Donakebab
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Not a fan with the limited time I've had so far. My warrior main since BC is just awful. The slow desire of them to force haste to be useful as stat, necessitated now by there being no hit and exp to gear for, and the pruning has just made it an utter mess. Haven't tried any lfr or pug flex but if it was as bad as 6 months ago then its probably a bit rough. On the plus side the reagent bank and toy tab means I actually have bank space and lots of it for the first time in years. A real mixed bag there and its hard to rate overall until the new content is out.
What do you mean by LFR/flex being bad? LFR can be facerolled the entire way, ou can ignore mechanics on lots of fights. Normal/heroic/mythic can still pose a bit of a challenge if your group isn't overgeared, but if you are then yeah it can be a cakewalk. Garrosh can still be solo tanked by well geared tanks, but most other mechanics have to be followed. One thing that has caught a few groups out is the hp on the MC'd adds in the final phase weren't crunched properly, so they are harder to get down, everyone needs to be on top of stuns.
As for stats, keep in mind what may seem like junk now will change immensely once you reach level cap in WoD, especially once you start to gain the new stats like versatility and multistrike. Hit and expertise are outdated game mechanics. There was no room to move with either, you had to be fully capped, then once you were any extra was useless. Removing them adds more flexibility in gearing towards play style.