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AFL 2006 Talk

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Re: Fixing up the AFL games

matera_goal said:
yer i no but s'a glitch/bug/watever. aint it nice of me to take the time to write all those :) theres more i can think of tho lol

yeah i know, i was merely saying the mcguinness is arguably the most underrated / poorly-used player on an AFL list atm. :)
 
Re: Fixing up the AFL games

iunno wat ure talking about lol (im saying that after awhile (mayb 2015), ull see lots of rookie players with instead of the "?" picture its kieran mcguinness LOL! ps2 version ;) hey dude u reckon this game will turn out alrite? (thanks for tiring out the dockers b4 there match with the cats! signed: Eagles)
 

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Re: Fixing up the AFL games

RoosterLad said:
Yeah in the last game, Collingwood were the best but they werent even rated that highly, and there was a fairly small difference between the best and worst.

Good to see the ratings being overhauled, you want your gun players and champion teams to be standouts instead of being just average.


That's our thinking. They're 'franchise-like' players and should be made to be so in the game.
 
Re: Fixing up the AFL games

why not just tell us everything bout the game that you absoulutley, possibly can and are aloud too...

ie. exactly how marking, kicking, tackling, goal kicking, hanballing, bumping (hip and shoulder), aggresive tacle/bumb, speccie, torpedo, free kicks, ballups, throw ins etc are done.

thats what we NEED to know before we BUY the damn game again!

secondly go into the season, draft, training, stats, create-a-player, rookies, commentry etc.

lastly a few q's if ya can.....

1. will players automatically run to where the ball is goin AGAIN this time, or will we have complete control over them. (In '05 after any kick in play you cant push any direction to control your player, he just runs by himself, sometimes away from the ball!)

2. Free kicks need to be overhauled, no more random decisions!!!Also you can bump any one on the field anytime and not give away a free kick!Will this be changed?

3.Please tell me the tackling will be like rugby 06 or nfl 06 where you just run into the player for a standard tackle and you still also have the option of aggresive???

4.kick in tactics??? big prob there....not having any i mean.

5.Hopefully this will come with the tactics feature of each team, but there needs to be bigger packs of players alot more where they scramble to get the ball out and sometimes dont, resulting in a ball up.

6. and this year give us the option to pass instead of kick at goal everytime we get a mark inside 60.

well cheers!
 
Re: Fixing up the AFL games

illnino said:
Hey Hawk!
long time hawk fan myself here....

uhhhh... no offence but does any1 here actually KNOW that you are from IRGurus???

Yes, I am indeed from there.

illnino said:
It doesnt bother me coz im hangin for the next aussie rules game that much that im probably gonna believe you anyway......PLZ dont let me and evry1 else down by lying!!!

There'd be no benefit in me lying to you all.


illnino said:
now thats outta the way....why not just tell us everything bout the game that you absoulutley, possibly can and are aloud too...

There's a good reason for not telling you everything - the game is still very much in development so a lot of the things in the game currently are still being tested. They may or may not make it in the final version depending on the feedback from testing. I will however tell you what I can.

illnino said:
ie. exactly how marking, kicking, tackling, goal kicking, hanballing, bumping (hip and shoulder), aggresive tacle/bumb, speccie, torpedo, free kicks, ballups, throw ins etc are done.

A general answer to all that is to say that everyone of those components has been worked on with a view to dramatically improving the input and response (in particular marking, goal kicking and tackling).



illnino said:
secondly go into the season, draft, training, stats, create-a-player, rookies, commentry etc.

Will go into this when I have more 'concrete' information.

lastly a few q's if ya can.....

illnino said:
1. will players automatically run to where the ball is goin AGAIN this time, or will we have complete control over them. (In '05 after any kick in play you cant push any direction to control your player, he just runs by himself, sometimes away from the ball!)

The AI is meant to push players towards the contest but the lack of control when switching to those nearby players has been fixed and you should have no problem taking control of his direction.

illnino said:
2. Free kicks need to be overhauled, no more random decisions!!!Also you can bump any one on the field anytime and not give away a free kick!Will this be changed?

Yeah I wasn't happy with that myself. It's being looked at for sure.

illnino said:
3.Please tell me the tackling will be like rugby 06 or nfl 06 where you just run into the player for a standard tackle and you still also have the option of aggresive???

Much to my enjoyment the tackling is finally being pushed in the direction of Rugby 06 where you HAVE to face the guy you want to tackle otherwise you'll miss him. And yes, there is an aggressive tackle depending on how far away you press the button. This is yet to be tested however so we'll see if it's something that will remain. I sure hope so as the tackling in Rugby06 is a great feature of the game.

