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AFL Evolution - Out May 5 - (Cont in LAUNCH THREAD - link in OP)

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Okay so the guy who had been providing the in game player models gave a guide on how to do it.
I haven't tried myself as I'm yet to download the demo. Could someone be awesome enough to try it and post the Richmond models for me? If not I'd still be interested in seeing the models from any team.
2b736e184e5ecc449c571e57a59f4941.jpg



On iPhone using BigFooty.com mobile app
 
Okay so the guy who had been providing the in game player models gave a guide on how to do it.
I haven't tried myself as I'm yet to download the demo. Could someone be awesome enough to try it and post the Richmond models for me? If not I'd still be interested in seeing the models from any team.
2b736e184e5ecc449c571e57a59f4941.jpg



On iPhone using BigFooty.com mobile app

Ignore this. Watched further into the video and apparently the exploit has been patched.


On iPhone using BigFooty.com mobile app
 
A couple of things Ill be looking for.

1. Ball physics. That weird style the ball had in the previous 2 games in no way resembled how a football bounces.

2. Will players move realistically on leads (often in arcs, zig zags, turning circles etc) or will they only move in straight lines?

There are a few problems with implementing this though.

1. True AFL balls bounce in weird ways. Add this to the game and it will be a lot messier, with a lot more congestion and an overall decreased scoring rate. If you made this a 100% realistic representation of Australian football then in the 20 minute games (5 minute quarters) that people typically play you can only expect to have a couple of goals kicked per side, and I doubt many users want that. Somethings have to be simplified to condense a 2 hour game into 20 minutes.

2. Given the typical way to play the game is the side-on broadcast camera, would you even really see this?
 

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There are a few problems with implementing this though.

1. True AFL balls bounce in weird ways. Add this to the game and it will be a lot messier, with a lot more congestion and an overall decreased scoring rate. If you made this a 100% realistic representation of Australian football then in the 20 minute games (5 minute quarters) that people typically play you can only expect to have a couple of goals kicked per side, and I doubt many users want that. Somethings have to be simplified to condense a 2 hour game into 20 minutes.

2. Given the typical way to play the game is the side-on broadcast camera, would you even really see this?
I think he may be more so stating that afl live 2's loose ball bounce animation was so horrid and unrealistic, it made him wish he'd never been born. I understand what you're saying but..... it was frustrating when a short drop punt was kicked and the ball bounded over your head and then at right angles... if anybody finds me footage of a real ball doing that... then I'll eat my words... good luck!

On ASUS_Z010DD using BigFooty.com mobile app
 
I think he may be more so stating that afl live 2's loose ball bounce animation was so horrid and unrealistic, it made him wish he'd never been born. I understand what you're saying but..... it was frustrating when a short drop punt was kicked and the ball bounded over your head and then at right angles... if anybody finds me footage of a real ball doing that... then I'll eat my words... good luck!

On ASUS_Z010DD using BigFooty.com mobile app
Yeah I remember those little mascot (Kangaroo, Cat, Tiger whatever) figurines that would have a little football that you could detach. They were made from really hard plastic. Anyway, you'd throw them on the ground and they'd scatter around and spin really erratically. That is exactly how the ball bounced around in previous AFL lives.
 
No worries. I only briefly played AFL Live 2 and that was on the iPad.

I played loads of 1 though and don't have vivid memories of ball bouncing annoyance. I'd love if you could attempt Daicos-like grubbers though.
 
"Afl evolution stopped working" appears every time I try to launch? I've restarted the computer and validated the files on steam. I don't have any anti virus running either.
 
Here is every theme I've gotten from the files I've extracted.

Weird that the only ons they don't have the official versions for are the ballad-esque songs, or the SA and WA teams. What would be the reasoning for that, anyone know or have an idea why?
 
On the Adelaide Oval image they have a annoying gap of grass in between the goals and the cheer squad area. It had that in afl live 2 and really annoyed me.
 
Can anyone make me a fan hub account because every time I try to do it the message your password and user name is incorrect comes up
 

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Can anyone make me a fan hub account because every time I try to do it the message your password and user name is incorrect comes up
I had this issue as well....
I ended up doing a 'Forgot Password' and resetting it (thinking I'd mistyped my password or something).....
I noticed that I reset it, but couldn't login straight away with the new password.

Slept on it, and it worked the next morning....so maybe it takes time for TruBlu to propagate the password change through their systems.
 
I had this issue as well....
I ended up doing a 'Forgot Password' and resetting it (thinking I'd mistyped my password or something).....
I noticed that I reset it, but couldn't login straight away with the new password.

Slept on it, and it worked the next morning....so maybe it takes time for TruBlu to propagate the password change through their systems.
Tried it, didn't work, could you make me an account please much appreciated
 
Silly question.....but what are the button mappings to rotate a player?
It says LT/RT, but I'm using keyboard/mouse.....

Sorry for the basic question.....first time using Steam (I'm a PS4 guy).
 

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