- Jul 16, 2015
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Welcome to Springfield!
Hosted by NaturalDisaster and roo2macca
ROLES
SPRINGFIELD
Homer/Marge/Bart Simpson (Flogs) - The Simpson family, who are looking for their daughter Lisa. As she is only 8 they do not want her our investigating alone. They share a PM and may guess who Lisa is once per night, if they guess correctly, she will join their PM.
Lisa Simpson (Seer) - A child prodigy who takes it upon herself to investigate citizens of Springfield in order to catch evil. Each night she may investigate one player to find out their role.
Chief Clancy Wiggum (Jobe) - Chief cop of Springfield who is incompetent, lazy and loves his donuts. Each night he may choose one player to “investigate”, however the info he is given will be False.
Dr. Julius Hibbert (Doc) - the Doctor of Springfield. Can protect one player per night. Cannot protect the same player on consecutive nights.
Dr. Nick Rivera (Fake doc) – The incompetent surgeon of Springfield. His protections will come back as either successful or not successful, however none of these will go through. Will think he is Hibbert.
Seymour Skinner (Vig) – Principal of Springfield Elementry and a former war veteran. Gets one kill per night.
Mayor Quimby (mayor) - Mayor of Springfield. Quimbys vote equals two. He is also lynch immune.
Grandpa Simpson (Veteran) - An elderly paranoid former war veteran. He has the option of going on alert each night. While he is alert, he will kill anyone who visits him. Will commit suicide if he kills his granddaughter Lisa.
Springfield citizens (Villagers) - regular citizens of Springfield, have no special power and can only vote.
Springfield Mafia
Fat Tony (Godfather) - Boss of the Springfield Mafia. Will order his cronies to kill one person per night. Is immune to being killed at night and will seer as villager.
Legs (Mafioso) - Does Fat Tonys legwork for him and will be promoted to GF if FT dies. However, if promoted he will not seer as villager.
Loui: (Seer) – A member of the mafia who gathers up info for the mafia. Each night can name one played to investigate and discover their role.
Johnny Tightlips (Goon) - Assists with nightly kill.
Springfield Nuclear Powerplant
Mr. C. Montgomery Burns (Alpha) – The evil boss of the Nuclear Powerplant. Decides who is killed each night – cannot be killed at night and will seer as villager
Waylon Smithers (Beta) Mr. Burns assistant and admirer. Will become alpha wolf when Alpha dies. However, although he will be night immune he will NOT seer as villager.
Blue Haired lawyer (Intimidater) – The corrupt lawyer working for Mr Burns. Will use legal threats to keep a player quiet each night. When threatened, the player must only communicate using TEXTLESS gifs/images/emojjs.
Frank Grimes (Seer) - A troubled man and Homer Simpsons arch rival. Works for Mr Burns and gathers information for Mr Burns. May seer one player per night.
Springfield Pests
Snake (Serial Killer) - A notorious criminal who is on a killing spree. Gets a kill each night. Seers as villager and is immune to night kills.
Moe Szyslak (Jester) - A depressive bartender with suicidal tendencies. Has attempted suicide unsuccessfully many times and instead wishes to be killed by the town. He will attempt to trick the town into thinking he is evil and therefore lynching him. If he is successfully lynched, he has the ability to haunt and kill one person who voted for him. He will only win if he is successfully lynched no matter what stage of the game. However, the game will still go on and there will be a winner (village or evil) but the jester will win with them.
Special Items
Inanimate Carbon Rod (Amulet) - Will start on a random player. It cannot remain on the same player on two consecutive nights. It can be passed within a faction once.
Hosted by NaturalDisaster and roo2macca
BASIC RULES
At the beginning of the game each player is given a 'role' at random and in secret (via PM) by the moderator.
The aim of the Villagers is to eliminate the sorcerers, villains and serial killers. The aim of the evil teams Is to equal the amount of villagers and eliminate the other evil faction/s and serial killer/s. Only one faction can win.
How are players killed?
Each 'turn' of the game will last approximately 24 hours and also represents one 'day' of game time,thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
Night Phase (7:00PM – 11:00PM):When evil factions secretly decide among themselves, via PM communication, which Villager (one per night) that they shall kill and then inform the moderator via PM. Others with a Night action also enter their actions now via PM to the Mods. Decisions for the night phase are to be in no later than 11pm.
Day Phase (11:00PM – 7:00PM):After the results of Night actions have been announced, everybody, Villagers and Mafia, discuss and ultimately votes publicly in the game-thread upon which player that they shall lynch and kill. Votes for the day phase are to be in no later than 7pm.
Obviously during the day the Villagers will want the group to vote for and lynch an evil player, whilst the evil players themselves will want not to be lynched; herein lies the fundamental strategy of the game:
Can the villagers identify the evildoers whilst at the same time convincing the rest of the group that they're not evil? And can the evildoers convince the group that they're not evil at all and thus avoid being lynched?
Werewolf Etiquette:
There are two main rules which everyone must follow in order for the game to run successfully;
DEAD PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT WHERE LISTED ABOVE
Except for the above-mentioned groups sending PMs between themselves, other forms of private communication concerning the game are not allowed.
Anyone caught quoting PMs from will be mod-killed without warning.
For this game we will not be using the reason for voting rule.
Voting:
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name.
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
Anyone who neglects to vote in two consecutive day phases will be modkilled.
