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- #501
Top idea FH.
Just something though, will the difficulty have a "slider bar" kind of thing like in AFL 99 for the PS1?
No, you'll still only have Easy, Normal and Hard. This time around though there is a thing called Dynamic Difficulty which increases or decreases the skills of the AI to keep the game close. The harder the level the closer the battle unless you are really good at playing hard where you may occassionally put a side away. We're still very much tweaking it to get a correct balance. Not sure if it's an option you can turn on/off yet either. Could be a good idea. The point of it is not to have ridiculously large scores which is something I'm sure you guys will appreciate with regards to consistency and even playing field with statistics.
Also, with Edit-A-Player, can you choose a player photo to use (say you're swapping players from team to team to reflect real-life trades, would be good to use their real picture)?
That's not a bad idea...so you mean the actual photos of the players that appear in profiles?
Has the general gameplay engine been improved this year?
General play has been improved. A lot of it was worked on for our other sports titles and brought across to AFL. Hard to be specific without waffling on for pages - I haven't got time for that at the moment unfortunately as it's all AFL, AFL, AFL at work at the moment!
Oh yeah, the ball.
It looks shocking logo-wise, no visible laces...
Players drop it SIDEWAYS and it spins very awkwardly.
I suppose we can ramp up the texture quality of the ball but I didn't see it as a big problem. The behaviour of the ball is probably more so. The unpredictable bounce of a football is very hard to mimmick and takes quite a lot of our dev time to tweak so unfortunately this time around we've been unable to work on it. If you were to take a positive out of this it's that you know how it's gonna behave


