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AFL 2006 Talk

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fiery hawkk is the new afl game going to be more like AFL PREMIERSHIP EDITION rather than last years effort because premiership edition was a far better game, just not hard enough. Last years effort went backwards in every way except for the draft and career mode the gameplay was shocking
 

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jaydenrussell said:
fiery hawkk is the new afl game going to be more like AFL PREMIERSHIP EDITION rather than last years effort because premiership edition was a far better game, just not hard enough. Last years effort went backwards in every way except for the draft and career mode the gameplay was shocking

It plays nothing like 2005. Trust me.
 
any more news or updates FH?

Are we able to choose what players have what jumper number and can we choose the captains?
 
Stafford678 said:
any more news or updates FH?

Are we able to choose what players have what jumper number and can we choose the captains?

News? Well we're adding the finishing touches. Really excited about a new feature that allows you to set up 'roles' in the side. By roles I mean that you can select who takes the kick-ins, the alternate kick-ins, the ruckwork in the fwd50 and the ruckwork in the def50.

No jumper number allocation feature this year unfortunately. Captains are pre-meditated by us and upon their retirement or trade I think the highest rated player becomes captain automatically. Definitely two features we are looking to implement next time.
 
Locky said:
Can you choose to have a loose man in defence?

You can but you can't be specific about who it is. It's done by selecting a defensive midfield and def50 setup. Players push back and the half forward line play across the middle.
 
Sounds awesome, what about the camera angles, since you would be playing it a fair bit what are they like have they changed from 2005, and when u have a shot at goal does it go to the behind the goals view or so you can see it proper?
 
This is great. Still, the release date, your major problem, but, this project was almost from scratch, so if successful, an update plus a few more things added will hopefully make the game, simply, released earlier than June.
 
I've read most of this, and I couldn't find a question like this one:

When you have a set shot for goal, will the player actually run in, or will he just take one step and stab like the other games? I find that to be really lame.
 
ablettjnr said:
I've read most of this, and I couldn't find a question like this one:

When you have a set shot for goal, will the player actually run in, or will he just take one step and stab like the other games? I find that to be really lame.

I believe hawk mentioned somewhere in here that players will run in.
 

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Stafford678 said:
Sounds awesome, what about the camera angles, since you would be playing it a fair bit what are they like have they changed from 2005, and when u have a shot at goal does it go to the behind the goals view or so you can see it proper?

Must admit when it comes to camera angles there have been some changes...some good, some bad (in my humble opinion but everyone has their own). I've gone from a side view player to an end-pan player. You sort of find yourself robbing Peter to pay Paul however as each camera has it's own good and bad points. Take for instance the side camera; you can see who is around you clearly for things like link play and player selection but you cannot tell who is down the ground and how far away they are from you. With End-pan you can see who is ahead but not necessarily who is to the side of you and just behind you. Someone asked if the wingmen have more of a role in the game this time around...well they do tend to get a lot more of it in side view as you use them more to work the ball up the field whereas in end-pan you can move it forward with more efficiency. So it all depends on how you prefer to see the field I guess.
The shot at goal camera is the same as 2005 when lining up for a shot. However once kicked it chooses randomly a camera angle to display the shot. This tends to either give you the perfect camera angle for viewing your kick or it sometimes is hard to see. This is something I'm not entirely happy with but it won't change so late into project (we are literally a couple of days away from submitting the game for approval). DOn't get me wrong - it's not as bad as last years goal camera! It's just different from what I think would work for a shot at goal. My idea would be to follow the ball from the shot at goal and slightly pull back from it as it approached the big sticks to allow you to see it sail through - never changing from the behind the kick angle. But that could just be me.
The after-kick camera in 2006 is different however for CPU shots at goal. They have an 'action' camera angle which sorta reminds me of NYPD Blue (if you know what I mean) or a deep behind the goals camera. The 'action' camera is a side-on, ground level camera which follows the trajection of the ball. Makes for interesting viewing but again I'm not sure it's exactly what it should be. Why? Well what if for some reason the kick drops short or skews from overpowering the kick? It pops back into your default camera angle and sometimes you can't organise your nearest player in time.
But don't get me wrong, there are some very exciting cameras which are new to the game. For example, the specky camera which zooms in the play on marking contests where someone flys for the big mark whether they take it or not. Also there's a free-kick replay camera showing you why a free kick was paid. Also with the instant replay this year you can switch mutliple camera angles as well as free-cam which allows you to zoom in/out, rotate or even view the replay watching any player or umpire on the field.
Other new cameras are the match intro cameras, mission intro cameras and some special cameras for post-game in the GF.
So all up the cameras have been paid some much needed attention after 2005 but in my opinion aren't quite what they could be in a couple of cases. But you guys may get more out of them than me, time and I guess this forum, will be the test of that.
Put it this way - I am still very much enjoying playing the game...that's the important thing.
 
