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FH JUST A FEW THINGS OK HERE GOES:
Crowd atmosphere increased? eg: home team more cheers away team less cheers and more boos and when theres only little time and its a close game does the crowd get louder?
Commentary is it more realistic and is there alot more commentary like comments and stuff and when its a close game do the commentattors atleast get a bit more excited?
is the setup for the team set up like this
B:
HB:
C:
HF:
F:
R:
well yer you know what i mean or if its not how is it setup
Training is there practice matches, can you work with like forwards defenders midfielders etc the grounds where you practice are they like tha gabba or just ordinary training grounds and after you do training do playes get more better like more devoloed in there stats or something
how is the player devolopment lik is is the same as 2006 with dev points or is it like fifa when after a game they just get more experienced in there stats
the shirts is there long sleeves and if there is can you choose who wears the long sleeves or is it just random
and one last thing you konw how you said theres season stats what kind like was it the same as afl 05 in the team roster like games golas behinds games this season suspensions like yer so what kinda stats and well thats all YOU'VE BEEN GREAT FH ON THIS FORUM AND I CANT WAIT FOR JUNE 28TH BUT NOOOOO ITS LIKE A MONTHS AWAYlol anyway please answer my questions asap anyway CYA
PS. GO THE MIGHTY LIONSSSSSSSSSS
Good questions...
Atmosphere - I stated in an earlier post that we were unable to source the audio to produce the atmosphere we wanted so the best we could do was to amplify the crowd for home goals as away to away goals. It was unfortunate given we had big plans to re-create the atmosphere of a game. It has been tweaked in other areas too but it's not quite what we wanted...
Commentary - given we have two new commentators this year it gave us an opportunity to re-work the scripts to make it feel more like football. We have given Gerard Healy more of an analytical style of commentary this year which adds to the gameplay. Dennis still basically calls what's happening on the field. Danny gives more indepth comments about what was said in the huddle/rooms and when there is a tactical change Gerard explains what is behind that tactical setup.
Team Setup - yes it's more like the traditional team setup and will show the match up of your player underneath his name. When in-game it will show a stamina comparison between the two players in a matchup so you can see if you need to get some fresh legs on the field.
Training - is more of a management style this year. You can select the team, a group of players (e.g. midfield), individual players or a select group of your choice and train them in various disciplines. There is also an intensity setting for the training and you will be shown a results screen after the simulated training session that shows where players have gone up or down in certain attribute categories. Every type of training and intensity has and affect either positively or negatively on the attributes of the players so you'll need to mix up your training setups to work on areas where players are down.
Player Development - this is the same as in 2006 with the use of development points.
Long Sleeves - yes we have long sleeves in the game. In the player editor you can choose what sleeve type along with sock type etc. The player editor allows you to edit a lot of the visual appearance of players.
Stats - we have a comprehensive set of stats viewable in a number of areas. In the season/career mode there are season statistics tables that are viewable where you can see each team along with leaderboards for all stat categories. We have also included career stats for things like games and goals so you can follow a player's career!
Thanks for the questions...keep 'em coming.



