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Just finished Hell is Us after 30 hours. Now I can go and read spoilers for side missions I missed/failed/didn't complete.

I was on the fence playing it originally because player reviews were divisive but I'm glad I did, definitely one of the better games I've played in recent times. If you're into exploration, puzzles and Metrodvania style dungeon crawling then I definitely recommend. If you're after a Soulslike (in terms of combat but the way you stumble onto quests and solve them is similar to a Souls game) or can't resist looking things up then I don't recommend. I ended up filling up an entire A4 page of notes and I still didn't work some stuff out in the end. My only criticism is the ending was not only abrupt but it felt weak and rushed compared to the rest of the game. By abrupt I mean I felt like the end was coming but I didn't think it would be right then and there. Still an awesome game though.
 
Loving GoW: Ragnarok but **** me I despise developers that don't put in skippable cut-scenes.

I have known for a while that you can skip cutscenes in NG+ as the option is available in the settings menu and all you need to do is hold X. But I just started a New Game to test it out there as well and I am able to skip cutscenes by holding X. So it’s a bit weird why able unable to.

Maybe the option to skip cutscenes only becomes available once you have finished the game at least once, no matter if you select NG or NG+ for your next playthrough.

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Just purchased arc raiders last night, find it little frustrating getting killed by arcs but I guess the game wouldn’t be a challenge if it was easy
It gets easier once you learn how they work, and also once you get better gear.

Early on it's probably better to use stealth rather than trying to kill them directly (well the flying ones at least).

Also learn to abuse 3rd person peeking around cover.
 
Back to work next week and did my usual holiday playthrough of the OG Quake.

Anyone familiar with its development would agree this game has no right to be as good as it (still!) is. Early to mid 90s id were unstoppable. It's quite remarkable that they're still at the top of their game with Doom The Dark Ages. John Carmack especially was so integral to everything they did for so long. Can't think of too many developers that have stayed on top for as long. Nintendo? Valve?

Am onto the third episode of the OG Doom too. My gaming comfort food.

Have read Masters of Doom (focuses on the founding of id up to the initial break up after Quake's release, mainly from the perspective of The Two Johns, Carmack and Romero) and Doom Guy (John Romero's autobiography) and I just love that era of gaming. Entire genres being invented, brand new techniques being used (like sidescrolling on PC, easy af on consoles but difficult on the PCs of the day), and every scrap of computing power being eked out for performance gains. Legends.
 
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