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On the weekend I played...

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First go at Inventors of the South Tigris. Definitely the heaviest of any of the West Kingdom, North Sea and South Tigris games. Lots of moving parts, with lots of rules checking throughout (and still missing things). Fun, but not one for the casual board gamer.

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A while since last update. A few games since then with friends and games club. Finally at home tonight got to the Prologue of Deep Madness.

Once we got into it, the basic mechanics weren’t too hard, although will need to read the rules again now played, as not sure we did everything correctly. A win, by surviving for our first mission.

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Finally got to play Cthulhu Death May Die yesterday. Always enjoy some Lovecraftian horror. Just the one scenario so far, but initial impressions would rate below Mansions of Madness, about level with Arkham Horror 2nd edition and above Arkham Horror 3rd edition.

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Then Just One, before Escape from New York. We got the President, the tape and across the bridge with down to the last timer card left (which had New York wins on it), with the next player would have needed to take it. Can’t get a closer win.

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Then a Bomb disposal deduction game, where you all get numbers between 1 and 12, there are 4 of each across players and one red and a variable number of yellow wires. You have to cut the red last. They are numbered like 3.1 or 7.1. Progressively harder missions. Two successes before blowing up the third. Somehow ended up with the red wire each of the three times.

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Finally got to play Cthulhu Death May Die yesterday. Always enjoy some Lovecraftian horror. Just the one scenario so far, but initial impressions would rate below Mansions of Madness, about level with Arkham Horror 2nd edition and above Arkham Horror 3rd edition.

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Then Just One, before Escape from New York. We got the President, the tape and across the bridge with down to the last timer card left (which had New York wins on it), with the next player would have needed to take it. Can’t get a closer win.

View attachment 2274309

Then a Bomb disposal deduction game, where you all get numbers between 1 and 12, there are 4 of each across players and one red and a variable number of yellow wires. You have to cut the red last. They are numbered like 3.1 or 7.1. Progressively harder missions. Two successes before blowing up the third. Somehow ended up with the red wire each of the three times.

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Played CDMD today too. Season 1 Ep 2 with the Black Goat. Diabolical. Got it done eventually (4th game I think).

Really like the game.
 
Played CDMD today too. Season 1 Ep 2 with the Black Goat. Diabolical. Got it done eventually (4th game I think).

Really like the game.
I have the game still new in the shrink wrap I think. Still going for ridiculous money?
 
I have the game still new in the shrink wrap I think. Still going for ridiculous money?
I KS'd it. Not sure about retail.

It seems very re-playable. The scenarios can play very differently with different combinations of GOO's and player characters.

We've also tried playing with 6 players (it's listed for 1-5). Still works, get a fair bit of downtime between turns, but it's co-operative, so you never feel like you're really out of the play - depending on the nature of your playing group. I think 3-4 players is probably the sweet spot though.
 
No pics sorry, but played Warhammer Quest: Cursed City for the first time this weekend. Not sold on it, seemed a bit easy perhaps. On the other hand, there's Cthulhu DMD, which we've played a few times now, and can be fiendishly difficult!
 

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Played Everdell yesterday - won by 7 points, or by one point depending on whether or not you think the rules on "unique" cards count...
 
Wife recently surprised me with the skaventide box. Games Warehouse (workshop) and I havent seen each other for about 30 years, but I must say it was great to get back into it. The models have come a long way from what I remember!! Anyways I gave the skaven warpfire gun a paint and it came out awesome I reckon. Looking forward to painting the rest of the 60 or so minis left for the skaven......
 

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Completed my second game of Scythe tonight.

As a two-player variation I reckon its a 7.5/10.

Its got exceptional artwork, a nice engine building system, and the encounter cards give a beautiful and understated narration to the proceedings.

But as a two-player game, there's just so much space, the first 3/4s of the game feels like two people playing a single-player game a couple countries apart from each other.

