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AFL 2007 talk

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just a few things id like to contribute i find it a bit annoying that the cpu players keep kicking torps at goal from every distance and angle cus they miss quite a few easy shots which makes the game a little less challenging also the cpus excessive bumping in a match i find im getting 10x the free kicks they end up getting another thing is the opposition forwards always seem to be free no matter who i play on them or what tactic i used like my full back always gets beaten on the lead no matter how much quicker he is than the FF also a final thing with the development system i think it should be done a bit like fifa 07 on xbox 360 where players each earn their own devlopment points which you assign to their attributes and the amount of points earnt is based on their performance their age and their potential cus i find it a bit strange to dominate a game with your star players win by 20 goals then go give all the points to a hack who will never be any good.
I'm sorry if any of these topics have been bought up before but there are just too many pages to look back thru now but no matter what im gonna play this game 2 death
heys some good points what do u think fiery hawk??????:thumbsu:
 
just a few things id like to contribute i find it a bit annoying that the cpu players keep kicking torps at goal from every distance and angle cus they miss quite a few easy shots which makes the game a little less challenging also the cpus excessive bumping in a match i find im getting 10x the free kicks they end up getting another thing is the opposition forwards always seem to be free no matter who i play on them or what tactic i used like my full back always gets beaten on the lead no matter how much quicker he is than the FF also a final thing with the development system i think it should be done a bit like fifa 07 on xbox 360 where players each earn their own devlopment points which you assign to their attributes and the amount of points earnt is based on their performance their age and their potential cus i find it a bit strange to dominate a game with your star players win by 20 goals then go give all the points to a hack who will never be any good.
I'm sorry if any of these topics have been bought up before but there are just too many pages to look back thru now but no matter what im gonna play this game 2 death

We've addressed the frequency of torpedo kicks by the AI. One of the main concerns we had with it was the speed that the AI were able to bring the ball up the field by kicking these pin point torpedo kicks. They no longer kick torps at goal unless they are miles out and there's no one in the square.

The players still bump, but with less frequency and there are less frees paid for bumps meaning you'll probably need to get one in before the AI do. It makes for a more physical game.

We identified a stamina discrepancy with the backline players and have addressed this issue. They are able to keep up with opposition forwards more easily but you will still occasionally have a forward mark freely (this is true to real life however!). We have also looked at other ways to allow your backmen time to man-up - these include slowing the decision making of the AI bring the ball up the field (they hold onto it longer and have a bounce). What we have managed to create is more contested footy but don't be stupid and try to outmark the opposition forward - any coach will tell you to punch rather than be outmarked!

Yeah we looked at that FIFA dev points system but as is always the case we couldn't do much this time around as we had limited time to cram everything else in. Rest assured we look at that stuff tho! :)
 
Sorry if it's been answered before, but what have you guys done to enhance the gameplay which I'm sure you've identified as a key area of improvement?

For example, will there be a more "natural" marking system? Players seemed to have to plant themselves into a position and then the ball would magnetise into their hands to take a mark in previous versions. I think the player should be able to make his man run to the ball, time his leap and then hold the mark.

We've tweaked a lot of things that affect numerous areas of the gameplay experience (sorry to sound like Politician there but...). It's hard to pin point one that stands out above all others. Read my previous post for an example of where a combination of gameplay tweaks have affected another aspect of gameplay.

The way marking currently works is the players identify where the fall of the ball will roughly be and they make their way there. You can still take your time getting there and 'time your run' as such but it really comes down to when you press the mark button. We looked at separate jump and mark/spoil buttons but (and I'm starting to sound like a broken record here...) we had no time to test it let alone implement it into the game. There's much more we can do with the marking aspect of the game but apart from some minor tweaking it remains the same as in 2006.
 

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has anyone read the comments said about the pics on that palgn site? they are idiots.

They just haven't logged on here yet and lack the benefit of 'insider knowledge' with the content of those screenshots. A fine example is the comment about us stuffing up Freo's jumper - if they were on here they'd know its on of the retro heritage jumpers in the game. ;)

It's frustrating to read those comments but at the same time I can understand why they would say certain things without the benefit of the discussions held here on Bigfooty (thanks again BF!)
 
How many jumpers are available for each team FH?

Off the top of my head I don't know. Some teams have up to 7 jumpers and others only 4 (like Freo). You could also count home/away versions of the jumpers I suppose which would add to those totals...

e.g. the old lace up Richmond jumper from the 70s has yellow shorts when they are the away team but black when at home.

