- Mar 20, 2012
- 48,187
- 33,537
- AFL Club
- Carlton
- Moderator
- #1
The Rules
At the beginning of the game each player is given a 'role' at random and in secret by myself, the moderator, via PM. Those roles are Villager (good) and Werewolf (evil).
The villagers will greatly outnumber the werewolves — in a 21 player game for example there will only be 3 werewolves — and the aim of the villagers is to identify and kill all the werewolves before the werewolves can kill enough villagers so that (#of wolves = #of villagers).
How are players killed?
Each 'turn' of the game will last 24hrs or so and also represents one 'day' of gametime, thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
Night Phase (7pm - 11pm) - When the werewolves secretly decide amongst themselves, via PM communication, which villager (one per night) that they shall slaughter and kill and then each inform the moderator of their vote via PM.
Day Phase (11pm - 7pm) - After the slaughter has been announced, everybody, villagers and werewolves alike, discusses and ultimately votes publically in the game-thread upon which player (one per day) that they shall lynch and kill.
Obviously during the day the villagers will want the group to vote for and lynch a werewolf, whilst the werewolves themselves will want not to be lynched; herein lies the fundamental strategy of the game ; can the villagers identify the werewolves whilst at the same time convincing the rest of the group that they're not themselves a werewolf? And can the werewolves convince the group that they're not wolves at all and thus avoid being lynched?
Werewolf Etiquette
There are two main rules which everyone must follow in order for the game to run successfully;
KILLED PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although i will tolerate bantering but please do not post anything that could influence peoples decisions.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT BETWEEN WEREWOLVES
Between non-werewolves, sending PM's or other forms of private communication concerning the game is not allowed.
Anyone found to be breaking the above rules will be banned from the next game, and repeat offences will result in being banned from all future games should there be any; please follow the rules and keep the game legitimate.
Voting
During the Day Phase players must vote for who to lynch, your vote must be formatted in bold like this: Player Name.
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
If a tie in voting occurs, both players that are tied will be lynched.
During Night Phase, werewolves must PM the moderator their vote before the deadline (before the start of the following Day Phase). Again, if they fail to do so, or do not agree and votes are tied, the player slaughtered shall be chosen randomly by the moderator.
The Seer must inform the moderator of their day's 'target' via PM, if they fail to do so then they simply miss the opportunity.
The vigilante and chief guardian will also need to PM the moderator their kill, failure to do so will mean they miss their opportunity.
In this game, I am giving the players an option a to what variation of the game they'd like to play. The three options are below.
Please use the Poll at the top of this page to vote
OPTION 1 - Basic Version
This was my first ever version that I MODed, and is still my favourite.
ROLES
Alpha Wereboncer (1) - The leader of the wereboncers has the ability to find out the role of any person in the game and is also part of the voting group of wereboncers
Wereboncer (2) - A group of wolves who by day appear as normal villagers but at night get together and kill someone. (All wolves can talk privately with each other)
The Godfather (1) - The leader of the Mafioso and has the ability to find out the role of any person in the game and is also part of the voting group of hitmen
Hitmen (2) - Members of the Mafia who appear as normal villagers but at night get together and kill someone. (all hitmen can talk privately with eachother)
Wise Guy Sampire (2) - A group of vampires that start at two to begin with, each night they choose to either kill or recruit. If they recruit a member of another group, that player will turn into another Mole. (all vampires can talk privately with each other)
The Flogs (3) - This will be a group of three people who all know each other, they can talk privately if they wish but cannot contact anyone else.
MobbenSeer (2) - This person has the ability to see any role of any person in the game.
The Jobe (1) - This person is told that he is a MobbenSeer, but secretly being fed wrong information.
Juggilante (2) - This person takes it upon themselves to kill someone at night regardless of what the town thinks.
Chief Guardian (1) - This person has the ability to protect anyone from an action during the night (eg a wolf kill, wolf seer, juggilante and mobbenseer) They can only protect a person one night in a row and they can protect themselves.
The Filth Witch (1) - Has the ability to save one person from death, however they can only use this once during the game. They will find out early who is dieing, and without knowing the peoples role, will have to chose whether to save them or not. They CANNOT save themselves, as this would be redundant.
The KillerBeez (2) - This person chooses to kill someone at night only if they are targeted and killed, their last action before death is to kill someone
Cupid (1) - During the first night this peeping tom will select two individuals that will fall in love and those tow will for the lovers role
The Lovers - These two people are in love, if one is killed the other will also die, they need to work together and strategically.
