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Multiplat I Am Alive

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Re: I Am Alive - New Ubi game for PS3/360/PC

Hopefully it's not another overhyped Ubi peice of crap like Assassins Creed.
 
Re: I Am Alive - New Ubi game for PS3/360/PC

Hopefully it's not another overhyped Ubi peice of crap like Assassins Creed.

I cut AC a bit of slack a) because it looked so f'ing good and b) I think ubi used the new model to show off what they can do. Once they begin to develop better on the model they used, the games will be amazing.

AC actually (IMO) was a very good game, just repetitive.

Did I mention it looked amazing? :p
 

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Re: I Am Alive - New Ubi game for PS3/360/PC

It does look amazing, but gameplay is terrible in every facet IMO....story sucks arse too.
 
Re: I Am Alive - New Ubi game for PS3/360/PC

It does look amazing, but gameplay is terrible in every facet IMO....story sucks arse too.

Fair enough.

I personally thought the game play was excellent. The only problem I had with the game was the repetition.
 
Re: I Am Alive - New Ubi game for PS3/360/PC

Looks very good, looks heaps like Cloverfield, especially that collapsed building resting on the other.

Ubi making it doesn't fill me with confidence, they're way too hit and miss.

EDIT: Tiny bit of info:Source: IGN
A game of survival that follows a number of characters trying to stay alive after a devastating earthquake.

When Chicago is left in ruins and the cause of the devastation is unknown, players will be challenged to think, react and take risks that will directly affect themselves and those around them. This edgy survival-adventure game is being produced by the same development outlet behind such blockbuster titles as Assassin's Creed.

"Ubisoft continues to create new experiences for players and I Am Alive will appeal to anyone that enjoys a thrilling journey," said Yves Guillemot, chief executive officer, at Ubisoft. "The game will offer a rich palette of emotions while challenging players to make life-changing decisions."

A trailer of the game debuted at Ubisoft's E3 press conference, showcasing the game's sense of scale and the fearful urgency of emotions which players will experience firsthand in the game.
 
Re: I Am Alive - New Ubi game for PS3/360/PC

FIRST IMAGE OF "I AM ALIVE" AND NEW INFO

Developed by Darkworks (Cold Fear and Alone in the Dark: The New Nightmare), I Am Alive follows the life of Adam Collins, a man who finds himself stuck in the middle of a major catastrophe, fighting for survival against mother nature.

According to I Am Alive's producer Alexis Goddard, the development team wants players to truely feel the intensity and power of the destruction and chaos that surrounds them.

"We wanted the player really feel the power of Mother Nature," said Goddard. "Nothing beats the sight of the first person to create this kind of emotions."

IAmAlive_01.jpg


Outside of surviving the fallout of collapsing buildings and navigating around giant open crevices where the earth has cracked leaving gaping cavities, players will need to find essential items such as water and eventually weapons and ammunition.

I Am Alive is due for release later this year.

Source: http://www.psu.com/First-image-of-I-Am-Alive,-new-details-News--a0006178-p0.php
 
Re: I Am Alive - New Ubi game for PS3/360/PC

Interesting, this game could be amazing if done right, reminds me of a next-gen version of the Wii game Disaster: Day of Crisis, only it could be WAYYYY better in more ways than one.

Would be good if more info was released though, it has been far and few between finding anything.

Although I have got some here from a couple of weeks ago:
Source: http://www.1up.com/do/newsStory?cId=3172142
FIRST DETAILS ON UBISOFT'S I AM ALIVE
Back when we first got word of I Am Alive, a new disaster game from Ubisoft, the popular gossip was that the title would feature Jade Raymond (of Assassin's Creed fame) as producer. Since then, Ubisoft hasn't provided much info aside from the debut trailer above, but we've finally got new details courtesy of the cover story from the latest issue of GamesTM. And as it turns out, Raymond isn't as involved with the title as the rumor mill led us to believe.

In the article, developer Darkworks (best known for last gen's so-so survival horror game Cold Fear) reveals that Jade Raymond isn't working on I Am Alive at all, and the team actually has no idea how that rumor got started. In Raymond's rumored place stands senior producer Alexis Goddard, who seems most enthusiastic about how the project draws on other sources:

"Disaster has been a recurring theme for entertainment since the beginning of time. We're not really reinventing that here. We're putting it together for the first time in a totally new package. Most of what we're doing will remind you of tidbits that you've seen or heard here and there -- Robert Neville in I Am Legend gradually starts to lose his humanity and sanity in the ruins of New York. In The Day After Tomorrow and War of the Worlds you see Western cities torn apart by unrelenting forces."

