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Multiplat We Happy Few

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So this released, very quietly, on August 10th. Has anyone played this yet? I've wanted it since it's E3 announcement in 2016 but it seems there's some issues that need patching according to a quick Google search.
 
So this released, very quietly, on August 10th. Has anyone played this yet? I've wanted it since it's E3 announcement in 2016 but it seems there's some issues that need patching according to a quick Google search.
An update came out a couple of days ago fixing certain issues...here's the patchnotes.

Update v1.3.70168:
• Sometimes, the “Rise” prompt was not shown when your character respawns sitting on a bench. Now it will be.
• In rare cases, the keys required to complete the I Sing Body Electric and Ex Cathedra encounters would not spawn. This occurred when the player was spawned too close to the NPC when loading a saved game in a very specific situation. This issue is resolved for all new players, and players with saves currently experiencing this issue have been given the keys to continue their progression.
• Using a bobby whistle in a crowd of Wastrels will no longer freeze the game.
• Fix crash in physics simulation.
• Fix crash on exit (crash when quitting the game).
• Fix crash in media framework (returning to the main menu very quickly after saving).
• Fix crash when applying some status effects.
• Fix memory leak in status effects. May result in minor performance improvement by reducing HUD performance impact over time.
• To help with debugging rare world generation issues, the player’s world seed has been added to the pause menu next to the build number.
• Version number increased to 1.3.
• Changing anti-aliasing options had no noticeable effect. These options are now correctly wired into the graphics settings.
 

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