to explore the surfaces of real sized 1:1 scale populated living planets on foot[13] [14][10] and "have vehicles you can drive around on the surface".[12][14]Braben added that, as a player, he would like to be able to go big-game hunting on a planet, "chasing big dinosaurs around".[12]

Elite: Dangerous features a massively multiplayer, persistent universe,[10][15][16]but also has single player options, here a development video showing Braben dodging enemy fire from a colleague.[17] The actions of players will affect the wider galaxy within the game, such as the type of missions/quests that will generated by the event system[18][19][20][21] The developers have often noted how the previous games lend themselves naturally to modern online gaming - for example, destroying an innocent ship has always led to a criminal record and to police attention in systems rich enough to afford law enforcement, which would provide a powerful anti-griefing mechanism in a multiplayer game.[22] The developers have also considered allowing players to play within small, trusted groups, so that any in-game encounters are only drawn from that group.[2]

Elite: Dangerous will be set around 50 years after the events of Frontier: First Encounters (Elite 3), and the Thargoids, the insectoid aliens from the original game, are due to make an appearance.[9]

 
What is the point of this game on xbox one. The multiplayer side of things is a massive fail for this game on consoles. You can't even hook up with mates. I understand it's still in progress. It's a fun game to play, but it's pointless playing. A big waste of $40 and 6GB.
 
What is the point of this game on xbox one. The multiplayer side of things is a massive fail for this game on consoles. You can't even hook up with mates. I understand it's still in progress. It's a fun game to play, but it's pointless playing. A big waste of $40 and 6GB.

Because Elite has never been about that. It's a remake of a game from 1984 where MMO games didn't exist, I'm sure they'll slowly add more multiplayer stuff but I'd say they're more worried about getting the rest of it sorted first.

Does anyone actually play this? Have any thoughts on the game? It's on special on Steam right now and I'm tempted to pick it up cheap now, instead of holding off till Horizons comes out.
 

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Does anyone actually play this? Have any thoughts on the game? It's on special on Steam right now and I'm tempted to pick it up cheap now, instead of holding off till Horizons comes out.

it's a mixed bag. (disclosure- space sims are my #1 genre and i spent countless hours in previous iterations.)

love the flight model. the actual gameplay of flying around and shooting stuff is the best currently available. the ships all feel/sound suitably different from each other and kitting them out is fun enough for a while.

my major gripe (which 'powerplay' did nothing to alleviate) is that the mission structure is just so repetitive and basic. find X, bring X back. kill Y amount of X. smuggle Y amounts of X. and these missions don't change much regardless of which of the thousand of locations you're in (sure there's billions of locations but who has the kind of time to explore all of them especially when they look/feel identical as the first dozen you found). trading is great for the most part, but again how many times can you buy X and fly it to Y for a profit before you're bored?

the other pitfall (for me) was that the combat missions (warzones, rebellions etc) were static events that never ended. eg you'd fly to a location and could spend the next 24 hours destroying targets there, and more would keep respawning. as someone who grew up on the ridiculous quality of TIE fighter objective-based missions, it felt so hollow and pointless.

if you're a flight jockey tragic like me, it's still definitely worth a look. i still got 50-60 hours of fun out of the game, but it never recaptured the awesomeness of first encounters for me. i keep it installed in the hope that it'll become truly great eventually.
 
it's a mixed bag. (disclosure- space sims are my #1 genre and i spent countless hours in previous iterations.)

love the flight model. the actual gameplay of flying around and shooting stuff is the best currently available. the ships all feel/sound suitably different from each other and kitting them out is fun enough for a while.

my major gripe (which 'powerplay' did nothing to alleviate) is that the mission structure is just so repetitive and basic. find X, bring X back. kill Y amount of X. smuggle Y amounts of X. and these missions don't change much regardless of which of the thousand of locations you're in (sure there's billions of locations but who has the kind of time to explore all of them especially when they look/feel identical as the first dozen you found). trading is great for the most part, but again how many times can you buy X and fly it to Y for a profit before you're bored?

the other pitfall (for me) was that the combat missions (warzones, rebellions etc) were static events that never ended. eg you'd fly to a location and could spend the next 24 hours destroying targets there, and more would keep respawning. as someone who grew up on the ridiculous quality of TIE fighter objective-based missions, it felt so hollow and pointless.

if you're a flight jockey tragic like me, it's still definitely worth a look. i still got 50-60 hours of fun out of the game, but it never recaptured the awesomeness of first encounters for me. i keep it installed in the hope that it'll become truly great eventually.

I wouldn't call myself a "flight jockey tragic", I just remember putting plenty of times into games like Frontier: Elite 2, the X-Wing/Tie-Fighter series, and the Wing Commanders when I was a kid and enjoying it. I've also got an old Thrustmaster HOTAS joystick that has barely been touched after buying it to play one of the Mechwarriors multiplayer at a LAN 10 or more years ago.

I ended up grabbing Elite Dangerous for about $30 on Steam so I'll give it a shot at some point. If it's fun, and Horizons fixes any major issues, at least I get a discount since I have Dangerous already.
 

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