- Feb 25, 2013
- 51,478
- 58,737
- AFL Club
- Brisbane Lions

There are 24 players in this game. However, this number is flexible depending on how many people express their interest.
Basic Rules:
At the beginning of the game each player is given a 'role' at random and in secret by Millky95 and I, the moderators, via PM. Regular villagers don't receive a PM naturally. Those roles are Villager (good), Mafia (evil), Werewolf (evil) and Witches (independent).
The aim of the villagers is to identify and kill all the werewolves, Mafia and witches before the werewolves can kill enough villagers so that (#of wolves or #of mafia or #of witches = #of villagers). Only one faction (Evil/Good/Independent) can win.
How are players killed?
Each 'turn' of the game will last 24hrs or so and also represents one 'day' of game time, thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
Night Phase (7:00pm – 11:00am): When the werewolves secretly decide amongst themselves, via PM communication, which villager (one per night) that they shall slaughter and kill and then each inform the moderator of their vote via PM. Votes for the night phase are to be in no later than 10am.
Day Phase (11:00am – 7:00pm): After the slaughter has been announced, everybody, villagers and werewolves alike, discusses and ultimately votes publicly in the game-thread upon which player (one per day) that they shall lynch and kill. Votes for the day phase are to be in no later than 6pm.
Obviously during the day the villagers will want the group to vote for and lynch a werewolf, whilst the werewolves themselves will want not to be lynched; herein lies the fundamental strategy of the game ; can the villagers identify the werewolves whilst at the same time convincing the rest of the group that they're not themselves a werewolf? And can the werewolves convince the group that they're not wolves at all and thus avoid being lynched?
Werewolf Etiquette:
There are two main rules which everyone must follow in order for the game to run successfully;
KILLED PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game. Anyone breaking this rule will be banned from the next game.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT BETWEEN WEREWOLVES and MAFIA
Between non-werewolves and mafia, sending PM's or other forms of private communication concerning the game is not allowed.
Anyone found to be breaking the above rules will be banned from the next game, and repeat offences will result in being banned from all future games should there be any; please follow the rules and keep the game legitimate.
For this game we will be using the Reason for Lynching rule. That being, you must have a legitimate reason for your vote. Simply stating a name will see your vote disallowed. An example may be: "The_Reaper He voted for ClarkeM in consecutive days who has claimed to be the seer. This is a risk us villagers can't take right now".
Voting:
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name.
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
Any ties in voting will be decided by a coin toss scenario.
Missing 2 lynch votes will see you mod-killed. Missing 2 night actions (if given a role) will see you mod-killed.
During Night Phase, werewolves must PM the moderator their vote before the deadline (before the start of the following Day Phase). Again, if they fail to do so, or do not agree and votes are tied, the player slaughtered shall be chosen randomly by the moderator.
The Seers must inform the moderator of their day's 'target' via PM, if they fail to do so then they simply miss the opportunity. The vigilantes and seers will also need to PM the moderator their action, failure to do so will mean they miss their opportunity.
Roles:
Evil (7):
- Alpha Werewolf (1): The leader of the werewolves has the ability to find out the role of any person in the game and is also part of the voting group of werewolves, with the overriding call.
- Werewolves (2): A group of wolves who by day appear as normal villagers but at night get together and kill someone via vote. (All wolves can talk privately with each other)
- Werecub (1): Upon death gives wolves the ability to make an extra kill.
- The Godfather (1): The leader of the Mafia has the ability to find out the role of any person in the game and is also part of the voting group of mafia.
- Mafia (1): A group of evil who will be able to kill at night via vote.
- Blackmailer (1): Another member of the mafia who blackmails a member of the village to do their nightly action to a member of the blackmailers choosing the following night (if the player blackmailed is a regular villager, then their vote for lynch may be the order). If the blackmailed player does not follow their orders, they will be killed along with the Mafias nightly kill on the following night. If the Blackmailer dies during the day, the blackmailed player is safe. The Blackmailer may only blackmail targets the Godfather has seered. The blackmailers identity is kept private in blackmailing.
Independent (1):
- Witches (1): On Night 1 there is 1 lone (head) witch. The head witch has the ability to convert other players into witches. They can only do this on odd nights (i.e. N1, N3, N5, etc.). There can be a maximum of 3 witches at any given time, and the witches will get a maximum of only 3 conversions over the course of the game. If the head witch dies, then the witch who has been witch the longest takes over this role. The witches also have the power to cast a spell on anyone they choose. They can only do this on even nights (i.e. N2, N4, N6, etc.). The spell cast can come from the following list:
Good (15):
- Family #1 (2): Can communicate and are to receive mail (hint) every second morning.