Later in the article, Goddard also brings up comparisons to Armageddon, Titanic, Cloverfield, Jericho, and Lost. But with such a wide variety of influences from other mediums, what is the actual gameplay like? Goddard describes it as being built "around the concept of social chaos." After a mysterious earthquake destroys Chicago, main character Adam Collins must find his girlfriend and seek out enough survivors to get the attention of a mysteriously quiet government task force.

Goddard believes that the actual moment-to-moment gameplay will be unlike anything we're used to, though, noting, "In I Am Alive, we're not only turning your everyday life upside down; we're also changing the very social values and rules that both everyday life and videogames rely on." Items, especially weapons and ammo, will be much scarcer than gamers are used to, even more so than in traditional survival horror titles such as Resident Evil. The real focus of the game will be obtaining items necessary to survival, such as the water bottle in the trailer. Water can be used for healing or (again, as seen in the trailer) distracting potential opponents to clear a safe path for Adam. And although guns will be rare, they do exist in the game:

"Confrontation is a way of dealing with violent groups, but will rarely be rewarded. We encourage the players to use tactics, diversion, and discretion. You've found a police shotgun, which is out of bullets -- rightfully so, since Chicago has long been a proponent of a ban on guns. How about some intimidation? After all, who knows the gun is empty but you? Just point it at looters and they'll remain at a distance as you progress toward your objective. However, you can only aim it at one person, so you have to watch for being flanked."

And if a first-person game -- in a genre that isn't traditionally first-person -- using weapons scarcely and in an abnormal way sounds a lot like Mirror's Edge to you, the comparison surely isn't lost on Ubisoft. Goddard defended the choice to go with first-person in the article:

"We wanted the player to really feel the power of Mother Nature, to feel the danger coming from the collapsing towers and devastating rifts, feel the chaos happening all around him. There's nothing like a first-person view to create that kind of emotion."

The excellent GamesTM story provides a lot more information than we previously had on this project, as well lots of pretty artwork, although it's too early to tell if any of it is in-game yet. Now that the first info has trickled out, hopefully Ubisoft will open the floodgates and start giving us a better idea of what we can expect from the wrecked city and desperate society in I Am Alive.
 
Re: I Am Alive - New Ubi game for PS3/360/PC

I dunno, i quite like a lot of ubi's work

Splinter Cell, Ghost recon, Rainbow, Far Cry 2, IL2...

They tend to make good games with the odd annoying quirk, rather than make bad games. The repetitive thing is certainly the case with AC tho.

Could be ok...
 

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Re: I Am Alive - New Ubi game for PS3/360/PC

I dunno, i quite like a lot of ubi's work

Splinter Cell, Ghost recon, Rainbow, Far Cry 2, IL2...

They tend to make good games with the odd annoying quirk, rather than make bad games. The repetitive thing is certainly the case with AC tho.

Could be ok...

+ 1

Love Ubi

Games you've mentioned above (particularly Ghost Recon - love GR games)
 
Re: I Am Alive - New Ubi game for PS3/360/PC

I like the premise. Hopefully they can pull it off, as will be an awesome game.
 
Re: I Am Alive - New Ubi game for PS3/360/PC

Dodging earthquakes(stay away from buildings as they randomly fall), scavage for food and water to survive, a city in chaos.

Sounds like my kind of game.
 
Re: I Am Alive - New Ubi game for PS3/360/PC

I dunno, i quite like a lot of ubi's work

Splinter Cell, Ghost recon, Rainbow, Far Cry 2, IL2...

They tend to make good games with the odd annoying quirk, rather than make bad games. The repetitive thing is certainly the case with AC tho.

Could be ok...
TBH though Far Cry 2 did have that repetitive mission gameplay that AC had, only FC2 had a few more missions, so it made it seem less repetitive.
 
Re: I Am Alive - New Ubi game for PS3/360/PC

TBH though Far Cry 2 did have that repetitive mission gameplay that AC had, only FC2 had a few more missions, so it made it seem less repetitive.

The repetitiveness is a fair point. I think the fact i love blowing shit up and rarely tire of it, made me like FC2 a lot more than AC's stab stab stab gameplay.
 
Re: I Am Alive - New Ubi game for PS3/360/PC

The repetitiveness is a fair point. I think the fact i love blowing shit up and rarely tire of it, made me like FC2 a lot more than AC's stab stab stab gameplay.
I think the thing that really saved FC2 was the fact it was an open world game and you could do anything to break the repetitiveness of the missions, with AC is was very basic and you couldn't really do alot outside of the missions.
 

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Re: I Am Alive - New Ubi game for PS3/360/PC

I think the thing that really saved FC2 was the fact it was an open world game and you could do anything to break the repetitiveness of the missions, with AC is was very basic and you couldn't really do alot outside of the missions.


