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Due to a number of factors, support for the current BigFooty mobile app has been discontinued. Your BigFooty login will no longer work on the Tapatalk or the BigFooty App - which is based on Tapatalk.
Apologies for any inconvenience. We will try to find a replacement.
How did you access the game files? I'm trying to edit quarter length and other bits and pieces?May as well get this started.
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View attachment 964131
I think jumper textures are the same as Evo 1, 2048 x 2048.
Definately harder to modify than Evo 1, can't just open the .waz file and copy the new jumper texture in unfortunately.
Sorry for the tease, will have more details to share over the weekend hopefully.
You can use a tool called FModel
Scroll down near the bottom of the page and there is a download link just under the Installation heading.
You may also need to install the .NET Core 3.1 files as well.
I'll write up a guide and maybe do a video on how to do the jumpers in the next few days hopefully.
You can get access to the graphic assets but I'm not sure if you'll actually be able to get to the underlying code though.
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just took a look in the files turns out the PB jumper is in there we just can't access it? weird :S MG logo's and all
Is there any way to mod scanned player faces?
Well, the scanned player faces are in afl/Content/AFL/cmn/con/player/texture/head/afl_teamname
You can try editing one of the player_d textures and see if they change? They might have some sort of checksum on them so they won't show if they have been edited though, only way to find out is to try I guess.
Just did a quick edit, looks like its possible, I added glasses and lovely lipstick to Max:
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View attachment 969259
To edit the main hair you may have to go into the afl/Content/AFL/cmn/con/player/texture/hair/afl_teamname as well.
Just did a quick edit, looks like its possible, I added glasses and lovely lipstick to Max:
View attachment 969258
View attachment 969259
To edit the main hair you may have to go into the afl/Content/AFL/cmn/con/player/texture/hair/afl_teamname as well.
Hey Tez, what exactly are you struggling with?Really struggling with fixing dustys hair, do you think you could have a go mate? Would appreciate the help
Just did a quick edit, looks like its possible, I added glasses and lovely lipstick to Max:
View attachment 969258
View attachment 969259
To edit the main hair you may have to go into the afl/Content/AFL/cmn/con/player/texture/hair/afl_teamname as well.
I would love to see screenshots of these old sponsor board mods for AFL 98 and 99. XDThat is both very clever and hilarious. We have come a long way from just being able to make our own sponsor boards for the boundary fence as seen in AFL 98/99!!
Sorry if obvious question, but how do I go about putting the pb over the heritage instead of the home jumper? Do I just save the pb under the heritage name and then go though the same process as the tutorial saving as a new .pak file?Ive copied the pb jumper you found over Port's home jumper and added it into a .pak for you, enjoy.
Unzip it into your AFL Evolution 2\afl\Content\Paks folder.
Yep, just make sure to rename it exactly, should do the trick.Sorry if obvious question, but how do I go about putting the pb over the heritage instead of the home jumper? Do I just save the pb under the heritage name and then go though the same process as the tutorial saving as a new .pak file?
I can't see any of the logic when I poke around in the code. I believe most of it gets converted to assembly when the program is run in unreal engine, which means it isn't available to modify. I have seen a few files with player experience earned and player names but havne't found out how to modify it.Anybody on here have the technical skills to adjust some of the games logic, there are some things that absolutely drive me insane about the career coaching mode I'm into about season 7 with.