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PS3 LittleBigPlanet

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Might as well get this thread up and going.

LittleBigPlanet will be published by Sony Computer Entertainment and developed by Media Molecule, LittleBigPlanet will be exclusive to the PS3 console and is set for release in October 2008.

Game Summary:
Media Molecule, the makers of the wildly addictive Rag Doll Kung Fu, now brings its talents to PlayStation 3. Given the cheeky working title The Next Big Thing™, LittleBigPlanet is a game that is also a game making studio.

The LittleBigPlanet experience starts with players learning about their character's powers to interact physically with the environment. There are obstacles to explore, bits and pieces to collect and puzzles to solve – requiring a combination of brains and collaborative teamwork. As players begin to explore, their creative skills will grow and they will be ready to start creating and modifying their surroundings – the first step to sharing them with the whole community. Creativity is part of the gameplay experience and playing is part of the creative experience. Players can make their world as open or as secretive to explore as they like. When it's ready, they can invite anyone within the LittleBigPlanet community to come and explore their patch -- or can go and explore everybody else's.
5 Features that have been revealed are:
Source: http://multiplayerblog.mtv.com/2008...ig-planet-details-including-how-enemies-work/
1) How Enemies Work — I kept hearing that each new “LBP” press demo would finally reveal the game’s enemies. But in each demo — including the one I went through last week — they were not in there. I asked Evans about this; what he told me made me realize I had been expecting the wrong thing. The developers at Media Molecule aren’t focusing on giving players pre-made enemies.

Instead, Evans said the game will ship with five or six artificial intelligence brains. He wouldn’t tell me what the AI behaviors would be, but explained that a “LBP” user would be able to apply them to their creations in the game’s editor. Whether or not the AI brains will drive your creations effectively depends on your designs. For example… did you put wheels on the giant attack-llama?

2) Gaming’s Most Impressive Screenshot Tool — You can take in-game screenshots in “Little Big Planet.” Hooray. You can then take those screenshots and apply them to objects. That’s actually… promising. While using the game’s content editor I made a few beams and struts. Then I hopped my character on top of them to pose for a screenshot. I took that shot and applied it as a sticker to one of the beams or struts. I had created an optical illusion, my character standing on top of a beam that looked like an image of him standing atop a beam. Think about how you could use this feature to mess with people: making solid walls look like empty space and fooling them to crash right into them.

3) How “LBP” Music Can Turn Levels Into Rhythm Games — “Little Big Planet” users can place sound objects in the levels they create. The object Evans showed me was a little speaker. We were able to attach it to a block that was resting at the beginning of a level we were making. You can assign music that will play from that speaker when a user’s character walks past it. The music from that speaker can be set to play from any point in the track. I proposed an idea to Evans that he said was 100% do-able: I could line a level with speakers, one set up every few steps — and set them all to play the same song, but queued up from different parts. Doing this, I could make it so that if a player ran through my level at a certain pace, he or she would hear the song play perfectly. Running at the wrong pace would cause the player to hear the song play in a choppy fashion.

4) Just Add Water — The game features an impressive content editor. It integrates all its objects within a certain style of calculated physics. Objects teeter and roll with mathematical precision. But there’s one element that’s not in the game yet — liquids. I can’t flood a level with water and watch how that affects everything I generated. Instant non-purchase? No way. Evans told me liquids are possible: “If people want that, we can do it.”

5) The Gifts That You Can Give — Not only can you use “Little Big Planet” to create any imaginable gaming object that would fit in a 2D playing field, but you can also make the blueprints for any such object. Those blueprints — really, the object itself — can be uploaded to other gamers. Better than that: you can make the blueprints a collectible item in the levels you create. Better still: you can associate such objects with leaderboard requirements. So I can challenge the world to score a certain number of points in a level I’ve made and then automatically reward anyone who achieves that mark with a trophy object that I made myself. I wonder what I could force people to receive if they play my level poorly…

Some trailers:
Most Recent Trailer(1:11):

[YOUTUBE]lSKvWlGEgOE[/YOUTUBE]

Trailer with dev talking(1:19):

[YOUTUBE]16I95EfNMkk[/YOUTUBE]

LBP Demonstration Part 1(Around about 9 minutes):
[YOUTUBE]NI5JmcQv3n4[/YOUTUBE]

LBP Demonstration Part 2(Around about 9 minutes):

[YOUTUBE]jOpc9Z6pKSg[/YOUTUBE]
 
Will be fun to play no doubt. I don't think I'll buy it straight away as I have too many other games to play, and it will probably take a bit of time for people at home develop truly awesome levels. But there's no doubt it will be a revolutionary next gen game. The shared contact aspect is going to be awesome, and which is why I'm also looking forward to that Spore game.
 
Will be fun to play no doubt. I don't think I'll buy it straight away as I have too many other games to play, and it will probably take a bit of time for people at home develop truly awesome levels. But there's no doubt it will be a revolutionary next gen game. The shared contact aspect is going to be awesome, and which is why I'm also looking forward to that Spore game.
It will ship with plenty of levels already made up, otherwise the game would offer pretty much nothing to offline users, but the stuff that will be created by users will be amazing.
 
Been looking forward to this since the first video of the GDC level from last year appeared. Easily going to be one of the top games of 2008.
 

