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Multiplat WWE '13

  • Thread starter Thread starter Cory
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Shit! When did WWE 13 become real?

Is he talking about you NSWCROW?
No in the match video he's talking mostly about my team mate.
2nd video is aimed at an American clan.

Don't even start me on Clans :D
 
Turn this on last night and my online record has been reset......agaaaaaaaaaaaain ( shakes head )
Now that THQ have gone i can only liken the things happening on this game to what the decks of the Titanic were like after they hit the 'Berg :eek:

Had an " owen Hart " moment the other night....dropped from the ceiling.
Bodies warping mid-match
 
http://www.gameinformer.com/b/news/archive/2013/02/13/take-two-wwe.aspx

After the THQ implosion last month, one of the lingering questions revolved around the fate of WWE video games. According to Bloomberg, the smoke has finally cleared.
Take-Two (owner of 2K and Rockstar) has purchased the rights to all future games featuring the WWE brand. The report also states that Take-Two will be hiring developers that worked on previous games in the franchise. WWE is waiving their $45 million claim against THQ, and will now be receiving annual royalty advances of approximately $7.5 million through 2017.
I was a big fan of what THQ did with WWE '13, but I wondered where the series would go from there. If they can hand it off to 2K and give WWE the production value they're known for with the NBA 2K series, it could really be something special.
No announcement regarding future games in the series has been made as of yet.
 

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20130214_WWE14_LIGHT_HOMEPAGE.jpg

NEW YORK — 2K and WWE today announced that they have entered into an exclusive multi-year agreement granting 2K the exclusive worldwide rights to publish the critically acclaimed WWE video game franchise across all major platforms and distribution channels. The series, which will continue to be developed by Yukes in Japan, will combine the studio’s signature gameplay with 2K’s commitment to authenticity in WWE ’14, the latest iteration of the popular, long-running series. With the addition of the WWE franchise, 2K will continue a highly successful, 15-year tradition established by past WWE titles. Financial terms were not disclosed.
“The WWE series is a great addition to our stable of triple-A titles, and we’re very happy with this exclusive agreement with our new partners,” said David Ismailer, Chief Operating Officer for 2K. “We look forward to capturing the excitement of WWE and marrying it with the same commitment to authenticity and entertainment that we give to our NBA 2K and MLB 2K franchises.”
2K has a strong history in growing premier sports simulation titles, evidenced by the incredible commercial success of the NBA 2K series, with more than 15 million units of NBA 2K11, NBA 2K12 and NBA 2K13 sold to-date worldwide. This year, in the first week of its release, NBA 2K13 sold 49 percent more copies in the same time frame than the franchise’s previous record-holder, NBA 2K11.
“2K’s reputation for outstanding quality and dedication to authenticity are a perfect fit for WWE,” said Casey Collins, Executive Vice President, Consumer Products for WWE. “This new partnership will ensure that WWE continues to be one of the leading video game brands in the world and we look forward to continuing the franchise with the benefit of their expertise across a variety of platforms.”
“The development work on the WWE franchise is impressive, and we’re excited to combine our background in developing the NBA 2K series with theirs in this new partnership,” said Greg Thomas, Executive Vice President of 2K Sports. “Fans can expect the most authentic WWE experience on game consoles this fall.”
Developed by Yukes, WWE ’14 is not yet rated by the ESRB and will be available for consoles in fall 2013.
 
Nothing wrong with Yukes.
There is a lot wrong with Yukes.

If you think THQ have been the main thing wrong with the WWE series then you're way off base.
 

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