Has anyone played with it yet? Is it any good?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.

Due to a number of factors, support for the current BigFooty mobile app has been discontinued. Your BigFooty login will no longer work on the Tapatalk or the BigFooty App - which is based on Tapatalk.
Apologies for any inconvenience. We will try to find a replacement.
Has anyone played with it yet? Is it any good?
I've been using them since they were first sent to me. They are pretty decent but there are players like Wingard, Vlastuin, Goodes and Mitchell who need their ratings boosted.
Has anyone played with it yet? Is it any good?
Log in to remove this Banner Ad
I updated the ratings and then simmed a season with it last night and it works pretty well. Carlton were a bit OP which makes me sad being a Collingwood supporter, looks like i'll have to fix that up.
![]()
Just something i've added into the game. Both Adelaide and Port Adelaide's home ground is now Adelaide Oval and not Aami Stadium
Pretty easy to do, just edit the Grounds .xml
If you manage to fix up the ratings and make them as accurate as possibly, send me the updated lists and I will re-release them. If you go back to page 42 and 43 where I posted the link there are some people commenting on the ratings and what needs to be fixed. I think one of the guys did one for Collingwood, and there were a few for other teams.
I'm also going to go through each individual player and change the ages to the current instead of the ages back in 2011
Simmed a season using my lists posted above.
![]()
Okay so North always seem to suck no matter how good i make them, and Essendon are always up there no matter how bad i make them
Seems accurate though (Richmond)
From the ladder it seems your ratings would fit with the 2012 lists, Test them 2-3 more times and how teams perform, but looking from your ladder, you might need to make Freo and Geelong better and maybe lower the ratings of Collingwood, West Coast and Adelaide.
You could give North another boost, try get them a team rating of 73-77.
From the ladder it seems your ratings would fit with the 2012 lists, Test them 2-3 more times and how teams perform, but looking from your ladder, you might need to make Freo and Geelong better and maybe lower the ratings of Collingwood, West Coast and Adelaide.
You could give North another boost, try get them a team rating of 73-77.
Here's a sim of north at 77.
![]()
As you can see they do not get much better, it's definitely due to the game thinking they are 'poor' because Collingwood are only rated 73 and seemed to have dominated in that simmed season, don't ask me to make Collingwood a 70 as i'm not degrading my favorite players any more!!!
Dunno what we are gonna do about North, they might literally become a powerhouse if the user controls them and spends time injecting some money into them improving the facilities, but as an AI team they are completely useless (Same for the Power).
Oh PC2011 logic, i despise you!
We can't really edit North's stats any more because the game already thinks they are gonna win the grand final LOL!
I don't remember who, but a few pages ago, one of the guys were explaining how the ratings work. Like you can have priddis who is rated 90 as a inside mid and is a complete spud, and you can have someone ranked similiar or even at 80 and be a complete gun, sort of like Dangerfield when he is rated 85-90. Perhaps this is what is happening with north.
With West Coast and Adelaide, I think they could possibly be rated 70-73, they have some really talented players, and part of both clubs fall were due to injuries to Walker, Naitanui, Hurn etc.
Also, after you are done with all your changes, send me the lists, I will change the ages and a few other things and re-release them on this thread and the other thread.
haydo169 Don't forget about changing the ages to reflect the 2014 season and not the 2011 season.
I've noticed that with most lists, certain teams always look better than they do on paper (Adelaide) while others always struggle despite their apparent strengths (Fremantle, North)
We had a few issues in getting the game balance right for both simulated and matchplay games - unlike 'stationary' sports like Cricket, Tennis or Baseball - AFL has far more variables than other sports. Unlike Soccer (low scoring) or Basketball (5 a side) the effect of a single individual can be (and is) greatly reduced in comparison with the overall team.
For example we had KPP players averaging 6 touches, 4 shots on goal under simulation - changed one simulation factor (IIRC a modification of KPD running off their opponent) and the next simulation it jumped to 24, 0 shots on goal.
In terms of structure, the match-day simulation essentially had 19 different programs (one was the ball itself) following 18 different sets of instructions, with 18 different limitations in maximum, average, and standard deviation output.
whilst I never saw the internals, it was immediately obvious how one change had sweeping issues accross the field. Certain types of players were just 'bad matchups' despite appearing to be relatively evenly matched - others found illogical matchups which just worked.
TBH, we never had the testing resources/feedback loop I wanted to get the ratings how they should be - in such a fluid environment any adjustment to match or simulation engine had massive ramifications on the eventual statistical output.
Given time and resources I think there was massive potential, but the cost base involved in development and testing is such that it will never be able to be a profitable enterprise deserving of the time and skill level required by the programmer.
Its just the way the game works. Gets annoying sometimes, I hate how Priddis is rated 90+ and he always averages 17-20 disposals per game with 35+ opponent possessions per game.
The ratings you are talking about (presuming you mean "inside midfielder", "small forward", etc) are the basis of an accumulation of players statistics and have no direct influence on the game engine.
They were used to provide a 'cleaner' experience for the user. You could have two players with identical ratings have distinctly different attributes and in-game abilities, for example a 90-rated forward pocket with minimal ratngs elsewhere, might perform far worse than the 75-rated forward pocket, who was also 48 key forward and 60 outside midfielder. (Of course they could be a 90-rated inside-outside superstar, but lack the endurance to play that position).
I'm also going to go through each individual player and change the ages to the current instead of the ages back in 2011