- Family #2 (2): Can communicate and are to receive false mail (hint) every second morning.
- Villagers (6): Members of the village who are lonely and have no family.
- Seer (1): Has the ability to see any role of any person in the game.
- Fake Seer (1): Will be told they are the Seer, but in fact, they may be told the wrong information.
- Vigilante (1): Takes it upon themselves to kill someone at night regardless of what the town thinks.
- The Killer (1): Chooses to kill someone if they are targeted and killed, their last action before death is to kill someone.
- The Hooker (1): Has the ability to block someones role at night.
- The Doctor (1): Chooses someone to save at night in the off chance that they are attacked. They can only save themselves on one occasion
Miscellaneous:
- Amulet of Protection: The holder of the amulet of protection will be immune to any action throughout the time that they hold it. If the holder of the amulet is lynched, the player with the next most votes will be lynched. The holder must pass the amulet on to another player after one night and day of holding the amulet. The amulet can be passed all around a particular group only once. The amulet will be given to the MVP of the previous game. (As privately determined by the moderators).
PLAYERS:
1.Son of God - Witch
2. Noobz0r
3. BigJoeD
4.Marlowe - Villager
5. The_Reaper
6.tigland - Hooker
7.beez - Villager
8.Golumless - Jones Family Member
9. pantskyle
10. Hatchy1992
11.Juggalo Balla - Villager
12.RU_ - Seer
13.The Half Back - Fake Seer
14.Mr Eagle - Jones Family Member
15. brahj
16. SSwans2011
17.Willo_ - Werewolf turned witch
18.TheFreshBanana - Killer
19.El Dubya - Simpson family member turned witch
20. miss_kate18
21.fitzroybulldog - Werewolf
22.Ashton Agar - Blackmailer
23.SM - Vigilante
24.Frankston Rover - Villager
https://docs.google.com/spreadsheets/d/1xByCU3Un4NibxErMqZwboXRIjyVrVJf7KOepKgXFleI/edit#gid=0
Basic Rules:
At the beginning of the game each player is given a 'role' at random and in secret by Millky95 and I, the moderators, via PM. Regular villagers don't receive a PM naturally. Those roles are Villager (good), Mafia (evil), Werewolf (evil) and Witches (independent).
The aim of the villagers is to identify and kill all the werewolves, Mafia and witches before the werewolves can kill enough villagers so that (#of wolves or #of mafia or #of witches = #of villagers). Only one faction (Evil/Good/Independent) can win.
How are players killed?
Each 'turn' of the game will last 24hrs or so and also represents one 'day' of game time, thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
Night Phase (7:00pm – 11:00am): When the werewolves secretly decide amongst themselves, via PM communication, which villager (one per night) that they shall slaughter and kill and then each inform the moderator of their vote via PM. Votes for the night phase are to be in no later than 10am.
Day Phase (11:00am – 7:00pm): After the slaughter has been announced, everybody, villagers and werewolves alike, discusses and ultimately votes publicly in the game-thread upon which player (one per day) that they shall lynch and kill. Votes for the day phase are to be in no later than 6pm.
Obviously during the day the villagers will want the group to vote for and lynch a werewolf, whilst the werewolves themselves will want not to be lynched; herein lies the fundamental strategy of the game ; can the villagers identify the werewolves whilst at the same time convincing the rest of the group that they're not themselves a werewolf? And can the werewolves convince the group that they're not wolves at all and thus avoid being lynched?
Werewolf Etiquette:
There are two main rules which everyone must follow in order for the game to run successfully;
KILLED PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game. Anyone breaking this rule will be banned from the next game.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT BETWEEN WEREWOLVES and MAFIA
Between non-werewolves and mafia, sending PM's or other forms of private communication concerning the game is not allowed.
Anyone found to be breaking the above rules will be banned from the next game, and repeat offences will result in being banned from all future games should there be any; please follow the rules and keep the game legitimate.
For this game we will be using the Reason for Lynching rule. That being, you must have a legitimate reason for your vote. Simply stating a name will see your vote disallowed. An example may be: "The_Reaper He voted for ClarkeM in consecutive days who has claimed to be the seer. This is a risk us villagers can't take right now".
Voting:
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name.
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
Any ties in voting will be decided by a coin toss scenario.