4.kick in tactics??? big prob there....not having any i mean. [/QUOTE]

There are kick-in tactics this time. There are 3 for each end of the ground (for when you have the ball or when the opposition are kicking in). They vary for each end and include classic tactics such as the huddle or playing a kick ahead to encourage your guy to play on and kick long. Again, like a lot of the new things, these are being tested.

illnino said:
5.Hopefully this will come with the tactics feature of each team, but there needs to be bigger packs of players alot more where they scramble to get the ball out and sometimes dont, resulting in a ball up.

There are no team-specific tactics but a varied set of tactics that teams can employ in all areas of the field. The variation is such that you can counter any AI tactic employed.

illnino said:
6. and this year give us the option to pass instead of kick at goal everytime we get a mark inside 60.

It's there this time.
 
Re: Fixing up the AFL games

thanx alot for all of that hawk....

i understand you cant tell us everything but please, please, please continue to post all/any/every update you can and are allowed to (or not allowed too:thumbsu: )!

This is the only site where anyone is talkin bout afl prem 06(???) and im dying for the game to come out (as are many others im sure!!!)

well one thing left to say!!!

'Carn the Hawks!!!
 
Re: Fixing up the AFL games

i thinking you should be able to bump somebody miles away from the ball, but it should be a freekick and possibly a report too! but you should be able to bump players near the ball.. like a shepherd
i hope this game does come out around the same time the season is launched but i really doubt that as its only a fortnight away

i wish you would not just have AFL in it, but you put in state leagues like the SANFL!
 
Re: Fixing up the AFL games

RoosterLad said:
i thinking you should be able to bump somebody miles away from the ball, but it should be a freekick and possibly a report too! but you should be able to bump players near the ball.. like a shepherd
i hope this game does come out around the same time the season is launched but i really doubt that as its only a fortnight away

i wish you would not just have AFL in it, but you put in state leagues like the SANFL!

Unfortunately the AFL licence is primarily for AFL. Each competition would have to be negotiated with.

With regards to bumping you can do that. Aggressive bumps behind the play will definitely raise the ire of the tribunal however so be careful.
 
Re: Fixing up the AFL games

Lonie_from_50 said:
Once again that question - What is time like on this game for a release date, or releasing a release date?

You would hope it is soon to get the msot out of the current rosters, if it is released in GF week which is a mile off, then the lists will change in a couple of weeks and a new game will be outdated already.

I dont have very high hopes for this game anyway, sure id love it to be great but IR gurus have only proven that they are very unprofessional and clearly lack effort when testing and developing a game.
 
Re: Fixing up the AFL games

Lonie_from_50 said:
Once again that question - What is time like on this game for a release date, or releasing a release date?

Can't provide an exact date but it's fair to say we are a long, long way down the path.
 

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Re: Fixing up the AFL games

Power21 said:
You would hope it is soon to get the msot out of the current rosters, if it is released in GF week which is a mile off, then the lists will change in a couple of weeks and a new game will be outdated already.

I dont have very high hopes for this game anyway, sure id love it to be great but IR gurus have only proven that they are very unprofessional and clearly lack effort when testing and developing a game.

I can't promise you the world Power21 but I can guarantee the game has taken many steps in the right direction.
 
Re: Fixing up the AFL games

Power21 said:
You would hope it is soon to get the msot out of the current rosters, if it is released in GF week which is a mile off, then the lists will change in a couple of weeks and a new game will be outdated already.

I dont have very high hopes for this game anyway, sure id love it to be great but IR gurus have only proven that they are very unprofessional and clearly lack effort when testing and developing a game.

Hence the need for easy player movement options like all american sports games and create-a-player, this would improve the games longivity.

I guess most of us are looking for it to have the feel and gameplay as realistic as possible, so as long as it is streets above what it used to be, then we should be happy enough.
 
Re: Fixing up the AFL games

if this gamr is out this year PLEASE dont make mattie priddis' stats low (hes a new draftee from the eagles) he dominates the WAFL so dont make him like wat u did to jaymie graham and give him stats like 20 in everything. tanx :) (btw pls reply to my other post the one listing problems)
 
Re: Fixing up the AFL games

Is there home ground advantage in this one? just say when a team like Freo play at The MCG the player stats for there team go down as opposed to them going up when they play at Subiaco?

Will the weather have more effect on the game? will the rain make it harder? eg players slip over, drop marks, make handballs less effective etc. Will there be tactics for those rainy days?

cheers.
 
