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Werewolf Multi-Wolf

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Welcome to Multi-Wolf, a game in which even the rules themselves are unknown. Without knowing the roles on the table, how on Earth will you figure out who the evil are?

Basic Rules:
At the beginning of the game each player is given a 'role' at random and in secret (via PM) by the moderator.


The aim of the Villagers is to identify and kill all of the Mafia and the Werewolves before the evil factions can kill enough villagers so that (# of e.g. Werewolves = # of Villagers). Only one faction can win.

How are players killed?
Each 'turn' of the game will last approximately 24 hours and also represents one 'day' of game time, thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;

Night Phase (7:00pm – 11:00pm):When evil factions secretly decide among themselves, via PM communication, which Villager (one per night) that they shall kill and then inform the moderator via PM. Others with a Night action also enter their actions now via PM to the Mods. Decisions for the night phase are to be in no later than 11pm.

Day Phase (11:00pm – 7:00pm):After the results of Night actions have been announced, everybody, Villagers, Mafia, and Werewolves discusses and ultimately votes publicly in the game-thread upon which player (one per day) that they shall lynch and kill. Votes for the day phase are to be in no later than 7pm.

Obviously during the day the Villagers will want the group to vote for and lynch an evil player, whilst the evil players themselves will want not to be lynched; herein lies the fundamental strategy of the game:
Can the villagers identify the evildoers whilst at the same time convincing the rest of the group that they're not evil? And can the evildoers convince the group that they're not evil at all and thus avoid being lynched?

Werewolf Etiquette:

There are two main rules which everyone must follow in order for the game to run successfully;

DEAD PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game.

THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT WITHIN THE GROUPS LISTED BELOW
Except for the below-mentioned groups sending PMs between themselves, other forms of private communication concerning the game are not allowed.

Anyone caught sending screen captures of BigFooty of any kind in this thread will be mod-killed instantly with no warning.

Anyone caught quoting PMs from the mods will be mod-killed without warning.


For this game we will not be using the Reason for Lynching rule.

Voting:
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name.


Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.

Any ties in voting will result in a coin toss.

In this game, unlike in normal Werewolf, there are three potential role sets. I will randomly select one set, and then delegate roles as a result of that selection. All win conditions are as normal - for evil factions they must be the last remaining evil faction, and equal the number of good players.

If a player is blackmailed, they cannot reveal they have been blackmailed at any time during the game. If they do so they will be instantly modkilled. All players will be made explicitly aware of this when blackmailed.

Players are strongly encouraged not to out other evil factions if they face death. Whilst I cannot make this an enforceable rule (as players will likely only do this when dying) all I can do is strongly encourage players not to go against the spirit of the game.

The Doctor will protect their target from conversion, seers, and attacks. All actions directed at that person will be blocked for that night only. They will not be immune from a lynch during the day. However if the Doctor protects someone at night who is converted, they will still die with the Head Vampire.

When a player is converted, this will not be included in the write up. In all three rule sets the Vampires can only ever have 3 recruits max at any time.

At my discretion days will be sped up, however this will only occur if every player has voted, and the number of players is 10 or less. In this case, an hour grace period will be declared and then a Deadline will be declared. This is however at my discretion, and normal deadlines may still apply.

Role Set 1


Role Set 2

Role Set 3

Any further questions?
 
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1 HaroLad - Modkilled Villager
2 BRAB - Godfather
3 Mooch
4 Dapper Jong - Vigilante
5 Noobz0r
6 Roo2Macca
7 Melter
8 Thatsapaddlin - Wolf
9 NaturalDisaster - Villager
10 Sante - Villager
11 RodneyDangerfield - Mafia/Vampire
12 Blacky
13 Fryer Tuck - Flog
14 _MKMatty
15 Bet on Blue - Seer
16 Akkaps - Villager
17 Golumless - Villager
18 The Filth Wizard - Thug
19 Elton Johns Wig - Seer
20 MorganAshlee
21 Joelsyt
22 Tgrs
23 Nakia - Wolf/Vampire
24 Red Mist - Villager
25 Dennis Crumpet - Blackmailer
26 FR0GGY - Villager
27 BigJoeD_ - Doctor
28 HumanMeatball - Villager
29 Dogs105
30 Spookism - Villager
31 Michaels
32 BurningDwarf - Alpha
33 Frankston Rover - Werecub
 
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I don't want to give you a chance to reject me.

I just wanted to say hi to a good friend.

Well I already have you on the list... I can take you off though.
 

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**** I think I get it now

In
 
Not for me.


Lol as if.

****ing in.

I expect to die night one now.
 

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Werewolf Multi-Wolf


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