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We finally got a look and it's Xbox console exclusive (and obviously Windows PC too). Releasing 11/11/22
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yeah I'm mad Microsoft bought Bethesda
going to have to, had bought the ps5 before the Bethesda buy out happened unfortunately otherwise i would have gone straight for xbox in the first placeJust get an xbox. The cost of one will be the same as 8-10 games which will all be free anyway.
going to have to, had bought the ps5 before the Bethesda buy out happened unfortunately otherwise i would have gone straight for xbox in the first place
Some juicy leaks (rumors).
Rebuilt physics engine. No more tying physics to FPS. Finally!
When I read this I found it so hard to believe lol. In other engines you do your physics calculations by delta time for that very reason. Surely that was a thing in Creation Engine!
Creation is an old ass engine, I doubt delta was standard when it was made, at least for single player game engines. And now that everyone wants to run games at uncapped frame rates, or at least above 60, it's too late to patch in. Hopefully Creation v2 is real thing.
I'm fascinated by what the monetisation system of the game will be. Huge acquisition costs, huge development costs - $15 per month and goodwill only goes so far.
I'm thinking it will be something of a stripped down base game (compared to Skyrim) with many purchasable DLC quests/planets - rolled out at a steady pace over several years. This keeps people on Game Pass - but also paying for DLC. Generally speaking, Bethesda DLC is quality and usually worth the $ in my opinion.
At worst, possibly single-player microtransactions or paid mods?
Microsoft have more dough than anyone else in the gaming sector. My hope is they start pouring it into these devs they have brought and push the quality of games up
I've been following Microsoft since the early 90s - I know how big they are - and why they are so big. Namely, their ability to generate a return on their investment.Microsoft recouped the cost for purchasing Bethesda the quarter after they bought it, they don’t care about the money.
Think about how big Microsoft actually is and you can see why.
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Alternatively, is Microsoft willing to use its more profitable divisions to subsidise the gaming division for the next few generations - as a way to wipe out the competition - then look at ways of generating a more substantial return?
A lot of those are gaming enthusiasts who play many games a year and derive great value from GamePass (especially those who converted 3 years of Gold for $1) or those who resub for $1 with each promotion.I don't think it's that complicated, Microsoft see the size of the western gaming market (given they lack any presence in Asia) and would figure 100,000,000 Game Pass subscribers is something they could reach. Given they're currently at about 25m without a lot of big hitter exclusives in the last few years.
At $15 a month that's $1.5 billion revenue a month or $18b per year.
That might seem like it's an unobtainable amount of subscribers, but with Xbox, PC, mobile, streaming and potentially Nintendo or other avenues in the future it's not out of the realms of possibility.
I mean that’s the way it looks. Think they may have learnt from the Bungie/343 experience when it comes to single player games.It’s one thing to pump money into the studios, but managing that many studios is going to be the tricky part. The embracer group have a similar model where they own heaps of small devs (THQ Nordic etc.)
I’m hoping Xbox have basically bought the studio for exclusivity and are letting them run themselves.
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