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Multiplat AFL 23 - Part 2 with added Pro Team

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Seems like patch notes are out already .. not sure how to feel about it.. thoughts?? 👀

ITS GONE LIVE ALSO! Just got it on PS5 = 1.7GB

So we can conclude Training mode, along with single player mode just never existed and they’ve taken us for a ride since day 1 🤣 I swear this mob never fails to deliver on failing to deliver.
 

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With something as rudimentary as player movement still not fixed, one can’t help but to wonder if the issues with AFL23 are at a core level, such as with the game engine itself. If that’s the case, then it doesn’t bode well for the future as the sequels will just be building on shoddy foundations, or they’ll have to bite the bullet and start from scratch on another engine but that would mean the removal of their customisation features, as far as I know, as well as a new set of teething issues.

I’m not a developer, but surely if something such as the aforementioned player movement was fixable in the current engine, it would have been been fixed already - especially since it’s a proprietary engine made in-house.

I’d love for someone with game dev experience to correct me, because it doesn’t look great and, unfortunately, I can no longer trust the messaging coming out of BAS after giving them the benefit of the doubt since losing the license post-AFL-Live.

The moment a company tries to treat their customers like idiots, they lose me.
 
What customisation options are available within season mode?

Apologies for the basic ass questions months in which might be rehashing details for daily users, Xbox owner.
 
IS there are a way to save my line up in season mode? Annoying having to do this before every game.

Hadn't played for about 3 weeks and gameplay is a bit better. But too frustrating where players just so unresponsive and generally run away from the ball. Players are too slow to kick or handball the ball when in tight and you just end up tackled for a ball up. But when I tackle they manage to do a random kick while on the ground that always goes to their own team.

Some frustrations I get are from not being on top of the controls. But with no way of getting a proper tutorial i guess its just play and figure out.
 

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I’m Playing 5min qtrs in management career,!eagles have just come back like an and hit me like a freight train in the last quarter. I just pulled ahead by a goal, the clock is at 30mins (it never usually makes it past 25 with 5 min qtrs for me at least).

Daniher marks on the centre, I decided to just blast the shit out of it hoping someone will mark in the square, have a look at this absolute beauty of a kick, then you’ll all feel my disappointment. (Something happens at end of video)

Stuff like this makes the game so enjoyable, fun, satisfying, stressful. If BA can tick off a few little bits and pieces this game will be so good.
 

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IS there are a way to save my line up in season mode? Annoying having to do this before every game.

Try going into the academy, and edit list or something along those lines maybe edit line up? Change it for the team you want to use, It should then be in your season what you have changed.

I figured it out for online cause you don’t have enough time to change lineups. i edited the it in academy and it was there for online, so it should be the same for season.
 
Try going into the academy, and edit list or something along those lines maybe edit line up? Change it for the team you want to use, It should then be in your season what you have changed.
This kind of works, I had the same issue when I started a season. Problem is that it won't change it for seasons already in progress, only for new seasons.
 

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With something as rudimentary as player movement still not fixed, one can’t help but to wonder if the issues with AFL23 are at a core level, such as with the game engine itself. If that’s the case, then it doesn’t bode well for the future as the sequels will just be building on shoddy foundations, or they’ll have to bite the bullet and start from scratch on another engine but that would mean the removal of their customisation features, as far as I know, as well as a new set of teething issues.

I’m not a developer, but surely if something such as the aforementioned player movement was fixable in the current engine, it would have been been fixed already - especially since it’s a proprietary engine made in-house.

I’d love for someone with game dev experience to correct me, because it doesn’t look great and, unfortunately, I can no longer trust the messaging coming out of BAS after giving them the benefit of the doubt since losing the license post-AFL-Live.

The moment a company tries to treat their customers like idiots, they lose me.
It’s such a shame that after or the wicked witch releases set upon shoddy foundations we’re set to relive the process under BigAnt.
 

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Wow... I think we now know why we haven't gotten a patch in the past few days. That's a big one. They are really working on this game.

I take back everything I said about things looking like the dev team moved on to Cricket 24. This is a big meaty patch right here. They're just taking their time to get everything right. I think a lot of us were perhaps just growing tired of things.

I can still see why people are not happy with their purchase considering the state of things but at least it looks like where we should be and that we should be able to get the game we wanted eventually.

If this goes off without a hitch, We now know what they're doing and it should make things a bit more bareable on our ends knowing that they're working on things and actually testing out everything before patching and thus means we're gonna get a quiet spell followed by a big patch followed by a quiet spell followed by another big patch, repeat.

Still don't know when I'm gonna be able to play this patch as I'm on PS5 but at least we're getting progress here and at this point, It's honestly what we want. Can't really change anything about the past.
 

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Multiplat AFL 23 - Part 2 with added Pro Team

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