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Werewolf It Doesn't Look Like Anything to Me.. (Westworld Werewolf)

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WELCOME TO WESTWORLD, WE HOPE YOU ENJOY YOUR STAY.

Basic Rules:

At the beginning of the game each player is given a 'role' at random and in secret (via PM) by the moderator.

The aim of the Guests is to identify and kill all of the Man in Black's crew, as well as Ford's helpers before the evil factions can kill enough citizens so that (# of e.g. Hosts= # of Guests). Only one faction can win.

How are players killed?
Each 'turn' of the game will last approximately 24 hours and also represents one 'day' of game time, thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;

Night Phase (8:00pm – 9:30am): When evil factions secretly decide among themselves, via PM communication, which Guest (one per night) that they shall kill and then inform the moderator via PM. Others with a Night action also enter their actions now via PM to the Mods. Decisions for the night phase are to be in no later than 10am.

Day Phase (9:30am – 8:00pm): After the results of Night actions have been announced, everybody, Guests, MiB crew, and Ford's crew discusses and ultimately votes publicly in the game-thread upon which player (one per day) that they shall lynch and kill. Votes for the day phase are to be in no later than 8pm.

Obviously during the day the Guests will want the group to vote for and lynch an evil player, whilst the evil players themselves will want not to be lynched; herein lies the fundamental strategy of the game:
Can the Guestsidentify the evildoers whilst at the same time convincing the rest of the group that they're not evil? And can the evildoers convince the group that they're not evil at all and thus avoid being lynched?

Werewolf Etiquette:

There are two main rules which everyone must follow in order for the game to run successfully;

DEAD PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game.

THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT WITHIN THE GROUPS LISTED BELOW
Except for the above-mentioned groups sending PMs between themselves, other forms of private communication concerning the game are not allowed.

Anyone caught quoting PMs from the mods will be mod-killed without warning.


For this game we will not be using the Reason for Lynching rule.

Voting:
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name.

For this game you may not vote NO LYNCH.

Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.

Any ties in voting will result in a Supreme Court Injunction, in this case, a coin flip.


Roles



Man in Black's Crew [Mafia] (4) – Get 1 kill per night phase

Man in Black [Godfather] – This mysterious man out for blood in the Park can seer one player each night to learn their role. He cannot die at night.

Lawrence [Hooker] – Lawrence is the Man in Black's sidekick, and is able to block the actions of one player each night.

Teddy [Thug] – Is a manic killing machine, and assists the Man in Black in making a kill each night.

Hector [Thug] – An outlaw with no care for the safety of others, he assists in making a kill each night.


Win condition: Eliminate Ford's crew and the Independent factions, and have more or equal players to the guests.


Ford's Crew [Werwolves] (4) – Get 1 kill per night phase

Ford [Alpha Wolf] – The brains behind the Park, he knows all. Can seer one player each night. Cannot die at night.

Bernard [Wolf] – Is Ford's trusty helper, ever loyal to his boss. Assists in making a kill each night.

Charlotte [Wolf] - A member of Delos Company's board, she assists in making a kill each night.

Lee [Beta Wolf] - The brains behind some of Westworld's zanier story lines, when he is killed, Ford's crew can make a second kill on the same night.


Win condition: Eliminate the Man in Black's crew and the Independent factions, and have more or equal players to the guests.


Independent Factions (are not aligned with each other)

Arnold [Head Vampire] – Is he alive or is he dead? Lurking in the background, Arnold is able to recruit guests and other players to his side, but each alternate night he kills instead. Arnold is able to recruit three followers at a maximum, and can only kill on alternate nights even after maxing out. The schedule continues however, and if a follower is killed, Arnold must still abide to the kill-convert-kill-convert cycle. If Arnold is killed, his followers will deactivate, unless any are protected by the Doctor.

Win Condition: Eliminate Ford's crew, and the Man in Black's crew, and have more or equal players to the guests.

Maeve [Serial Killer] - Out for vengeance from the people who created her, Maeve will blindly kill anyone who gets in her way. Kills each night and cannot die at night.

Win Condition: Make it to the final four players, regardless of who else is still alive.

Dormant host - Will not know they are a host until they are message partway through the game and told they are now active. At this point they will join Ford's faction and will win with Ford.

Guests

The Security [Flogs] (3) – The 3 security agents share a PM together.
Elsie
Ashley
Theresa


Dolores [Vigilante] (1) – Having had her storyline rejigged, Dolores is now a cunning, calculated killing machine, each night she makes a kill, and is forever trying to find Billy. If she correctly guesses who Billy is they join the same PM. Can make one guess a night.

Billy [Seer] (1) – Is slowly discovering the truth about the Park. Can make a seer each night. Is trying to find Dolores. If he correctly guesses who Dolores is, they join the same PM. Can make one guess every second night.

Logan [False Seer] (1) – Thinks he's the hero but he's really just a dickhead. Will be told false information each night, even though he thinks he is Billy. If he guesses Dolores, he will always be told that he has not found her.

Felix [Doctor] (1) - A kind hearted employee, Felix will heal a player each night. Can protect themselves, but no player for consecutive nights.

Good Wildcard (1) - Will be assigned one good role at random, which could include guest.

Wildcard (1) - Will be assigned any role at random, which does not include guest.

The rest of players will be normal guests.

Win condition: Eliminate all evil and independent factions.
 
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Player List
1. Sante
2. The Filth Wizard
3. I Dont Care
4. Sterge
5. Spookism
6. Frankston Rover
7. Dennis Crumpet
8. Noobz0r
9. DemonJim
10. BigJoeD_
11. DapperJong
12. Golumless

13. Michaels
14. _Cayz_
15. BRAB
16. RodneyDangerfield
17. Hatchy1992
18. Bet on Blue

19. Akkaps
20. Far Kern
21. Tigland
22. Nakia

23. Thatsapaddlin
24. Grockadoc
25. GN80
26. Burningdwarf

27. HaroLad
28. FR0GGY

29. Quivorir
30. Cloud_

31. Joelsyt
 
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Yep there will be no spoilers in any write ups or anything I do.

The only 'spoilers' you could interpret are how I've put roles together, but don't read too much into it.
 

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In.

Will laugh if there is a twist that changes the set up of the characters a later date...

Seems like a spoiler.

First warning.
 

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Werewolf It Doesn't Look Like Anything to Me.. (Westworld Werewolf)

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