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What's wrong with Dream Team?

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mrmatt

Team Captain
Sep 9, 2005
352
426
Adelaide
AFL Club
Adelaide
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Adelaide
I think there a couple of things the Dream Team can do to improve - I'd be interested to hear other people's thoughts on the following...

Firstly - the new subs rule is far too tight. Requiring the subs to be in the same category as the injured player is not realistic - especially when you have 4 categories and only 3 subs!
Coupled with the fact that in round 1 we had to select our squad on Thursday BEFORE the other 14 teams were announced - meaning we had no idea which of the rookies would actually play (according to each clubs' thinking). This meant guess work. The only way last year's rule could be exploited was to select 1 sub (say a high scoring midfielder) who would play and one player (say a low scoring defender) who wouldn't. But doing this was a risk because if anyone else got injured you were caught short! I thought there was no need to tighten this rule.

Secondly - the system gives far too much advantage for those who don't select a team until the end of round 2 (both league and weekly prize) - they can see who's playing and scoring and select a powerful squad before the prices rise. There seems to be no reward to selecting your team for round 1 other than the remote chance of winning the overall comp

Finally - a point on initial player values - from what I can see they were valued from their average score per game from last year. I think things such as missing games through injury and suspension should be taken into account - surely someone who averaged 90 points a game but missed 6 games through suspended/injury is more of a risk and is not as valuable as a player who averaged 90 across all 22 rounds.

Any feedback appreciated
 
I agree.

We should have 4 emergencies. And we have some cheats in our league who made their team last Friday night. There should be a penalty of -$300,000 if a team is selected after Round 1.

And anybody can make a team around rounds 17-22 and come close to winning the weekly prize as well. I did that at around round 19 and scored over 2150 all three times!
 
Benno_900 said:
I agree.

We should have 4 emergencies. And we have some cheats in our league who made their team last Friday night. There should be a penalty of -$300,000 if a team is selected after Round 1.

And anybody can make a team around rounds 17-22 and come close to winning the weekly prize as well. I did that at around round 19 and scored over 2150 all three times!

dont u need to enter team in rnd 1 to be eligible to win prizes
 

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Here are the changes i'd like to see:

1. 4 emergencies

2. The ability for dual position players to play in either of their listed positions.

3. Price changes from the get go. None of this using the first 3 rounds to fix your team.

4. The ability to use your allotted 20 trades as you like, not just 2 per round.

5. Add a few more scoring statistics. Stats such as clearances should be rewarded. In this day and age of ********ty uncontested possesions the better real life players should be rewarded with the better DT scores. Catagories such as Clearances and contested marks should be included.
 
I agree with all that. The extra stats would be great - but it wouldn't change any of squad selection delimmas - just the player you would consider.

What do you think of the player pricing - ie players should be valued less if they spent time injured or reported in the previous season (this is the initial player price I'm referring to). That way you wouldn't get the situation when Nathn Bown is valued at $400K+ round 1.
 
I do like the idea of the dual position players, but then i fear everyone's team would be overloaded with dual position players and it could become a whole lot easier. I really like the changes they've made this year, particularly the salary cap and player increases as this ensures many people's teams are different, but also makes picking those roughie players who are going to have a break out year all the more important. I think 4 emergencies would be nice though.

I'm also happy with the stats, I am doing supercoach as well which is good for a more in-depth approach but i like dream team because u can watch games and know who your players are and how much they are scoring per possesion.
 
How about also introducing a trading feature within leagues, where you can offer one of your players as a trade with someone else in your league. This how the NBA Fantasy comp works.
 
orks said:
How about also introducing a trading feature within leagues, where you can offer one of your players as a trade with someone else in your league. This how the NBA Fantasy comp works.

This type of fantasy is the best IMO. However in order to do it that way you can't have a salary format where everyone has access to all the players, you need to have a draft system where if you draft a player you own him and noone else can have him, unless you trade of course.

I'm doing an AFL comp like that with my friends. It's awesome fun.
 

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What's wrong with Dream Team?

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