Lonie_from_50 said:
This is great. Still, the release date, your major problem, but, this project was almost from scratch, so if successful, an update plus a few more things added will hopefully make the game, simply, released earlier than June.

I wouldn't say this game is from scratch. We still have the 2005 engine both graphically and gameplay wise. What we have done throughout the development period this time around from day one however, was to address all the areas of concern, in particular gameplay and make drastic improvements in those areas. The game is playing a thousand times better and is enjoyable to play - the most important thing is that you guys enjoy playing the game and that we are improving it rather than making it worse.
With regards to a release date...shouldn't be far off provided the game is approved soon for release. (We really are just fixing up minor bugs here and there at the moment.) After that it's a case of production of copies and distribution that will take time now. Thinking late June myself...
 
ablettjnr said:
I've read most of this, and I couldn't find a question like this one:

When you have a set shot for goal, will the player actually run in, or will he just take one step and stab like the other games? I find that to be really lame.

CPU controlled players may not run in by time of release unfortunately but User controlled players can walk back on the mark and run in to add an extra 5-10% to their kick. It's very handy when yer outside 50!
With regards to why CPU players still don't do it? Well we have added a heap of new animations to the game as well as other features and we just didn't have time/room at the end of the day to squeeze the full goal kick animation in. It will definitely be in the next release however. I feel there's a great compensation however in the fact that you as the User can run into kick. Hopefully you see it that way too.
 
quiksilva said:
Slow improvements with each game. Looking good but stil a fair way away from been FIFA like for AFL.

That may be a long way off as we don't have the market/budget/production team sizes that the dev company working on a title like FIFA does. Different horses for different courses.
Doesn't stop us wanting to reach those levels however! :)
 

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Gets! said:
FH:

Is it fun to play?

Yep single player is fun...it's a battle using strategy and match-ups to beat the CPU. Learning the movement of the players in each strategy is a rewarding experience. Multiplayer is great fun, especially with aggressive tackles. Mission mode is great fun too with the varying degrees of difficulty and the specific context each mission is played in. Drafting and Trading is now influenced by a salary cap so you need to be shrewd and smart in your post season activitity. Not to mention the Player Development feature where you can influence the development of your younger players or favourite players. Basically in Career Mode you have much more influence over the results other than on game day.

All up I actually enjoy playing the game this year.
 
FH,

sound - Will this be improved - namely the crowd sound. I fall asleep when playing the last version.

I think a big factor of Aussie rules is the crowd - have you updated the crowd sound i.e. Does the crowd sound lift as you go forward, when a mark is taken in the 50 m arc, when the game is close with a few minutes left...does the crowd scream "Ball"...these are trademarks of AFL footy and something that has been done poorly in the past - it could not be hard to go to an afl match and record these sounds.

I think these would greatly improve the user experiance.
 
Fiery Hawk said:
Yep single player is fun...it's a battle using strategy and match-ups to beat the CPU. Learning the movement of the players in each strategy is a rewarding experience. Multiplayer is great fun, especially with aggressive tackles. Mission mode is great fun too with the varying degrees of difficulty and the specific context each mission is played in. Drafting and Trading is now influenced by a salary cap so you need to be shrewd and smart in your post season activitity. Not to mention the Player Development feature where you can influence the development of your younger players or favourite players. Basically in Career Mode you have much more influence over the results other than on game day.

All up I actually enjoy playing the game this year.

Sounds good.

Will definetely be hanging out for this and hopefully myself and mates find it fun too.
 
Some questions ;)

1. Is the game actually a challenge? I mean in Prem 2005, say I was kicking to the right of screen, I held right on the analog stick, pressed circle and thumped the ball to Judd who picked it up, ran to 50 unopposed and booted goal after goal. This is on Hard mode mate. If I didn't kick a goal it would at least be marked by Staker in the goalsquare.

2. Do the opposition actually interchange/make use of the bench? In 2005, the only thing they did was get injured players off. They never rotated or anything.

3. Do oppositions actually move players so there isnt a mismatch like Wirrpunda on Pavlich? Would Eagles move a taller backman (Say Graham or Hunter) onto Pav?

4. You said the game is finished and sent for approval in a few days. What happens between then and when it is actually released (Late June?)?

5. If I was playing as the Eagles and went to Instant Replay and used the interactive camers angle (which you can move) to zoom in on Judds face, will I be able to see Judd's face as he appears in his profile picture?

6. What hairstyles are there?

7. You commented there are 10 ratings/statistics for players. What are they? (Kicking, handballing etc.) What are Judd's stats?

Thanks mate
 

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