First trailer, no in game footage...could be interesting:
http://uplay.uk.ubi.com/index.php?video=avbrj64a
Check it out
http://uplay.uk.ubi.com/index.php?video=avbrj64a
Check it out
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First trailer, no in game footage...could be interesting:
http://uplay.uk.ubi.com/index.php?video=avbrj64a
Check it out![]()
Hopefully it's not another overhyped Ubi peice of crap like Assassins Creed.

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It does look amazing, but gameplay is terrible in every facet IMO....story sucks arse too.
That trailer came out at E3 correct?
A game of survival that follows a number of characters trying to stay alive after a devastating earthquake.
When Chicago is left in ruins and the cause of the devastation is unknown, players will be challenged to think, react and take risks that will directly affect themselves and those around them. This edgy survival-adventure game is being produced by the same development outlet behind such blockbuster titles as Assassin's Creed.
"Ubisoft continues to create new experiences for players and I Am Alive will appeal to anyone that enjoys a thrilling journey," said Yves Guillemot, chief executive officer, at Ubisoft. "The game will offer a rich palette of emotions while challenging players to make life-changing decisions."
A trailer of the game debuted at Ubisoft's E3 press conference, showcasing the game's sense of scale and the fearful urgency of emotions which players will experience firsthand in the game.
FIRST IMAGE OF "I AM ALIVE" AND NEW INFO
Developed by Darkworks (Cold Fear and Alone in the Dark: The New Nightmare), I Am Alive follows the life of Adam Collins, a man who finds himself stuck in the middle of a major catastrophe, fighting for survival against mother nature.
According to I Am Alive's producer Alexis Goddard, the development team wants players to truely feel the intensity and power of the destruction and chaos that surrounds them.
"We wanted the player really feel the power of Mother Nature," said Goddard. "Nothing beats the sight of the first person to create this kind of emotions."
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Outside of surviving the fallout of collapsing buildings and navigating around giant open crevices where the earth has cracked leaving gaping cavities, players will need to find essential items such as water and eventually weapons and ammunition.
I Am Alive is due for release later this year.
FIRST DETAILS ON UBISOFT'S I AM ALIVE
Back when we first got word of I Am Alive, a new disaster game from Ubisoft, the popular gossip was that the title would feature Jade Raymond (of Assassin's Creed fame) as producer. Since then, Ubisoft hasn't provided much info aside from the debut trailer above, but we've finally got new details courtesy of the cover story from the latest issue of GamesTM. And as it turns out, Raymond isn't as involved with the title as the rumor mill led us to believe.
In the article, developer Darkworks (best known for last gen's so-so survival horror game Cold Fear) reveals that Jade Raymond isn't working on I Am Alive at all, and the team actually has no idea how that rumor got started. In Raymond's rumored place stands senior producer Alexis Goddard, who seems most enthusiastic about how the project draws on other sources:
"Disaster has been a recurring theme for entertainment since the beginning of time. We're not really reinventing that here. We're putting it together for the first time in a totally new package. Most of what we're doing will remind you of tidbits that you've seen or heard here and there -- Robert Neville in I Am Legend gradually starts to lose his humanity and sanity in the ruins of New York. In The Day After Tomorrow and War of the Worlds you see Western cities torn apart by unrelenting forces."
Later in the article, Goddard also brings up comparisons to Armageddon, Titanic, Cloverfield, Jericho, and Lost. But with such a wide variety of influences from other mediums, what is the actual gameplay like? Goddard describes it as being built "around the concept of social chaos." After a mysterious earthquake destroys Chicago, main character Adam Collins must find his girlfriend and seek out enough survivors to get the attention of a mysteriously quiet government task force.
Goddard believes that the actual moment-to-moment gameplay will be unlike anything we're used to, though, noting, "In I Am Alive, we're not only turning your everyday life upside down; we're also changing the very social values and rules that both everyday life and videogames rely on." Items, especially weapons and ammo, will be much scarcer than gamers are used to, even more so than in traditional survival horror titles such as Resident Evil. The real focus of the game will be obtaining items necessary to survival, such as the water bottle in the trailer. Water can be used for healing or (again, as seen in the trailer) distracting potential opponents to clear a safe path for Adam. And although guns will be rare, they do exist in the game:
"Confrontation is a way of dealing with violent groups, but will rarely be rewarded. We encourage the players to use tactics, diversion, and discretion. You've found a police shotgun, which is out of bullets -- rightfully so, since Chicago has long been a proponent of a ban on guns. How about some intimidation? After all, who knows the gun is empty but you? Just point it at looters and they'll remain at a distance as you progress toward your objective. However, you can only aim it at one person, so you have to watch for being flanked."