Missing 2 lynch votes will see you mod-killed. Missing 2 night actions (if given a role) will see you mod-killed.
During Night Phase, werewolves must PM the moderator their vote before the deadline (before the start of the following Day Phase). Again, if they fail to do so, or do not agree and votes are tied, the player slaughtered shall be chosen randomly by the moderator.
The Seers must inform the moderator of their day's 'target' via PM, if they fail to do so then they simply miss the opportunity. The vigilantes and seers will also need to PM the moderator their action, failure to do so will mean they miss their opportunity.
Roles:
Evil (7):
- Alpha Werewolf (1): The leader of the werewolves has the ability to find out the role of any person in the game and is also part of the voting group of werewolves, with the overriding call.
- Werewolves (2): A group of wolves who by day appear as normal villagers but at night get together and kill someone via vote. (All wolves can talk privately with each other)
- Werecub (1): Upon death gives wolves the ability to make an extra kill.
- The Godfather (1): The leader of the Mafia has the ability to find out the role of any person in the game and is also part of the voting group of mafia.
- Mafia (1): A group of evil who will be able to kill at night via vote.
- Blackmailer (1): Another member of the mafia who blackmails a member of the village to do their nightly action to a member of the blackmailers choosing the following night (if the player blackmailed is a regular villager, then their vote for lynch may be the order). If the blackmailed player does not follow their orders, they will be killed along with the Mafias nightly kill on the following night. If the Blackmailer dies during the day, the blackmailed player is safe. The Blackmailer may only blackmail targets the Godfather has seered. The blackmailers identity is kept private in blackmailing.
Independent (1):
- Witches (1): On Night 1 there is 1 lone (head) witch. The head witch has the ability to convert other players into witches. They can only do this on odd nights (i.e. N1, N3, N5, etc.). There can be a maximum of 3 witches at any given time, and the witches will get a maximum of only 3 conversions over the course of the game. If the head witch dies, then the witch who has been witch the longest takes over this role. The witches also have the power to cast a spell on anyone they choose. They can only do this on even nights (i.e. N2, N4, N6, etc.). The spell cast can come from the following list:
- Death: Kill a player
- Seer: Find out the role of the player
- Power Block: Prevent a player from using their power that night (regular villagers lynch votes don't count the next day but families don't receive their mail if a member has this spell cast on them)
- Vote Block: Prevent a players lynch vote from counting the next day (this is specific and different from the power block)
- Heal: Heal and save someone in the chance that they are attacked at night
Each spell can only be cast once throughout game.- Seer: Find out the role of the player
- Power Block: Prevent a player from using their power that night (regular villagers lynch votes don't count the next day but families don't receive their mail if a member has this spell cast on them)
- Vote Block: Prevent a players lynch vote from counting the next day (this is specific and different from the power block)
- Heal: Heal and save someone in the chance that they are attacked at night
Good (15):
- Family #1 (2): Can communicate and are to receive mail (hint) every second morning.
- Family #2 (2): Can communicate and are to receive false mail (hint) every second morning.
- Villagers (6): Members of the village who are lonely and have no family.
- Seer (1): Has the ability to see any role of any person in the game.
- Fake Seer (1): Will be told they are the Seer, but in fact, they may be told the wrong information.
- Vigilante (1): Takes it upon themselves to kill someone at night regardless of what the town thinks.
- The Killer (1): Chooses to kill someone if they are targeted and killed, their last action before death is to kill someone.
- The Hooker (1): Has the ability to block someones role at night.
- The Doctor (1): Chooses someone to save at night in the off chance that they are attacked. They can only save themselves on one occasion
Miscellaneous:
- Amulet of Protection: The holder of the amulet of protection will be immune to any action throughout the time that they hold it. If the holder of the amulet is lynched, the player with the next most votes will be lynched. The holder must pass the amulet on to another player after one night and day of holding the amulet. The amulet can be passed all around a particular group only once. The amulet will be given to the MVP of the previous game. (As privately determined by the moderators).
PLAYERS:
1.
2. Noobz0r
3. BigJoeD
4.
5. The_Reaper
6.
7.
8.
9. pantskyle
10. Hatchy1992
11.
12.
13.
14.
15. brahj
16. SSwans2011
17.
18.
19.
20. miss_kate18
21.
22.
23.
24.
https://docs.google.com/spreadsheets/d/1xByCU3Un4NibxErMqZwboXRIjyVrVJf7KOepKgXFleI/edit#gid=0
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