Most of us agree that the current fixture system is unfair and unprofessional, and not just in a 'Eddie's veto' way.
So I humbly present my ideas for improvement, and invite you to present your own.
Hufus' Fixture System:
*Each team plays 12 of the other teams once, 6 home games and 6 away.
As an even start, before determining the teams played twice:
---No problems
*Each team plays two teams twice, based on the previous year's ladder position: 1 v 2, 3 v 4, 15 v 16, 17 v 18 etc for one of those teams, and 1 v 18 2 v 17 etc for the other
This gives teams an incentive not to tank towards the end of the year, and also a lot of theoretically close games to keep interest up in the fourth quarter. It also is a fair way of ensuring double games between the top teams without overly disadvantaging them relative to their peers.
---Problem 1: 9 v 10 would occur twice, so in the 1 v 2 etc draw, it would need to be 9 v 11 and 10 v 12 for those games.
---Problem 2: 2 games between the two worst clubs...
*One team is played twice, based on rivalry.
Ensuring the Showdown etc non-Vic games are part of every fixture and bringing even more passion to the long-held Vic rivalries.
---Problem 1: Determining the rivalries, which would be best to be set for the future, not season by season
---Problem 2: If a rival already qualified for double games due to ladder position, you would need to disturb another rivalry to avoid 4 games...how do you choose which one, and is it necessary to have two specific rivalry rounds?
*The remaining two teams are played as part of a mid-season regional draw.
In the middle of the season, teams are grouped into threes and set to a regional area. So three teams would be sent to Cairns for three weeks, and a further three to Tassie, the Goldfields, Canberra, NT, Albany... whatever. The three would be different each season as would be the places. Team A would play team B in round 11, say, in Burnie; Team B would play team C in round 12 in Hobart, and team C and A would play in Launceston in round 13. This gives each team a mid-season bye, gets the AFL out of the big cities, and aids the development of the regional game :thumsu:
---Problem 1: Three weeks without footy in the big cities
---Problem 2: Three weeks without footy in Melbourne
---Problem 3: THREE WEEKS WITHOUT FOOTY IN MELBOURNE!!!11! (Could be solved, ish, by spreading them out in rounds 9, 11, and 13, perhaps)
This gives each team 20 games over 21 rounds.
If it was necessary to have at least 22 rounds, you could include a round between 1 v 2, 3 v 4, 17 v 18 etc for final ladder position regardless of points and percentages, held at the home ground of the odd-numbered team. This would be important not only for the finals draw, but also of interest for the bottom teams in preparation for the next season's fixture.
---Problem 1: Could end up playing a team 3 times in a season.
---Problem 2: Could end up with the two worst teams playing 3 ttimes in a season...
=====================
Thoughts? Obviously it isn't perfect, but the problems are broadly minor, and it's certainly fairer than the current system.
So I humbly present my ideas for improvement, and invite you to present your own.
Hufus' Fixture System:
*Each team plays 12 of the other teams once, 6 home games and 6 away.
As an even start, before determining the teams played twice:
---No problems
*Each team plays two teams twice, based on the previous year's ladder position: 1 v 2, 3 v 4, 15 v 16, 17 v 18 etc for one of those teams, and 1 v 18 2 v 17 etc for the other
This gives teams an incentive not to tank towards the end of the year, and also a lot of theoretically close games to keep interest up in the fourth quarter. It also is a fair way of ensuring double games between the top teams without overly disadvantaging them relative to their peers.
---Problem 1: 9 v 10 would occur twice, so in the 1 v 2 etc draw, it would need to be 9 v 11 and 10 v 12 for those games.
---Problem 2: 2 games between the two worst clubs...
*One team is played twice, based on rivalry.
Ensuring the Showdown etc non-Vic games are part of every fixture and bringing even more passion to the long-held Vic rivalries.
---Problem 1: Determining the rivalries, which would be best to be set for the future, not season by season
---Problem 2: If a rival already qualified for double games due to ladder position, you would need to disturb another rivalry to avoid 4 games...how do you choose which one, and is it necessary to have two specific rivalry rounds?
*The remaining two teams are played as part of a mid-season regional draw.
In the middle of the season, teams are grouped into threes and set to a regional area. So three teams would be sent to Cairns for three weeks, and a further three to Tassie, the Goldfields, Canberra, NT, Albany... whatever. The three would be different each season as would be the places. Team A would play team B in round 11, say, in Burnie; Team B would play team C in round 12 in Hobart, and team C and A would play in Launceston in round 13. This gives each team a mid-season bye, gets the AFL out of the big cities, and aids the development of the regional game :thumsu:
---Problem 1: Three weeks without footy in the big cities
---Problem 2: Three weeks without footy in Melbourne
---Problem 3: THREE WEEKS WITHOUT FOOTY IN MELBOURNE!!!11! (Could be solved, ish, by spreading them out in rounds 9, 11, and 13, perhaps)
This gives each team 20 games over 21 rounds.
If it was necessary to have at least 22 rounds, you could include a round between 1 v 2, 3 v 4, 17 v 18 etc for final ladder position regardless of points and percentages, held at the home ground of the odd-numbered team. This would be important not only for the finals draw, but also of interest for the bottom teams in preparation for the next season's fixture.
---Problem 1: Could end up playing a team 3 times in a season.
---Problem 2: Could end up with the two worst teams playing 3 ttimes in a season...
=====================
Thoughts? Obviously it isn't perfect, but the problems are broadly minor, and it's certainly fairer than the current system.