And if a first-person game -- in a genre that isn't traditionally first-person -- using weapons scarcely and in an abnormal way sounds a lot like Mirror's Edge to you, the comparison surely isn't lost on Ubisoft. Goddard defended the choice to go with first-person in the article:
"We wanted the player to really feel the power of Mother Nature, to feel the danger coming from the collapsing towers and devastating rifts, feel the chaos happening all around him. There's nothing like a first-person view to create that kind of emotion."
The excellent GamesTM story provides a lot more information than we previously had on this project, as well lots of pretty artwork, although it's too early to tell if any of it is in-game yet. Now that the first info has trickled out, hopefully Ubisoft will open the floodgates and start giving us a better idea of what we can expect from the wrecked city and desperate society in I Am Alive.
I dunno, i quite like a lot of ubi's work
Splinter Cell, Ghost recon, Rainbow, Far Cry 2, IL2...
They tend to make good games with the odd annoying quirk, rather than make bad games. The repetitive thing is certainly the case with AC tho.
Could be ok...
TBH though Far Cry 2 did have that repetitive mission gameplay that AC had, only FC2 had a few more missions, so it made it seem less repetitive.I dunno, i quite like a lot of ubi's work
Splinter Cell, Ghost recon, Rainbow, Far Cry 2, IL2...
They tend to make good games with the odd annoying quirk, rather than make bad games. The repetitive thing is certainly the case with AC tho.
Could be ok...
TBH though Far Cry 2 did have that repetitive mission gameplay that AC had, only FC2 had a few more missions, so it made it seem less repetitive.
I think the thing that really saved FC2 was the fact it was an open world game and you could do anything to break the repetitiveness of the missions, with AC is was very basic and you couldn't really do alot outside of the missions.The repetitiveness is a fair point. I think the fact i love blowing shit up and rarely tire of it, made me like FC2 a lot more than AC's stab stab stab gameplay.
I think the thing that really saved FC2 was the fact it was an open world game and you could do anything to break the repetitiveness of the missions, with AC is was very basic and you couldn't really do alot outside of the missions.
It wasn't really an open world game, it had the illusion of being open world, but was really quite linear in it's design, if you remember you would've seen several sections of cities often cut off by see through blue-walls which were in the game called "Memory Blocks" or something to that effect, so basically the game didn't really offer a full open world experience.AC was an open world too...
Yeah it was fun for a bit, but it did get boring pretty quickly too for me anyway, and it was WAYYYY to easy to kill them, I would rather more of a challenge.in fact i think i had more fun leaving a pile of dead guys in the middle of the street (then having the guards go...wtf....who did that?) than i did doing the missions lol
It wasn't really an open world game, it had the illusion of being open world, but was really quite linear in it's design, if you remember you would've seen several sections of cities often cut off by see through blue-walls which were in the game called "Memory Blocks" or something to that effect, so basically the game didn't really offer a full open world experience.Yeah it was fun for a bit, but it did get boring pretty quickly too for me anyway, and it was WAYYYY to easy to kill them, I would rather more of a challenge.
It wasn't really an open world game, it had the illusion of being open world, but was really quite linear in it's design, if you remember you would've seen several sections of cities often cut off by see through blue-walls which were in the game called "Memory Blocks" or something to that effect, so basically the game didn't really offer a full open world experience.Yeah it was fun for a bit, but it did get boring pretty quickly too for me anyway, and it was WAYYYY to easy to kill them, I would rather more of a challenge.
I AM ALIVE DEVELOPER NO LONGER DEVELOPING I AM ALIVE
Upcoming disaster game I Am Alive was being developed by independent French Darkworks for publisher Ubisoft. Was because Ubisoft has yanked Darkworks off the project and is finishing the game itself. Multi-platform I Am Alive is set in Chicago after a major earthquake. It's a more realistic take on the survival genre, showing in first-person how one man survives a catastrophic event that could indeed happen.
The game was slated for release this spring, but has been pushed back to March 2010.
According to Ubisoft, "In order to respect the new launch date for this ambitious title, and Darkworks having other obligations, we have mutually decided to complete development of I Am Alive at Ubisoft Shanghai, as the two studios have collaborated on aspects of the title over the past year."