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Has anyone noticed in the latest games that achievements are becoming far to easy to gain?
It makes me wonder whether they should just be named 'points' because we're not really doing anything to get them. It's become as easy as just a few buttons, doing things a little kid could do even on harder levels, I used to love working hard to achieve something and earn these points rather than just get them for starting a cutscene.
There have been some awesome games that only give you achievements for doing actually hard things. The new Hitman game in particular has just been handing them out for freebies.
No really a big deal because the games are still awesome to play but I used to love working for a good hour or two on a hard level to finally get an achievement for it.
It makes me wonder whether they should just be named 'points' because we're not really doing anything to get them. It's become as easy as just a few buttons, doing things a little kid could do even on harder levels, I used to love working hard to achieve something and earn these points rather than just get them for starting a cutscene.
There have been some awesome games that only give you achievements for doing actually hard things. The new Hitman game in particular has just been handing them out for freebies.
No really a big deal because the games are still awesome to play but I used to love working for a good hour or two on a hard level to finally get an achievement for it.





And I didn't mind the MP, I just don't want to be forced to spend days on it for a trophy.