Yes you can set controller to AFL Live 1 setup!What about the new control options, is it possible to not have mark, tackle and kick all as the same button?
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Yes you can set controller to AFL Live 1 setup!What about the new control options, is it possible to not have mark, tackle and kick all as the same button?
I can't believe how anyone could think the game is better than afl live 1. I persisted with the game after the patch but then just got too frustrated with the defenders running off their forwards among the other problems. I then went back to the original game and instantly had so much more fun and felt it was infinitely better. I think the biggest aspect is that it is so much smoother. Live 2 feels disconnected or disjointed, especially with the lack of a stab pass it makes every kick go up and down to a standing jump contest and it plays just like afl live 2004 in that regard. Not to mean that stab passes is what ruins the game, but that element encapsulates what is wrong with this game. Even after the patch it is 5/10 at best considering where it should be. I dearly hope that Big Ant have the opportunity at another game. Are you out there Ross??Some quick points on the patch
- Like the marking contests, they're not easy but that's the point
- Hate the AI set shot goal kicking
- AI ball use has improved but still kick to contests a little to often and are a bit slow to move the footy, at least they now generally kick to advantage
- Really disappointed a tagging option wasn't included
- Is there a way to snap the ball!?!
- Graphics are impressive, not FIFA standard but impressive. Stadiums in particular
- Not a fan of having to unlock stadiums for single games, would love to be able to play at QE oval, Williamstown etc with mates instead of having to complete tasks first
I reckon the patch has edged AFL live 2 marginally ahead of 1, although the way 1 played (tactics, gameplay, AI skill etc) had the potential to be a much better game. However am content with WW progress
BigAntStudios much chance of you getting the license back, or has that ship officially sailed?
I reckon that platform for AFL live 1 is much better, no question. But WW has had more of a chance to develop AFL Live than big ant and on their 3rd (correct me if I'm wrong) development in my opinion has just, marginally surpassed Big Ant's original. The actual match play in Big Ant's is still probably just ahead of WW in terms of the way players spread, move etc but a few underlying issues (eg player's speed) just edge WW ahead and make it marginally more fun to play. As I said I never got the Big Ant patch so I'm not sure if that would change things.I can't believe how anyone could think the game is better than afl live 1. I persisted with the game after the patch but then just got too frustrated with the defenders running off their forwards among the other problems. I then went back to the original game and instantly had so much more fun and felt it was infinitely better. I think the biggest aspect is that it is so much smoother. Live 2 feels disconnected or disjointed, especially with the lack of a stab pass it makes every kick go up and down to a standing jump contest and it plays just like afl live 2004 in that regard. Not to mean that stab passes is what ruins the game, but that element encapsulates what is wrong with this game. Even after the patch it is 5/10 at best considering where it should be. I dearly hope that Big Ant have the opportunity at another game. Are you out there Ross??
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But its those drugs that help me justify spending money on AFL live 2Say no to drugs, not necessarily all of them, just the ones you're on...but yep, you're right, it's their third port of the same basic game they made on the PSP
IGN AFL Challenge Review 3/10
Shallow gameplay, technical flaws, and rubbish difficulty make this more of a benchwarmer than a goal.
http://www.gamespot.com/reviews/afl-challenge-review/1900-6232601/
No, still no white shorts. What the f**k is wrong with people.With the patch/update can you play in North home jumper with white shorts?
It's no disrespect intended Ross, and that's sort of the point I was trying to get across. Of course with an extra 4 years to make an AFL game there are going to be extra developments that may surpass previous editions in some aspects, but as I said if Big Ants track record of improving/developing games is anything to go by I'd go in and trade in AFL Live 2 for Big Ant's AFL Live 2 with no concerns.I think my issue is comparing the four year old AFL Live with the current AFL Live 2, the fairer comparison is to compare AFL Live + our RLL2 improvements + our DBC improvements.
From my brief glance at the footy factory menu I couldn't see a custom team option although judging by the dlc trailer it's in there somewhere but I don't think you can create a guernsey or logo you just choose one from the current teams in the game.nice, thanks for the write up man. I reckon I'll probably fork out the $16 just to get bontempellihave you tried making a custom team? I read somewhere that they changed it?
Big ants AFL Live 2 would have been epic no doubt, I'm not a huge rugby fan but I became a bit addicted to RLL2 when I first bought it and still thoroughly enjoy it today and being able to play as the western reds with the right logo and at nib stadium is awesome. ( I'm hanging out for a ps4 port of DBC so I haven't played it yet but it does look awesome ) . So don't get me wrong I love what Big Ant are doing for these somewhat lesser known or supported sports and I eagerly anticipate tabletop cricket and lacrosse.See but that's what's ridiculous. The fact that most people rather a game that is 4 years old as oppose to the current 'sequel' version of it. I don't even like Rugby and RLL2 looks somewhat enjoyable compared to AFL Live 2. DBC is clearly the best cricket game ever made so AFLL2 really is no comparison to that either.
Basically it would seem that Big Ant are the far superior developer, yet Tru Blu would rather a half arsed ported version of a game that has never gotten a good review previously. Where is the logic? It seems Tru Blu have absolutely no idea what they're doing. Almost as if they aim to fail yet were unsuccessful even at that, at least when it comes to Big Ant games anyway. The rest I'd say they've done a pretty good job at.
What about the new control options, is it possible to not have mark, tackle and kick all as the same button?
Hopefully the DLC/Patch includes updated camera angles. I prefer to play with the camera behind the ball carrier, such as that of the older AFL games.
Hi guys, I haven't touched AFL live 2 for months and i would like to know the changes in the game. Can you make custom teams now? Is it worth playing again?
Kind Regards
C2B
Well I got on and beat Sydney by 70 odd points on Legendary. Despite their 12-3. Though 2 were punched through for a behind and 1 was on the run.
Wasn't fun though. I'd rather do that on Live 1
I had emailed Wicked Witch about the AI"s kicking in Patch 1.02 that it is way to accurate 90 to 99%, regardless of who is kicking, stats and player ratings don't matter. There is still some hope, this is there response.
"Thanks for the email, we are aware that by making the game harder, the AI is now too good at kicking goals.
We will be looking at all other feedback and considering a patch, especially if there are any other major problems found."
" Kind regards,
Wicked Witch"