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Multiplat AFL 23: Launch Thread (Xbox release date TBC)

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STATE OF PLAY:
  • The game is out for Steam and PlayStation. There have been issues with Xbox release and it is unclear when the game will be available.
  • Big Ant are aware that there are playability issues & bugs at present.
  • Content has been temporarily removed from the game to identify where the issues lie.
  • This content will be re-introduced via patches in the coming days.
  • Big Ant have released a summary of what is to be reintroduced, which can be seen below.




Issues & constructive criticism are best communicated to: support.bigant.com

Michaels Twitch video with QA from Ross(BigAntStudios) from 31:40

 
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2 biggest questions for me:

1) Do players stay on the move whilst receiving a handball instead of stopping in their tracks as to say “look mum, I caught the ball” ?
2) Is the user controlled player actually responsive now ?
Eg. Pre patch when the AI are handballing it around and your player just won’t move towards them no matter how hard you try
 
Just played first game post latest patch. Medium difficulty & 7.5 min quarters. Some observations and thoughts:
  • Difficulty has gone way up! The AI no longer is easily marked against and I found myself needing to spoil a lot more. When outnumbered, you're unlikely to win the contest in the air which is fairly realistic. AI ball movement can be very quick and they often have free players on the switch which is a little frustrating (usually are 40m in the clear of anyone). This last part will likely be fixed when tactics are introduced I assume?
  • Handball bug still present, still had 2 travel 50m at serious pace.
  • Can now kick the ball when an AI player is within 5m without being rundown every time which is nice.
  • Play can be congested as was expected but it's not horribly bad. Just often means the ball will somehow come out at some stage and usually the AI has a clean handball to someone in space whereas my handballs seem to not go the direction I want. Could be a me thing though so I'll have another game and see how we go
  • Goal accuracy unchanged, set shots still feel a bit too easy
  • Kick type selector in the set shots is half off the screen in 3440 x 1440p resolution which wasn't the case in previous patch version.
  • Tackling is now a thing, and there are definitely some new animations such as players throwing the ball on the boot when laying down which are a neat touch.
  • Stats are nice to have
  • Interchange and substitutes still remains unfixed in this patch but the menu for interchanges looks different (smaller and fits better in the screen)
Really good patch for playability of the game, kudos to the Big Ant team who have lost their weekend working to get the game up to this level. Obviously a rough 4 days for all involved but clearly they are dedicated to making this game successful and after this patch you can really start to see it come together.
 

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2 biggest questions for me:

1) Do players stay on the move whilst receiving a handball instead of stopping in their tracks as to say “look mum, I caught the ball” ?
2) Is the user controlled player actually responsive now ?
Eg. Pre patch when the AI are handballing it around and your player just won’t move towards them no matter how hard you try

Answered these in my last post mainly but 1 yes, being fixed tomorrow possibly. 2 seemed mostly responsive yes.

One more issue I just remembered is set shots for the AI you lose ability to move other players around. Also unsure if this is a setting but I'd prefer to not have the behind player view for opposition set shots.
 
Is it possible to get an end to end camera without the spin around? Always facing our end?


Sent from my iPhone using BigFooty.com

If they had the opposition kicking towards the camera, then you’d realistically need to be zoomed out all the way, in order to see their forwards and your defenders. This might make it too difficult to make out what’s happening on the ball, unless they could include some kind of toggle button to (for example) zoom in towards the ball and track it closer?
 
I went from pantsing the AI 30-50+ points

To struggling to get it down to my end to score (0.3 one match against the eagles and 0.1 against Gold Coast of all teams lol).

I'm having trouble timing the marks, I seem to be able to still do it easily in the defending 50 (or the full back line), yet try and take a mark while setting up a play running forward to the center square, or my forward 50 was pretty much impossible).

I saw myself teleport tackle the AI, was a welcome change after seeing it happen against me so many times!!!!!!!!!
 

