HBK619
Brownlow Medallist
- Joined
- Dec 5, 2006
- Posts
- 21,770
- Reaction score
- 5,047
- AFL Club
- Richmond
- Other Teams
- Melbourne Victory, Storm and United
Was actually announced when the PS3's version was complete. There were missions cut off as well as graphical cut-backs made. The graphical cut-backs were shown in the comparison pics that Kerrby posted a while back (and you commented on).What were the cutbacks? Was the port announced half-way through the development cycle?
Of course, but when they try to emulate the actual graphics of the game and turn out to be the worst part then something is going wrong, isn't it.Pre-rendered cutscenes have very little to do with a machines graphical capabilities, you understand this right?
Alan Wake is pretty unique graphically, with heavy use of alpha. Probably not the best example to use, was more talking about space.
And the original Uncharted is still one of the best looking games going, took up around 25GB's of disc space IIRC and there was nary a thing but the original campaign and video of around an hour or so worth in that. As I said, DVD9 is holding back games in all facets, whether graphically or content wise.I never said anything about Uncharted's graphics, but it's only a 7 hour game. What do you mean nothing else to take up content? Did you not see there is 80 mins of video and support for 7 languages? If you're referring to a lack of multiplayer, you're off the mark again.
I mean an extra 80 minutes of video really isn't much, depending on the quality it could be around 600MB worth.
Hold on...what opinion? The opinion that the PS3 can offer more than the 360, as shown by Portal 2 being "the best version on ANY console" for the PS3? Not really sure where you're going here.A silly comment from a lazy programmer, repeated on 10 different websites. Big deal. I'd take Gabe Newell's opinion over Rick White's.
One of these guys said the 360 is all but maxed out, the other said that he wouldn't develop for the PS3 but now is.
Opening up in terms of development. This isn't any "cell powerz" rant. This is talking about Sony being more open in terms of how 3rd party developers are handled. Previously EA would really be the only one's Sony would give any benifits too because EA backed the PS3 this gen and Sony responded in kind. Sony realised though that it is going to take longer for developers to get around everything without help than it is with help. With help developers will learn the tech quicker and find shortcuts easier. That is why Ubisoft will be leading with the PS3 and why EA has with just about all their titles for a while now.Sony haven't opened up the PS3? When are they going to flick the switch? What are they waiting for?
That is why I said better "looking", I did debate whether to leave that part out or not. But it shows the PS3 does most of those previous things you mentioned that multi-plat titles don't do for the PS3 and doing it better than the 360. You never mentioned framerate in your previous "real stuff".That is a comparison between the 360 and PC, and says the PS3 suffers frame rate issues![]()
Firstly. It was around 10-12 hours. Secondly, why continue to tell us that you've played it? If you truly have, where is the proof of this? You constantly talk about bullshitting yet you can't admit to your own.Uncharted 2 was a 7 hour Tomb Raider clone, is it that hard to believe I didn't like it?
What exactly is wrong with the wording? You can look over your old posts and see that you had some very clear and precise reasons as to why the 360 was beating out the PS3 at that time. But now you have nothing to grasp onto, because the facts show the PS3 taking over the 360. That is why you have left this board, not because you're on the 360 more or some bullshit, that argument falls down right about the point that you hadn't even played Gears of War 2. Yet you've played Uncharted 2. OK...Who talks like this? You're a freak.
You're the one who's bringing out the comparisons and talking about what the PS3 can and cannot do. It's clear to anyone who actually works on consoles that games in all facets are being held back by DVD9. Even Biggy agreed with that ffs.How am I wrong? You mention a couple of titles which use or will use MLAA, which has nothing to do with space on a disk.
DVD9 is holding back games from being bigger and better and really allowing developers to not have to worry about any sort of realistic limit. The 360 has been said to be maxed out by developers. Bungie and EA amongst Red Faction's developers.
At the end of the day, whether by DVD9's limit (meaning content or graphical features are cut) or by the consoles CPU and GPU limit the 360 will simply not be able to push out a whole lot more graphically. "We are taking every advantage of everything on the CPU and GPU, and every bit of memory in order to produce the look of Reach beyond anything of Halo 3" That is a comment from the best dev on the 360 and they are maxing the console out with Reach, and looking at it Reach is just a standard looking title.




.
I was more talking about when companies start the hype train on their consoles. You have to give a bit of room between the announcement of a console and it's release date. And in between that time the production can come a full 360 degree's from where it began.