Re: Fixing up the AFL games

matera_goal said:
1) When you play a little guy in ruck (before u start the game) then replace him with a big guy (i.e phil matera, dean cox) the big guy shrinks to the same size as the little player. my friend made his whole team aaron fiora-size doing this. so u hgave no option but to paly with a tiny ruckman if u start the match with a little guy in

Little guys will not win the ruck this time around. Player attributes incorporate a jumping element that will allow the taller players to dominate at ruck contests.

matera_goal said:
2) when the opposition kicks in and you tackle them for HTB, when you kick for goals and you get a goal, theres a 50% chance itll be called a point. i checked on repley str8 thru the middle. this has happened several times

That has been addressed.


matera_goal said:
3) i notice that the opposition MISSES AT GoAL VERY RARELY. i often find myself deliberately getting rushed behinds and turning around and getting more to boost their behinds to a respectable level so the final score isnt something like: 12.7.79 to 14.1.85 and its more realistic :mad:

That's an AI difficulty tweak which will be made before release.

matera_goal said:
4) the opposition full-forwards regularly kick 8 goals+. they are almsot unbeatable in marking contests and the centre-half forwards have often 20 marks.

Again, a difficulty tweak but I have to ask: what difficulty level are you playing on and are you more likely to go for the mark or a defensive spoil?

matera_goal said:
5) your wingmen very rarely touch the ball. in the last quarter, the wing players (both mine and opposition) have maybe 1 or 2 touches maybe none at all

They're not dominant players in the game but they are vitally important in a lot of the tactical setups so you should see more stats for them by the end of a game.


matera_goal said:
6) the opposition never rotates so they r easy after 1/2 time

Pretty sure that has been addressed.

matera_goal said:
7) in season if u simulate games u get like 3 players reported or injured every game.

8) knee reconstructions in season mode can be as little as only 1 week out

Frequency and severity of injuries has been edited.

matera_goal said:
9) in the draft theres to many riewoldts, cornes' and akermanis' (i.e Taghd Riewoldt is a name i seen before)

Player name generation is purely random but this time around there will also be generic first names and surnames that players will be created from.

matera_goal said:
10) in season if you pick players (like ones that are -190cm and +100kg) they are albino and have skin tones like the silver surfer

Again, it's purely random but it's something that will be looked at before release.

matera_goal said:
11) digimask palyers are deep purple in colour

I think you'll find that with the Digimask you need to have some pretty good lighting in the room with you in order to get a better looking image. It doesn't really have anything to do with the game. The better your photo, the better it displays in the game.

matera_goal said:
12) ur max kick distance is like 40 metres (even for stewie dew and scotty lucas)

This time around players who can kick massive distances (Rocca, Fletcher for example) will do so and players who struggle (Bell, Clarke etc) will do so. You can kick a 9pt goal once again!

matera_goal said:
13) u can trade anyone for anyone (like once i got nick riewoldt for draft pick #77)

The days of trading like that are over. Teams now have objectives (or '5 year plans' if you want to think about it like that) going into trade/draft week so they won't trade for rubbish. You'll have to offer up something good.

matera_goal said:
14) for some reason, the drafts have like 160 picks

Last years NAB AFL draft had 76 picks but our game combines the National, pre-season and rookie drafts into the one. That's why you get a higher number. Admittedly it shouldn't be that many however.

matera_goal said:
15) there are at least 5 players who kick 100+ goals in season 2005 on this game

AI controlled players or ones you control?

matera_goal said:
16) on brownlow, riewolt wins with 45 (OMFG) votes

Centre Half Forwards have been dominant in the brownlow in the game for a long while now. This is mainly due to the AI code for CPU teams going to their CHF's when going forward so usually they have the most stats. The primitive vote giving code based vote awarding on stats so naturally the CHF would romp it in come Brownlow time.
Things have changed this time however.

matera_goal said:
17) also in brownlow, the first 5 are usually 30 votes+

Read above.

matera_goal said:
18) when u get far into seaosn (i.e 2015) some players blank phoos are replaced by kieran mcguinneses (from the bulldogs)

Really? Ok, I'll pass that one on.

matera_goal said:
18) the stadiums are called "melbourne" and "perth"

The AFL licence doesn't come with the stadium names. We'd have to negotiate to use them. On a small budget game it's not worth it.


matera_goal said:
19) the commentary repeats over and over (rosa -2 second pause- runs onto the ground, rosa -2 second pause- runs onto the ground, rosa -2 second pause- runs onto the ground, rosa -2 second pause- runs onto the ground, rosa -2 second pause- runs onto the ground)

The quality of the commentary this time around will surprise many (for the better I might add!).
 

