Multiplat Battlefield 4

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CTE currently testing 60hz and 120hz tickrate servers. :thumbsu:

Fair improvement on the original 20hz and high enough to equal FPS benchmark Counter Strike on paper at least.

Please be the end of 1 bullet deaths, dying around corners, and enemies that have 200 points of health.
 

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And yet it is still swamped with issues for the next year. You should know better. Either release a game that works or don't.
Because it's never been fixed, only varying depths of shitness from building problems over problems.
Now seemingly Dice LA has a better handle on the engine Dice Stockholm created and are endeavouring to fix it once and for all and you're just meh whatever....

Suit yourself.

#standbydicela
#sittightbeconfident
 
Affidavit cynic

Bug free? Really going out on a limb there affi...

No shooter has ever been launched bug free and there is no chance there ever will be.

A clean, sharp and crisp netcode at launch of the next title may well be pie in the sky but at least they are working on it now, and have been for months, actually near on a year already...
This is with unprecedented and ongoing public testing via the CTE initiative with open and transparent forums for real feedback and action.
Not some shitty alpha or beta build "demo" a few weeks before launch.
 

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