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Played CDMD today too. Season 1 Ep 2 with the Black Goat. Diabolical. Got it done eventually (4th game I think).Finally got to play Cthulhu Death May Die yesterday. Always enjoy some Lovecraftian horror. Just the one scenario so far, but initial impressions would rate below Mansions of Madness, about level with Arkham Horror 2nd edition and above Arkham Horror 3rd edition.
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Then Just One, before Escape from New York. We got the President, the tape and across the bridge with down to the last timer card left (which had New York wins on it), with the next player would have needed to take it. Can’t get a closer win.
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Then a Bomb disposal deduction game, where you all get numbers between 1 and 12, there are 4 of each across players and one red and a variable number of yellow wires. You have to cut the red last. They are numbered like 3.1 or 7.1. Progressively harder missions. Two successes before blowing up the third. Somehow ended up with the red wire each of the three times.
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I KS'd it. Not sure about retail.I have the game still new in the shrink wrap I think. Still going for ridiculous money?
I've mostly played it two player, but a couple of times at 4, which is more interaction. Once at 6 players and although there was lots of interaction, it felt like too much downtime between each of your turns.Completed my second game of Scythe tonight.
As a two-player variation I reckon its a 7.5/10.
Its got exceptional artwork, a nice engine building system, and the encounter cards give a beautiful and understated narration to the proceedings.
But as a two-player game, there's just so much space, the first 3/4s of the game feels like two people playing a single-player game a couple countries apart from each other.
I value the interaction component of board games, and so I suspect as a three or four player game, where you're forced to encounter/combat people earlier, I'd rate it higher.
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Next will be one of these four: Great Western Trail, Gloomhaven JOTL, Heat, or Brass: Birmingham.
Yeah I can imagine 6 is a bit much.I've mostly played it two player, but a couple of times at 4, which is more interaction. Once at 6 players and although there was lots of interaction, it felt like too much downtime between each of your turns.
The other one with two players, is any game with contention you've always (obviously) got the same person to go against. Playing most regularly with the wife two player, when we get to play with more players is always good, as you can spread the attacks around, or you're only going after your spouse if they are clearly in the lead, not just the only other player. We enjoy our Co-Op games (if you like Gloomhaven after playing, I'd add in Sleeping Gods and it's sequel Sleeping Goods - Distant Skies as great Co-op campaign games), but also want to do competitive games, but attack others.Yeah I can imagine 6 is a bit much.
The other thing that appeals with 3 or 4 players is the potential for bribes, alliances and betrayals. While if its two players, you just feel like you're in a head-to-head engine building race for much of it.
I used to pester my older brother to play War of the Ring first edition, and he used to mop up Sauron's doomstacks because i failed to secure retreat paths. Giant renegade troll still haunts our conversations.We started war of the ring on Saturday night, and played for a few hours with the instruction manual getting a total workout.
Recommenced tonight after work, and only just finished. Frodo and Sam had just arrived at the Mordor track when I conquered the woodland realm, handing me as the shadow player a military victory.
That is without doubt the most epic tabletop game I have ever played. Really looking forward to having a second go, now I have a decent understanding of the rules.
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