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Re: Fixing up the AFL games

matera_goal said:
if this gamr is out this year PLEASE dont make mattie priddis' stats low (hes a new draftee from the eagles) he dominates the WAFL so dont make him like wat u did to jaymie graham and give him stats like 20 in everything. tanx :) (btw pls reply to my other post the one listing problems)

If he's a top 10-20 draft pick he'll get the better of the stats. Anything outside of that he'll only rate high in his strongest attributes (e.g. Stamina).
 
Re: Fixing up the AFL games

Will you still have to pick 10 players in the draft? I found this extremely annoying, as after the first round it's very rare to come find anything decent in the draft. Most club's only pick 3-5 players in the draft, so I don't see why we're forced to pick 10. Even if you do include the pre season and rookie drafts, you'd only add 2 or 3 more picks. In 2005, we picked 4 players in the normal draft, 2 in the rookie draft and 0 in the pre season draft. Also, perhaps you could have a seperate rookie draft, and you can elevate rookies onto the senior list when someone has a long-term injury.

4) the opposition full-forwards regularly kick 8 goals+. they are almsot unbeatable in marking contests

That would probably be because you have a player with lower marking stats. If you have someone with 60 points for marking against someone with 80, of course the FF is going to win most marking contests. Personally I don't think the stats should have that much influence, but that's how the game is, and that's how you have to play it.

18) when u get far into seaosn (i.e 2015) some players blank phoos are replaced by kieran mcguinneses (from the bulldogs)

I haven't come accross this and I'm up to 2018 in one game. Although the pc and PS2 versions have apparently had alot more bugs in them than on xbox.
 
Re: Fixing up the AFL games

Fiery Hawk said:
Little guys will not win the ruck this time around. Player attributes incorporate a jumping element that will allow the taller players to dominate at ruck contests.
erm i dont think u get what i mean... i mean: ok i wil go tomy ps2 and test this out RIGHT NOW. Ok i am starting an eagles game with chad fletcher as the ruck-man. ok hes in the ruck and the other guys way bigger than him. i swap him with cox (so cox is now in ruck) and OMG dean coz is now chad fletcher size. his profile still reads 204cm but he looks and plays like he was 5'9. end test

also i started 2006 season right and wizard cup game against collingwood. for some reason leon davis was their ruckman and he was BIGGER than dean cox OMG his profile still says 170-something cm. werid!

also wen i started 2010 season with eagls, i looked at my team list and WTF my entire team was Callum Urch (from kangaroos) i tried to start match but it froze

also wehn u get far (like 2015+) youll notice the average team score in season is maybe 3 goals a "big" score is about 5 goals. WTF

pls answer these :)

P.S adding create-a-palyer would add MASSIVE longevity to the game. you could make ur teams draft picks and urself. how awesome would that be?? pls conside this dude just think the games lifespan would go through the roof!
 
Re: Fixing up the AFL games

mad-saint-guy said:
Will you still have to pick 10 players in the draft? I found this extremely annoying, as after the first round it's very rare to come find anything decent in the draft. Most club's only pick 3-5 players in the draft, so I don't see why we're forced to pick 10. Even if you do include the pre season and rookie drafts, you'd only add 2 or 3 more picks. In 2005, we picked 4 players in the normal draft, 2 in the rookie draft and 0 in the pre season draft. Also, perhaps you could have a seperate rookie draft, and you can elevate rookies onto the senior list when someone has a long-term injury.

Don't get me wrong...I agree we should limit the number of draft picks unless there is genuine depth/reward in the draft. It's rare that clubs have more than 5 picks at the draft. There will be a minimum of 3 per side this time around. You can trade for more picks but you must have 3 before entering the draft so I guess that suggests the whole draft process won't be so lengthy.

Have considered the rookie elevation for long term injuries (8 weeks or more) and the jury is still out.
 
Re: Fixing up the AFL games

JPEGFrAnKlIn#23 said:
will you be able to choose what jumper you want to wear. And if so will you be able to choose the Heritage jumpers from 03,04,05,06.

At the most you'll be able to choose from the 2006 jumpers (regular, pre-season, heritage, promotional). Not sure if we'll get to that though. I sure hope so as I'd love the choice (a-la soccer and nba games).
Can't include previous years jumpers at this stage as all clothing depicted in the game is licensed and the sponsors of those sides pay huge amounts to be associated with any depiction of the jumpers.
That's what I've been told anyway.
 
Re: Fixing up the AFL games

about this: Quote:
Originally Posted by matera_goal
15) there are at least 5 players who kick 100+ goals in season 2005 on this game


AI controlled players or ones you control?

AI ones: Primus, Sav Rocca, Gehrig, Richardson sometimes Hall. And Rocca gets delisted straight after. which brings up another point. jeff farmer, nathan basset and sav rocca are among the veterans delisted at the end of the 2005 season. hopefully u can adress that ;)
 

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