Villagers (4) - Just plain ordinary people who have no special skills
Mole (1) - One player that is in two of the groups (wereboncer, hitmen, flogs, vampires)
OPTION 2 - Retro Version
This is the very first version of werewolf that was started by MP back in 2012, I can increase the numbers of Seers and Vigilantes if need be.
Werewolf (3) - A group of wolves who by day appear as normal villagers but at night get together and kill someone. (All wolves can talk privately with each other)
Seer (1) - the seer has the ability to PM the moderator once per turn and ask him 'Is X a werewolf?' to which the moderator will answer truthfully yes or no.
Vilgilante (1) - This person takes it upon themselves to kill someone at night regardless of what the town thinks.
Hunter (2) - Has the same attributes as the villager except for one additional feature which is when he is killed, either by vote out or wolf kill, he gets one last shot as he is dying and has to shoot and kill someone. Anyone he wishes.
Seer (1) - the seer has the ability to PM the moderator once per turn and ask him 'Is X a werewolf?' to which the moderator will answer truthfully yes or no.
Vilgilante (1) - This person takes it upon themselves to kill someone at night regardless of what the town thinks.
Hunter (2) - Has the same attributes as the villager except for one additional feature which is when he is killed, either by vote out or wolf kill, he gets one last shot as he is dying and has to shoot and kill someone. Anyone he wishes.
OPTION 3 - A Tale of Two Towns (Needs 35+ players for this to go ahead)
On Day 0, the town get split into two. This means there are two smaller games within the one big game, each with an equal number of players in each town. The towns will 'merge' at one of the following (whichever comes first):
1. When half of the total number of players have been killed.
2. When one town kills the wolves.
After the towns merge, any group PMs will stay the same, with the exception of any evil groups who will merge with the same group from the other town.
Roles will be split between the two towns with only a definite number of evil known for each town. Each of the other roles will be split between the two town with an uncertainty of what roles are in your town.
Alpha Wereboncer (1) - The leader of the wereboncers has the ability to find out the role of any person in the game and is also part of the voting group of wereboncers
Wereboncer (1/2) - A group of wolves who by day appear as normal villagers but at night get together and kill someone. (All wolves can talk privately with each other)
The Flogs (2/2) - This will be a group of four people who all know eachother, they can talk privately if they wish but cannot contact anyone else.
MobbenSeer (2) - This person has the ability to see any role of any person in the game.
The Jobe (1) - This person is told that he is a MobbenSeer, but secretly being fed wrong information.
The Juggilante (2) - This person takes it upon themselves to kill someone at night regardless of what the town thinks.
Chief Guardian (1) - This person has the ability to protect anyone from an action during the night (eg a wolf kill, wolf seer, juggilante and mobbenseer) They can only protect a person one night in a row and they can protect themselves.
The KillerBeez (3) - This person chooses to kill someone at night only if they are targeted and killed, their last action before death is to kill someone
Cupid (1) - During the first night this peeping tom will select two individuals that will fall in love and those tow will for the lovers role
The Lovers - These two people are in love, if one is killed the other will also die, they need to work together and strategically.
Villagers - Just plain ordinary people who have no special skills
Wereboncer (1/2) - A group of wolves who by day appear as normal villagers but at night get together and kill someone. (All wolves can talk privately with each other)
The Flogs (2/2) - This will be a group of four people who all know eachother, they can talk privately if they wish but cannot contact anyone else.
MobbenSeer (2) - This person has the ability to see any role of any person in the game.
The Jobe (1) - This person is told that he is a MobbenSeer, but secretly being fed wrong information.
The Juggilante (2) - This person takes it upon themselves to kill someone at night regardless of what the town thinks.
Chief Guardian (1) - This person has the ability to protect anyone from an action during the night (eg a wolf kill, wolf seer, juggilante and mobbenseer) They can only protect a person one night in a row and they can protect themselves.
The KillerBeez (3) - This person chooses to kill someone at night only if they are targeted and killed, their last action before death is to kill someone
Cupid (1) - During the first night this peeping tom will select two individuals that will fall in love and those tow will for the lovers role
The Lovers - These two people are in love, if one is killed the other will also die, they need to work together and strategically.
Villagers - Just plain ordinary people who have no special skills
Please note:
- Day period is from 11pm the day before to 7pm the night of; and night period 7pm -11pm. This is because I have no clue what time I will be up in the mornings.
- I will not be chasing people up to vote or night action. If you forget, tough luck
- Hoping to start Day 1 by 11pm Melbourne tonight, but no guarantees as it's the first day of the game
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