BallaratBulldog
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leaked dates say 22nd or 23rd of june
Leaked from where by who?
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leaked dates say 22nd or 23rd of june
Can you please make more comments to that mate regarding the game?Was talking to a mate at work saying that they should of released a patch by now cause it's one month after release go home and see the facebook post pumped for Friday perfect timing with the long weekend coming up
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Can someone please post what is going to be in the patch as I don't have facebook. Cheers
On iPhone using BigFooty.com mobile app
PATCH 2A RELEASE! FRIDAY JUNE 9th, 3pm AEST.
PATCH 2B TBA.
Thank you for the ongoing support and feedback for AFL Evolution! We have been listening to all your feedback and working hard to improve the game accordingly. We are committed to delivering a PATCH, scheduled into stages, 2A and 2B, with 2A focusing on pressing issues and 2B to solve smaller issues and a few “Nice to haves”. In the meantime, while you are eagerly waiting to get your hands on PATCH 2A, here is the list of improvements and fixes which you will get to enjoy upon downloading the PATCH on Friday.![]()
Gameplay:
-Adjustments to the advantage rule.
* Added a time window where no advantage can be claimed by pressing the L3 button.
* Turning over the ball during this time will automatically trigger no advantage.
-Adjustments to interchange and AI stamina usage to increase the number of interchanges that occur.
-Decreased the kick charge times for difficulties below "Medium" to allow quicker kicking.
-Fixed an issue where players were not reset in the 3rd quarter. (Including the pro player not being put back on)
-Fixed an issue with AI goal kick accuracy on all difficulties except "Legend".
* AI goal kick accuracy should now also be more realistic for all difficulties.
-50m penalties now have a grace period where the player can leave the area before the penalty being called.
* The player indicator will flash when you are in the penalty area.
-AI is more likely to be called for holding the ball and throwing the ball.
-Added 3.5 minute and 7.5 minute quarter length options.
-Backs and half backs are now less likely to leave their man when set to the "defending" tactic.
Marking:
-Adjustments to player mark timing to make it more consistent.
-Player mark timing should be more forgiving on easier difficulties.
-The mark circle now flashes blue at the optimum timing to release the mark button.
Listed and Rookie Career:
-Added option to "simulate to next appearance" when fatigued in game.
-Added ability to plead guilty to a 1 week tribunal charge.
-Fixed an issue with pro player being injured or suspended at the end of a match, that could lead to extra quarters and a crash.
Coach Career:
-Made the AI more selective about the trades it will accept in coach career.
* Lowered the value of draft picks in the eyes of the AI.
-Adjustments to the severity of suspensions to make them more realistic.
-Fixed the home grounds for clubs being incorrect in future years of Career mode.
-Fixed excessive number of draws in simulated games.
-Team stats should have more influence on the winner and point margin of simulated games.
-Lowered the overall rating for AFL draft players.
-Fixed an issue with heights/weights not correlating to draft positions. (Ruckmen should now be taller)
-Fixed some issues causing duplicate guernsey numbers.
Difficulty adjustments:
-Renamed Easy to Very Easy.
-Added a replacement Easy difficulty that is slightly harder.
-Added a new difficulty "Challenging" in between "Medium" and "Hard"
-Added a new difficulty "Very Hard" in between "Hard" and "Legend"
-Some adjustments to AI pressure calculations.
Online:
-Fixed an exploit with maximum weight players in online gameplay.
-Fixed an issue where the ball teleported after a bump in online play.
-Fixed a multiplayer desync where a player fumbled the ball only on one console.
-Improvements to mark lag compensation to reduce ball delaying in the air.
-Marking contests should be more even between both players in online play.
-Improvements to tackling in high latency conditions.
General fixes:
-Adjustments to controller and tips instruction screens.
-Fixed an issue that could cause the ball to hang in the air.
-Fixed an issue with the Umpire missing at ball up after a goal is kicked.
-Fixed an issue with not being able to sprint when waiting for a behind kickout.
-Fixed not being able to make manual interchanges as the away team in Competition mode.
-The away team now runs on to the ground before the home team.
-Fixed the man of the match portraits being wrong when positions had been interchanged.
-Wind indicator option now correctly disables the wind indicator on the ground.
-Fixed an issue causing commentary at the end of a match about the opening bounce.
-Fixed some cases where ball would get marked as it simultaneously crossed the goal line and it was paid as a mark.
-Fixed an issue where marks could be paid, when the ball had not travelled 15m.
-Fixed an issue with commentators calling the wrong player names.
-Fixed an issue with deleting downloaded teams that could lead to crashes and general instability.
-Replay animation playback should now be smoother.
-Fixed some issues with the following trophies: "Silverware", "The Barrel", "Back to Back to Back", "Tackle fest"
-Various commentary fixes.
-Various other fixes and improvements.
While we are hard at work on PATCH 2B, feel free to give us further feedback and we will do our best to please you.
I love the sound of that patch, but why not just drop it now?
What does that have to do with the AFL Evolution PC release date?
They've definitely reacted to fan feedback. I'm just using this as one example.
Marking:
-Adjustments to player mark timing to make it more consistent.
-Player mark timing should be more forgiving on easier difficulties.
-The mark circle now flashes blue at the optimum timing to release the mark button.
Because it has to be submitted to Playstation and Xbox first, and there is obviously some downtime with that.I love the sound of that patch, but why not just drop it now?
Perfect. I finished my Season mode a couple of weeks back and held off on starting a Coach Career until a patch has popped up. Will give it a spin this long weekend.
Question for people playing on Legendary difficulty - I found the Hard difficulty pretty easy, now with the option of Very Hard vs Legendary I'm not too sure which to go with.
Is it frustratingly hard? Will I fall into an induced rage after every game?
I also hope by "commentary fixed" Wicked Witch meant "removal all of Richo's commentary".

So 2b sounds like new features which sounds like they hit a sales target to fund it. Either tbat or they smartened up as whatever improvements they do now they can take into next years release
You'd think it wouldn't be hard to add, like draft classes on 2kwould love a custom draft maker so we can add real draftees not some random jobber