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the first time i saw a trailer for this game it put the biggest freakon smile on my face hahaha too cute

and also there are some pretty amazing people out there....the potential for this game is pretty special really...

i'll give it a fair crack but i reckon my created levels will be lame :(.....ahhhhhhhhhh well
 
Looks interesting and I'll probably give it a go...
although what annoys me is how nearly every game these days seems to have to be played online to really enjoy them....or just to get a multiplayer happening...
What is the point of having 2 controllers if I can only play against people online.
It's annoying because I don't have online and don't really have any intentions of setting it up...let me tell you it is extremly ____ed inviting my mates over to play the PS3 on my new LCD TV but we can only play single player games because everything these days requires a connection. ____ off!!
 
I'm still confused as to the actual aim of this game.
At its most basic it is a platformer, where you have to get your character from one end of the map to the other, manouvering around obsticles and such, deeper in there is the ability to make your own maps, infinite possibilities, and shitloads of fun to be had with a couple of beers.
 
Looks interesting and I'll probably give it a go...
although what annoys me is how nearly every game these days seems to have to be played online to really enjoy them....or just to get a multiplayer happening...
What is the point of having 2 controllers if I can only play against people online.
It's annoying because I don't have online and don't really have any intentions of setting it up...let me tell you it is extremly ____ed inviting my mates over to play the PS3 on my new LCD TV but we can only play single player games because everything these days requires a connection. ____ off!!
Well from what I have read this game will ship with 100's of maps in itself, but to be completly truthful online is where it is at nowadays, honestly I can't name one person who has tried online and said it sucks, unless it is laggy, it is really fun to play, alot better than playing against AI bots and will offer a much better challenge to your skills, if you don't want to play online thats fine, but you really don't know what your missing out on.
 
Looks interesting and I'll probably give it a go...
although what annoys me is how nearly every game these days seems to have to be played online to really enjoy them....or just to get a multiplayer happening...
What is the point of having 2 controllers if I can only play against people online.
It's annoying because I don't have online and don't really have any intentions of setting it up...let me tell you it is extremly ____ed inviting my mates over to play the PS3 on my new LCD TV but we can only play single player games because everything these days requires a connection. ____ off!!

Unfortunately the PS3 has trouble handling splitscreen action on most of it's games. You should have bought an Xbox 360.
 
That's funny.

I love Resistance on co-op campaign split screen, it's awesome!

Co-op is always good fun, probably my fav. Gears of War, Halo 3 are great fun.

I say that because I think GT5P has no split-screen? Motorstorm? The 360 version of Unreal Tournament 3 will have splitscreen, where the PS3 version does not.
 

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Motorstorm 2 will apparently have split screen.

I don't see it as a huge issue though, especially for racing games.

I'm not sure the PS3 lacks the ability to play split screen as you suggested above, it's probably because more emphasis is put on online play.
 
I'm not sure the PS3 lacks the ability to play split screen as you suggested above, it's probably because more emphasis is put on online play.

There is no other reason not to include split screen modes, other than the Cell has some serious issues with it. Are you saying they do not include the option, just because?
 
I'm saying that the reason split screen isn't utilised anymore is because demands for multiplayer are elsewhere. I seriously doubt it has anything to do with the consoles ability itself.
 

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After doing some research it appears developers running the desired framerate is the issue....so I stand corrected. But in saying that it's something that's being ironed out and wont be an issue. Just another case of whiny developers I guess. There's now a patch for Motorstorm that adds the split screen option.
 
After doing some research it appears developers running the desired framerate is the issue....so I stand corrected. But in saying that it's something that's being ironed out and wont be an issue. Just another case of whiny developers I guess. There's now a patch for Motorstorm that adds the split screen option.

There were rumours when Motorstorm was released that a patch would be available to include splitscreen. It hasn't happened, and it's not going to happen. Same with UT3. You can't patch a game to improve a consoles performance that dramatically.

In time, as developer get a better grip on both consoles development, they will be able to squeeze more performance out.

And I strongly disagree with your opinions of split screen not being important for racing games. It's one of the most important and fun aspects, and plenty of people feel the same way.

Have any PS3 games incorporated split-screen online play, like Halo3, COD3, GoW on the 360? Because that is fun as heck too.
 
I haven't even scatched the surface of online play, so I'm probably the wrong person to ask.

Personally I don't like racing games split screen, the only time I really play "doubles" is on Resistance, NBA 2K8 and FIFA 08. I am usually a loner gamer, so the lack of split screen games is of no consequence.
 
Do you mind not turning this into another PS3 Vs 360 thread, there is already one there, continue the argument there, not here.

LBP won't need split screen as your 4 characters will fit on the one screen at the same time, Motorstorm 2 will have split screen BTW.
 
Have any PS3 games incorporated split-screen online play, like Halo3, COD3, GoW on the 360? Because that is fun as heck too.
I believe Warhawk does, couldn't name others as I don't use split screen, and rarely use multiplayer outside offline.

But, and I am trying not to derail the thread but Rockstar stated that GTA IV couldn't have split screen as it couldn't fit that much into the game at the same time or something like that, I remember seeing it somewhere but basically the size of the game meant no split screen.
 
I believe Warhawk does, couldn't name others as I don't use split screen, and rarely use multiplayer outside offline.

But, and I am trying not to derail the thread but Rockstar stated that GTA IV couldn't have split screen as it couldn't fit that much into the game at the same time or something like that, I remember seeing it somewhere but basically the size of the game meant no split screen.

Yeah, would never expect GTA games to have SS. Local multi games pool, bowling and darts would have been cool though :D
 

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