Any ties in highest votes will result in a multiple lynch or lynches.
At the beginning of the game each player is given a 'role' at random and in secret (via PM) by the moderator.
The aim of the Villagers is to eliminate the sorcerers, villains and serial killers. The aim of the evil teams Is to equal the amount of villagers and eliminate the other evil faction/s and serial killer/s. Only one faction can win.
How are players killed?
Each 'turn' of the game will last approximately 24 hours and also represents one 'day' of game time,thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
Night Phase (7:00PM – 11:00PM):When evil factions secretly decide among themselves, via PM communication, which Villager (one per night) that they shall kill and then inform the moderator via PM. Others with a Night action also enter their actions now via PM to the Mods. Decisions for the night phase are to be in no later than 11pm.
Day Phase (11:00PM – 7:00PM):After the results of Night actions have been announced, everybody, Villagers and Mafia, discuss and ultimately votes publicly in the game-thread upon which player that they shall lynch and kill. Votes for the day phase are to be in no later than 7pm.
Obviously during the day the Villagers will want the group to vote for and lynch an evil player, whilst the evil players themselves will want not to be lynched; herein lies the fundamental strategy of the game:
Can the villagers identify the evildoers whilst at the same time convincing the rest of the group that they're not evil? And can the evildoers convince the group that they're not evil at all and thus avoid being lynched?
Werewolf Etiquette:
There are two main rules which everyone must follow in order for the game to run successfully;
DEAD PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT WHERE LISTED ABOVE
Except for the above-mentioned groups sending PMs between themselves, other forms of private communication concerning the game are not allowed.
Anyone caught quoting PMs from will be mod-killed without warning.
For this game we will not be using the reason for voting rule.
Voting:
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name.
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
Anyone who neglects to vote in two consecutive day phases will be modkilled.
Any ties in highest votes will result in a multiple lynch or lynches.
ROLES
SPRINGFIELD
Homer/Marge/Bart Simpson (Flogs) - The Simpson family, who are looking for their daughter Lisa. As she is only 8 they do not want her our investigating alone. They share a PM and may guess who Lisa is once per night, if they guess correctly, she will join their PM.
Lisa Simpson (Seer) - A child prodigy who takes it upon herself to investigate citizens of Springfield in order to catch evil. Each night she may investigate one player to find out their role.
Chief Clancy Wiggum (Jobe) - Chief cop of Springfield who is incompetent, lazy and loves his donuts. Each night he may choose one player to “investigate”, however the info he is given will be False.
Dr. Julius Hibbert (Doc) - the Doctor of Springfield. Can protect one player per night. Cannot protect the same player on consecutive nights.
Dr. Nick Rivera (Fake doc) – The incompetent surgeon of Springfield. His protections will come back as either successful or not successful, however none of these will go through. Will think he is Hibbert.
Seymour Skinner (Vig) – Principal of Springfield Elementry and a former war veteran. Gets one kill per night.
Mayor Quimby (mayor) - Mayor of Springfield. Quimbys vote equals two. He is also lynch immune.
Grandpa Simpson (Veteran) - An elderly paranoid former war veteran. He has the option of going on alert each night. While he is alert, he will kill anyone who visits him. Will commit suicide if he kills his granddaughter Lisa.
Springfield citizens (Villagers) - regular citizens of Springfield, have no special power and can only vote.
Springfield Mafia
Fat Tony (Godfather) - Boss of the Springfield Mafia. Will order his cronies to kill one person per night. Is immune to being killed at night and will seer as villager.
Legs (Mafioso) - Does Fat Tonys legwork for him and will be promoted to GF if FT dies. However, if promoted he will not seer as villager.
Loui: (Seer) – A member of the mafia who gathers up info for the mafia. Each night can name one played to investigate and discover their role.
Johnny Tightlips (Goon) - Assists with nightly kill.
Springfield Nuclear Powerplant
Mr. C. Montgomery Burns (Alpha) – The evil boss of the Nuclear Powerplant. Decides who is killed each night – cannot be killed at night and will seer as villager
Waylon Smithers (Beta) Mr. Burns assistant and admirer. Will become alpha wolf when Alpha dies. However, although he will be night immune he will NOT seer as villager.
Blue Haired lawyer (Intimidater) – The corrupt lawyer working for Mr Burns. Will use legal threats to keep a player quiet each night. When threatened, the player must only communicate using TEXTLESS gifs/images/emojjs.
Frank Grimes (Seer) - A troubled man and Homer Simpsons arch rival. Works for Mr Burns and gathers information for Mr Burns. May seer one player per night.
Springfield Pests
Snake (Serial Killer) - A notorious criminal who is on a killing spree. Gets a kill each night. Seers as villager and is immune to night kills.
Moe Szyslak (Jester) - A depressive bartender with suicidal tendencies. Has attempted suicide unsuccessfully many times and instead wishes to be killed by the town. He will attempt to trick the town into thinking he is evil and therefore lynching him. If he is successfully lynched, he has the ability to haunt and kill one person who voted for him. He will only win if he is successfully lynched no matter what stage of the game. However, the game will still go on and there will be a winner (village or evil) but the jester will win with them.
Special Items
Inanimate Carbon Rod (Amulet) - Will start on a random player. It cannot remain on the same player on two consecutive nights. It can be passed within a faction once.
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