I value the interaction component of board games, and so I suspect as a three or four player game, where you're forced to encounter/combat people earlier, I'd rate it higher.

Edit: photo added

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Next will be one of these four: Great Western Trail, Gloomhaven JOTL, Heat, or Brass: Birmingham.
 
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Completed my second game of Scythe tonight.

As a two-player variation I reckon its a 7.5/10.

Its got exceptional artwork, a nice engine building system, and the encounter cards give a beautiful and understated narration to the proceedings.

But as a two-player game, there's just so much space, the first 3/4s of the game feels like two people playing a single-player game a couple countries apart from each other.

I value the interaction component of board games, and so I suspect as a three or four player game, where you're forced to encounter/combat people earlier, I'd rate it higher.

Edit: photo added

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Next will be one of these four: Great Western Trail, Gloomhaven JOTL, Heat, or Brass: Birmingham.
I've mostly played it two player, but a couple of times at 4, which is more interaction. Once at 6 players and although there was lots of interaction, it felt like too much downtime between each of your turns.
 
I've mostly played it two player, but a couple of times at 4, which is more interaction. Once at 6 players and although there was lots of interaction, it felt like too much downtime between each of your turns.
Yeah I can imagine 6 is a bit much.

The other thing that appeals with 3 or 4 players is the potential for bribes, alliances and betrayals. While if its two players, you just feel like you're in a head-to-head engine building race for much of it.
 

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Yeah I can imagine 6 is a bit much.

The other thing that appeals with 3 or 4 players is the potential for bribes, alliances and betrayals. While if its two players, you just feel like you're in a head-to-head engine building race for much of it.
The other one with two players, is any game with contention you've always (obviously) got the same person to go against. Playing most regularly with the wife two player, when we get to play with more players is always good, as you can spread the attacks around, or you're only going after your spouse if they are clearly in the lead, not just the only other player. We enjoy our Co-Op games (if you like Gloomhaven after playing, I'd add in Sleeping Gods and it's sequel Sleeping Goods - Distant Skies as great Co-op campaign games), but also want to do competitive games, but attack others.
 
Racked up a couple games of Heat: Pedal to the Metal multiplayer and a couple solo "Legends" rounds over the past few days.

I suspect it might become a family regular. The kids love it. And I love the balance between ruthless tactics - like throwing heat cards down with abandon to go up and down multiple gears, and potentially jeapordising the rest of your race as a result - alone the rubberband mechanics for whoever is coming last, like slipstream, and extra engine cooldown opportunities.

Put all that together and its a cracking family game. Everyone feels engaged all the way until the very end.
 
On the weekend I almost played.... War of the Ring.

Bought a mint second hand copy for $100 on Friday. Spent all Friday night reading and re-reading the 50 page instruction manual. Then on Saturday I watched a couple hours worth of Youtube tutorials. Went back to the instruction manual for a third read through. By now I almost felt like I had some competent level of understanding of how the game works.

Now I've just gotta get my partner up to speed.
 
We started war of the ring on Saturday night, and played for a few hours with the instruction manual getting a total workout.

Recommenced tonight after work, and only just finished. Frodo and Sam had just arrived at the Mordor track when I conquered the woodland realm, handing me as the shadow player a military victory.

That is without doubt the most epic tabletop game I have ever played. Really looking forward to having a second go, now I have a decent understanding of the rules.

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We started war of the ring on Saturday night, and played for a few hours with the instruction manual getting a total workout.

Recommenced tonight after work, and only just finished. Frodo and Sam had just arrived at the Mordor track when I conquered the woodland realm, handing me as the shadow player a military victory.

That is without doubt the most epic tabletop game I have ever played. Really looking forward to having a second go, now I have a decent understanding of the rules.

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I used to pester my older brother to play War of the Ring first edition, and he used to mop up Sauron's doomstacks because i failed to secure retreat paths. Giant renegade troll still haunts our conversations.
 

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