Will need to come up with a list but if you wanna run some by me I'll be able to say yay/nay...

I can say though that Sydney have a heap of South Melbourne jumpers, the Kangaroos have North Melbourne and Brisbane have plenty of Fitzroy jumpers from the past as well as their own.
 
Off the top of my head I don't know. Some teams have up to 7 jumpers and others only 4 (like Freo). You could also count home/away versions of the jumpers I suppose which would add to those totals...

e.g. the old lace up Richmond jumper from the 70s has yellow shorts when they are the away team but black when at home.

Will need to come up with a list but if you wanna run some by me I'll be able to say yay/nay...

I can say though that Sydney have a heap of South Melbourne jumpers, the Kangaroos have North Melbourne and Brisbane have plenty of Fitzroy jumpers from the past as well as their own.


Cool FH,

What docker Jumpers are there apart from the one on the screen shot:)
 
Off the top of my head I don't know. Some teams have up to 7 jumpers and others only 4 (like Freo). You could also count home/away versions of the jumpers I suppose which would add to those totals...

e.g. the old lace up Richmond jumper from the 70s has yellow shorts when they are the away team but black when at home.

Will need to come up with a list but if you wanna run some by me I'll be able to say yay/nay...

I can say though that Sydney have a heap of South Melbourne jumpers, the Kangaroos have North Melbourne and Brisbane have plenty of Fitzroy jumpers from the past as well as their own.
How many do they eagles have?

Do The eagles have the orange ochre spew jumper?
 
FH, could you just explain how the selection of Jumpers will work.

Will we be able to select the heritage jumpers during the season or only in a single match?
 
In all game modes except for Mission and Training Mode. You'll be able to choose the uniform for both home and away sides whether they are human or CPU controlled.
The missions have uniforms locked in that are specific to the mission but are available for selection in other modes.
Training mode uses the home/away 2007 uniforms.
 
Ah ok and you must of tried to get Training Jumpers for each team for training mode?
 
FH,
Is there any plans for IR Gurus to update their website? I understand the game is published by Sony, but I noticed your website is rather out of date. Also back when you launched AFL Live 2003 you had an exclusive website for it, even though that title was published by Acclaim. Is there an exclusive website in the pipeline? Most of the american sport games do this well and help build the hype, whcih hasn't really been there for this title now for a few years. Really, since you released that mini cd.
 

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Folks I can't publicly list the jumpers or confirm certain content until Sony do their marketing launch or at the very least show something in a screenshot.

Sufficed to say that a lot of the questions related to jumper types will be answered in the next batch of screenshots due soon.
 
FH,
Is there any plans for IR Gurus to update their website? I understand the game is published by Sony, but I noticed your website is rather out of date. Also back when you launched AFL Live 2003 you had an exclusive website for it, even though that title was published by Acclaim. Is there an exclusive website in the pipeline? Most of the american sport games do this well and help build the hype, whcih hasn't really been there for this title now for a few years. Really, since you released that mini cd.

We won't be making an AFL specific mini site for the game. That's Sony's area of expertise. As for our company website - your guess is as good as mine. There have been plans for quite a while now. We may need to hire some web people! :rolleyes:
 
Ah ok and you must of tried to get Training Jumpers for each team for training mode?

Yeah but the clubs didn't approve of their use. I think only one team did approve of their use but we had to remove sponsorship. It's one of the teams with few changes to their jumper over the years. We felt it would only be fair to have them have as many extra jumpers as any other side.
 
Socks, shorts, numbering and in some specific cases so do the boots! Kits will change in some cases to suit home or away. Others are just locked into home or away. The reason for that is some jumpers were away jumpers only, so when you select them you will have the away kit even if you are the home team.
 

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Wow thats ****ing awesome!

I was looking at the fremantle screenshot and theres actually a few players that you seen and you can recognise.
 
art_5551_id_1.jpeg


Love the scoreline :D:D:D:D:D:D
 
Guys there are about 1001 PA vs ADE threads elsewhere... :)

One thing you don't see in that screenshot which a great addition to gameplay is the ability to zoom-in on the radar. The area saved on the screen for the area will show about 50m around the player (basically his kicking distance) which allows you to quickly pin point a pass before the down-the-field view kicks in.
 
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