HBK619
Brownlow Medallist
- Dec 5, 2006
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- #51
Source: http://www.gamezine.co.uk/news/game...-feature-missing-from-360-and-pc-$1304073.htm
Prototype is rendered at 1120 by 640 pixels, with QAA (quincunx anti-aliasing) on the PS3 and 2xMSAA (multisample anti-aliasing) on the Xbox 360. The differences between these two solutions for video game "jaggies" are not terribly distinct, apart from a slight blur to the image with QAA; if sufficiently integrated into the game's art style this won't severely impact visual quality (such as is seen in Killzone 2.)
Of course, resolution and aliasing are not really an issue in the PC version of the game, which depending on your set-up can render up to 2560 by 1600 pixels with 4xMSAA.
...the PS3 does have a one-up on both the Xbox 360 and PC versions of the game. Surprisingly all debris on the ground is individually shadow-mapped in the PS3 game. This provides more depth for ground textures and creates a very impressive image for an open-world game.
You'll find that both the Xbox 360 and PC (even when graphical effects are set to Very High) games look flat in comparison.