AC was an open world too...

in fact i think i had more fun leaving a pile of dead guys in the middle of the street (then having the guards go...wtf....who did that? :confused:) than i did doing the missions lol

i still can't believe that memory glitch on memory block 4 rendered the game dead for me...coz there was NO WAY i was playing through those hours again just to get back to where i was after they fixed it.

so pissed.
 
Re: I Am Alive - New Ubi game for PS3/360/PC

AC was an open world too...
It wasn't really an open world game, it had the illusion of being open world, but was really quite linear in it's design, if you remember you would've seen several sections of cities often cut off by see through blue-walls which were in the game called "Memory Blocks" or something to that effect, so basically the game didn't really offer a full open world experience.
in fact i think i had more fun leaving a pile of dead guys in the middle of the street (then having the guards go...wtf....who did that? :confused:) than i did doing the missions lol
Yeah it was fun for a bit, but it did get boring pretty quickly too for me anyway, and it was WAYYYY to easy to kill them, I would rather more of a challenge.
 
Re: I Am Alive - New Ubi game for PS3/360/PC

It wasn't really an open world game, it had the illusion of being open world, but was really quite linear in it's design, if you remember you would've seen several sections of cities often cut off by see through blue-walls which were in the game called "Memory Blocks" or something to that effect, so basically the game didn't really offer a full open world experience.Yeah it was fun for a bit, but it did get boring pretty quickly too for me anyway, and it was WAYYYY to easy to kill them, I would rather more of a challenge.


yeh you are right...i do remember those walls.
and once you remembered whatever you were supposed to it opened up that part of the city....but once you'd opened it up you could do anything making it an open world so it is a bit of both....

but there was also a shitload of loading sections which was balls making it kinda small open world i guess??
 
Re: I Am Alive - New Ubi game for PS3/360/PC

I picked up AC on the cheap the other day and 'played' it for about an hour. I say 'played' because out of that time I think there was maybe 15-20 minutes in which I actually contributed meaningfully to what was happening on screen. Whoever came up with the DNA memory shit or what ever it was should be banned by law from ever working on a game ever again. Not only was it so ridiculously contrived that my suspension of disbelief is now going to prosecute Ubi for anal rape, but it forced me to 'play' by wandering between rooms to hear snippets of conversation. It was stupid, boring and made me hate the game from the outset.

The nail in the coffin was that remaining 15-20 minutes. Some of it was absurdly good given the shit I'd been served up to start with...an new and challenging control system, to be sure, but worth the reward of mastering from the look of it. Yet the game again spat in my face. It took away all my awesome powers/weapons in another equally contrived plot device and gives me a 'I'm a grizzled CIA operative' voice rather than, you know, a realistic accent like everyone else.

Will think about giving it another go but when every other game I own, from Blazing Angels to bloody Sonic tennis, is less pretentious and more fun, it's unlikely.
 
Re: I Am Alive - New Ubi game for PS3/360/PC

It wasn't really an open world game, it had the illusion of being open world, but was really quite linear in it's design, if you remember you would've seen several sections of cities often cut off by see through blue-walls which were in the game called "Memory Blocks" or something to that effect, so basically the game didn't really offer a full open world experience.Yeah it was fun for a bit, but it did get boring pretty quickly too for me anyway, and it was WAYYYY to easy to kill them, I would rather more of a challenge.

I not in anyway comparing AC's level of open world-edness to GTA's, but remember in GTA games often you have to complete certain missions / tasks before you are able to go to other parts of the city

AC was open world to a fairly large extent, missions didn't have to be completed in any certain order, certain tasks didn't have to be completed within an area to unlock an assassination etc.

The missions themselves were repetitive (unlike many open world games where they are varied), which gave it the illusion of being more linear IMO.
 
Re: I Am Alive - New Ubi game for PS3/360/PC

Delayed until March 2010 and Ubisoft have taken over development from original developer Darkworks.

Source: http://kotaku.com/5165361/i-am-alive-developer-no-longer-developing-i-am-alive
I AM ALIVE DEVELOPER NO LONGER DEVELOPING I AM ALIVE
Upcoming disaster game I Am Alive was being developed by independent French Darkworks for publisher Ubisoft. Was because Ubisoft has yanked Darkworks off the project and is finishing the game itself. Multi-platform I Am Alive is set in Chicago after a major earthquake. It's a more realistic take on the survival genre, showing in first-person how one man survives a catastrophic event that could indeed happen.

The game was slated for release this spring, but has been pushed back to March 2010.

According to Ubisoft, "In order to respect the new launch date for this ambitious title, and Darkworks having other obligations, we have mutually decided to complete development of I Am Alive at Ubisoft Shanghai, as the two studios have collaborated on aspects of the title over the past year."
 

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