I didn't lolLol thought you wrote no more Balls Ups
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I didn't lolLol thought you wrote no more Balls Ups
Now get rid of the 6 6 6 warning and we will have the full set.HOW GOOD , NO MORE BALL UPS AND NO MORE SUB !
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Interchange cap needs to die firstNow get rid of the 6 6 6 warning and we will have the full set.
doneInterchange cap needs to die first
"We're not changing the number of interchanges or anything like that, so there'll be five on the bench. We want to try and lock that away for a long time … as certainly as long as I'm in the chair."done
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AFL scraps centre bounce and sub rule, All-Aus team tweaked
The centre bounce and the substitute have been removed ahead of next seasonwww.afl.com.au
Rubbish , to get better scoring you need to cut it"We're not changing the number of interchanges or anything like that, so there'll be five on the bench. We want to try and lock that away for a long time … as certainly as long as I'm in the chair."
Not quite. We should have unlimited interchanges
Rubbish , to get better scoring you need to cut it
Average scores in the AFL have gone down since it was introducedRubbish , to get better scoring you need to cut it

| Year | Average Goals | Average Behinds | Total Average Score |
| 2010 | 13.1 | 9.6 | 88.2 |
| 2011 | 13.5 | 9.7 | 90.7 |
| 2012 | 13.3 | 9.6 | 89.4 |
| 2013 | 13.4 | 9.4 | 89.8 |
| 2014 | 12.6 | 8.9 | 84.5 |
| 2015 | 12.6 | 8.6 | 84.2 |
| 2016 | 12.9 | 9.1 | 86.5 |
| 2017 | 12.9 | 9.5 | 86.9 |
| 2018 | 12 | 9 | 81 |
| 2019 | 11.6 | 8.6 | 78.2 |
| 2020 | 8.8 | 6.4 | 59.2 |
| 2021 | 11.5 | 8.5 | 77.5 |
| 2022 | 12.1 | 8.4 | 81 |
| 2023 | 12.1 | 8.5 | 81.1 |
| 2024 | 12.3 | 8.5 | 82.3 |
| 2025 | 12.3 | 8.8 | 82.6 |
Average scores in the AFL have gone down since it was introduced
Year Average Goals Average Behinds Total Average Score 2010 13.1 9.6 88.22011 13.5 9.7 90.72012 13.3 9.6 89.42013 13.4 9.4 89.82014 12.6 8.9 84.52015 12.6 8.6 84.22016 12.9 9.1 86.52017 12.9 9.5 86.92018 12 9 812019 11.6 8.6 78.22020 8.8 6.4 59.22021 11.5 8.5 77.52022 12.1 8.4 812023 12.1 8.5 81.12024 12.3 8.5 82.32025 12.3 8.8 82.6
Interchange Caps were introduced in 2014.
Source: https://afltables.com/afl/stats/yearly.html#ave
We never kicked 100 points at home this year , what i can remember
Wouldn't fair be unlimited and allow clubs to manage their players how they want? Unlimited interchanges means better footballers who just happen to have less tanks getting drafted instead of elite runners who have worse skills which would allow clubs to have more options at draft timeIt's enough now and fair !

Fair to you , not the look of the game , byeWouldn't fair be unlimited and allow clubs to manage their players how they want? Unlimited interchanges means better footballers who just happen to have less tanks getting drafted instead of elite runners who have worse skills which would allow clubs to have more options at draft time
Seems more fair to me with no cap![]()
Maybe you can put in for the VFL gigYep, I've been on this all year, rubbish gameplan that just doesn't promote scoring. Then you want to attract the best players to a club? To do what? Score 75-85 points a game? It's just not attractive, that's just reality we have to be honest here. Compare that to Brisbane or Geelong they score 110 to 120 points heaps of times at home.
Now is this gameplan or is this personel or is it a bit of both? It's probably a bit of everything but bottom line for players to want to come they sure would want to see a gameplan that looks fun and exciting and can contend.
HelloFair to you , not the look of the game , bye

We have been down that path…you need fatigue in the game…unlimited interchange inhibits that as we saw before."We're not changing the number of interchanges or anything like that, so there'll be five on the bench. We want to try and lock that away for a long time … as certainly as long as I'm in the chair."
Not quite. We should have unlimited interchanges
But do you? Fatigue increases risks of injury, poorer decision making and by a product of having less time to rest, drafting of worse players because clubs prioritise fitness instead of skillsWe have been down that path…you need fatigue in the game…unlimited interchange inhibits that as we saw before.
I am sure it was introduced to reduce congestion, not necessarily increase scoring, which complimented by other rules, eg 666 and stand rule I think achieved its goal. I don’t think there is any correlation to injuries and restricted interchange…..this was a topic a while back I recall. Drafting worse players, I reckon some crap players were probably drafted prior to restrictions on interchange so thats a long bow to draw.But do you? Fatigue increases risks of injury, poorer decision making and by a product of having less time to rest, drafting of worse players because clubs prioritise fitness instead of skills
And it statistically didn't improve the game in terms of scoring. Right bedford ?