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Multiplat AFL 26 - Releasing May 8th

Which of the promised features will not be in the game at launch?


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Big Ant's competition are really bringing it with Stephen Hawking doing the commentary.

Toothpaste tube crowd looking mint.
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If you look purely at the gameplay and ignore all the other obviously putrid stuff. The gameplay looks pretty smooth doesn’t it? On switch 2 that is. It’s just evo2 but the framerate seems to be better (might not be framerate I’m not knowledgeable on this stuff). I’ve never played a game of afl23/26 and thought it looked as smooth as this purely from gameplay. If they had the license this would be good. If the customisation is really detailed this could still be a good product if you put in the work.
 
If you look purely at the gameplay and ignore all the other obviously putrid stuff. The gameplay looks pretty smooth doesn’t it? On switch 2 that is. It’s just evo2 but the framerate seems to be better (might not be framerate I’m not knowledgeable on this stuff). I’ve never played a game of afl23/26 and thought it looked as smooth as this purely from gameplay. If they had the license this would be good. If the customisation is really detailed this could still be a good product if you put in the work.
But it's a bit off they didn't put any budget in the sound design at all.
 

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And people want WW/TruBlu to get the license back.
I was hoping they'd actually put some effort into it, but they did a copy and paste job just like Big Ant did with 26. Now, I've got the pie in the sky dream the AFL pull the band aid off and fund some big developer to make a proper Aussie Rules game for once. Eddie McGuire said it almost happened in the late 2000s/early 2010s but they used that money on Gold Coast and GWS.
 
I don’t mind this.
Pretty much what I expected from it though… copy/paste and swap out the licensed stuff for AI (commentary, logos, names etc.)

Would’ve been a small team on a side project I reckon. So if they get sales from it, they’ve done well (and maybe have something to build off).

But I still wouldn’t choose this over AFL 26 though.
 
**** me I can’t believe I fell for this again. The base AI is still terrible. Not enough time to play on or kick without a player teleporting to tackle you. Handballs going astray as your teammates AI has the running patterns of a rabid raccoon.

Any tips on difficulty sliders to fix this without making the game too easy?
The game is fun, but I switched to Medium because Easy was obviously too easy, and I can actually feel the game scripting to beat me. My defenders go walkabouts at every contest, contested marks in defense are like 10/90 instead of 50/50 now, ruck contests either go to a player who gets immediately tackled, or to an oppo who is left on his own, I can't get a goal without the next contest going their way, my kicks are instantly tackled and dropped while oppos can pinpoint players from 60 metres on the run while my players are twenty metres behind them etc.

The wind is also ridiculous, sorry, but real kicks are not like bananas. Wind as a difficulty modifier is such an annoying game design, the difficulty should be in getting it down there with a mark in the first place. It's pointless going for goal from 50m out as a result, and I lose the ball trying to get inside 50 instead.

I know some of this is skill issue, but it genuinely feels like the game goes into a FIFA-style frenzy of opposition perfection to get the CPU into the game, and it happens way too often, and I just don't want to learn the game like that.

Ditto, are there any sliders that can give me a midpoint between easy and medium?
 
The game is fun, but I switched to Medium because Easy was obviously too easy, and I can actually feel the game scripting to beat me. My defenders go walkabouts at every contest, contested marks in defense are like 10/90 instead of 50/50 now, ruck contests either go to a player who gets immediately tackled, or to an oppo who is left on his own, I can't get a goal without the next contest going their way, my kicks are instantly tackled and dropped while oppos can pinpoint players from 60 metres on the run while my players are twenty metres behind them etc.

The wind is also ridiculous, sorry, but real kicks are not like bananas. Wind as a difficulty modifier is such an annoying game design, the difficulty should be in getting it down there with a mark in the first place. It's pointless going for goal from 50m out as a result, and I lose the ball trying to get inside 50 instead.

I know some of this is skill issue, but it genuinely feels like the game goes into a FIFA-style frenzy of opposition perfection to get the CPU into the game, and it happens way too often, and I just don't want to learn the game like that.

Ditto, are there any sliders that can give me a midpoint between easy and medium?
Preach. If they continue to make the AFL games I’d love for BA to really think about giving these games some identity. They’ve gone for the full realistic simulation (fifa/2k style), but they can’t pull it off because the resources just aren’t there. Realistically, it’s probably 60% there?

The evo games I think leaned more into what it was and the game style, you can’t really do a proper switch or kick it short to open players, but you can play fast and the forwards often have space, which is probably more fun for a casual too. Also in evo I feel like players are generally where they’d be on the ground in an actual game (there is a bit of a glitch in evo2 though where one of the backs end up in the attacking goal square), the rucks set up down the line and you can kick it to a contest. In BA games the rucks lead up short all the time and the concept of kicking long and getting a stoppage isn’t really there because BA only do 1v1 contests.
 
Preach. If they continue to make the AFL games I’d love for BA to really think about giving these games some identity. They’ve gone for the full realistic simulation (fifa/2k style), but they can’t pull it off because the resources just aren’t there. Realistically, it’s probably 60% there?
It's nowhere near simulating real footy, frozen 1v1 only marking contests and players zooming around like they're skating on ice is poor gameplay design. Their first iteration Live 2011 was more polished and faithful to the sport. I think their hands are tied with their tech debt and similar strategy to Tru Blu of just copying pasting the same games for a new release, not changing much.
 

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I picked it up last night and I have to say.....I'm actually quite enjoying it.

The minor little changes to make the games feel more authentic obviously should have been in there from the get go, but I love the gang tackling mechanic, I love the collision mechanics instead of players just clipping through each other to take marks.

Management mode though I love, I love being able to actually take over the state league team as well, being able to send players down to the WAFL, play themselves into form, actually getting to play the games too, I'll be using it to bring players back through injury.

It's a minor upgrade from AFL 23, but I'm having fun regardless.
 
McQualter is still a random baldy

Anyone else have this weird camera bug? Throw in in forward pocket, camera went super low, hard to see anything, didn't reset until I pulled a goal outta my arse not being able to see anything.

UTAS in AFL 23 used to give me weird camera angle bugs all the time.

Not a solution just an observation
 

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Always someone else’s fault. How could they possibly predict something like this would happen for the 10th time in a row?

When their modus operandi is to treat their customer base with absolute contempt, it's way too easy for them to not give a shit when every single one of their launches suffer the exact same fate.
 

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Multiplat AFL 26 - Releasing May 8th

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