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Just played first game post latest patch. Medium difficulty & 7.5 min quarters. Some observations and thoughts:
  • Difficulty has gone way up! The AI no longer is easily marked against and I found myself needing to spoil a lot more. When outnumbered, you're unlikely to win the contest in the air which is fairly realistic. AI ball movement can be very quick and they often have free players on the switch which is a little frustrating (usually are 40m in the clear of anyone). This last part will likely be fixed when tactics are introduced I assume?
  • Handball bug still present, still had 2 travel 50m at serious pace.
  • Can now kick the ball when an AI player is within 5m without being rundown every time which is nice.
  • Play can be congested as was expected but it's not horribly bad. Just often means the ball will somehow come out at some stage and usually the AI has a clean handball to someone in space whereas my handballs seem to not go the direction I want. Could be a me thing though so I'll have another game and see how we go
  • Goal accuracy unchanged, set shots still feel a bit too easy
  • Kick type selector in the set shots is half off the screen in 3440 x 1440p resolution which wasn't the case in previous patch version.
  • Tackling is now a thing, and there are definitely some new animations such as players throwing the ball on the boot when laying down which are a neat touch.
  • Stats are nice to have
  • Interchange and substitutes still remains unfixed in this patch but the menu for interchanges looks different (smaller and fits better in the screen)
Really good patch for playability of the game, kudos to the Big Ant team who have lost their weekend working to get the game up to this level. Obviously a rough 4 days for all involved but clearly they are dedicated to making this game successful and after this patch you can really start to see it come together.
About to fire it up and check it out. The kick type selector was half off sreen for me since the first patch on 3840x1600. Are the player lists in the list manager off the bottom of the sreen for you? I can't see the bottom few rows.
 
This games not far off being a decent level of playability.
Altho just had the most frustrating game i think ive ever played hahaha really feels like you cant get the ball out at all but glad to hear its being worked on.

The only glaring change i think that would help being able to play against ai is allowing the user to flick to radial select the player they are controlling. There's a lot of times where you are defending and can see the way the play is going to unfold but you physically cant flick to a player you want to drop a player back to defend the overlap they've created. At the minute i can see how its going to unfold but just have to sit there and watch the ball ping pong down the field and hope for a lucky AI positioning or blunder.


Thanks to everyone putting in huge hrs didnt expect daily updates - must be fairly tiring for some of the employees.
 
I've also noticed in the stats for halftime/full time. When you go to sort the stats it acts as a go forward button and takes you to the next screen without sorting stats, also there are certain instances (unsure what the cause is) when the oppo player marks the ball and freezes until ump calls play on and they get tackled
 
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Goal accuracy unchanged, set shots still feel a bit too easy
Couldn’t agree more on this.

Hopefully in the future BA can address this by at least incorporate a timing mechanic. Currently, it seems that pointing the player towards the goal automatically results in a successful shot. One potential approach could be to adopt the fielding mechanic from Cricket 22 where along with setting the power requires the player to stop at a certain point, which could add more depth to the shooting mechanic.

Regarding set shots, it is disappointing not to see any information released by BA that indicates if pro mode controls or even the ‘aftertouch’ system will be in this version of the game. This absence limits the opportunity for user error and, in my opinion, diminishes the challenge of executing set shots. This would also make it harder the further out from goal you are or angle from the goal, which from my observations currently isn’t really a factor.

However,

considering that player traits are developed using champion data, hopefully BA will utilize this information to implement a set shot confidence meter for each individual player. This feature could introduce variability in set shot difficulty depending on the specific player taking the shot, cause we all know some players are just horrible at taking set shots which doesn’t seem to be reflected in the game so far.
 
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Answered these in my last post mainly but 1 yes, being fixed tomorrow possibly. 2 seemed mostly responsive yes.

One more issue I just remembered is set shots for the AI you lose ability to move other players around. Also unsure if this is a setting but I'd prefer to not have the behind player view for opposition set shots.
Fair enough, will get JNT BA to check this out with the team tomorrow.
If they had the opposition kicking towards the camera, then you’d realistically need to be zoomed out all the way, in order to see their forwards and your defenders. This might make it too difficult to make out what’s happening on the ball, unless they could include some kind of toggle button to (for example) zoom in towards the ball and track it closer?
I'd prefer this as well, don't like rotating cameras, but we've tried this and as someone else has posted, you'd need a very zoomed out camera.
 
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