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AFL Live 2

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wow the animations in that trailer were embarrassing. thats pretty sad if thats their best foot their forward. i will try not to buy this game.
 
I've already preordered Fifa 14 and NBA 2K14 for PS3 so I don't know if I'll get this game. I said earlier that the footage in the trailer could have been BETA footage and that the players rating could not be the ratings you see on release day.
 

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Damn it, i got F1 2010 in that bag too.

Seriously, if I get $2 for that game, that is a win...it is either EB Games or the rubbish bin (actually, Salvo's) but cleaning through my tv cabinet, it was time to let go.

Got like 20 games in there...so $20 all up will be good (hoping I get a bit more for Wii Cricket with Bat and Ball).

The problem is, all the games are better than AFL Live 2, but won't cover the fee...basically I am hoping here is a bag full of shit, hand me AFL Live 2, i will be back in a week to trade in AFL for GTA V and will see that my F1 2010 is on the pre-owned shelf for $25 and AFL Premiership 2006 is there for $15.
 
Damn it, i got F1 2010 in that bag too.

Seriously, if I get $2 for that game, that is a win...it is either EB Games or the rubbish bin (actually, Salvo's) but cleaning through my tv cabinet, it was time to let go.

Got like 20 games in there...so $20 all up will be good (hoping I get a bit more for Wii Cricket with Bat and Ball).

The problem is, all the games are better than AFL Live 2, but won't cover the fee...basically I am hoping here is a bag full of shit, hand me AFL Live 2, i will be back in a week to trade in AFL for GTA V and will see that my F1 2010 is on the pre-owned shelf for $25 and AFL Premiership 2006 is there for $15.


Sell them on eBay.
 

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Anyways, I have been quiet about the game...but have been looking at this thread maybe 20 times a day for the past 2 months.

I am an AFL Live addict, still, playing every week when I can, have had the 2013 lists for quite some time (every player literally exact replica of themselves...no shortcuts). I would even put there YTD stats on a spreadsheet to see their previous games stats...that is how far we are going. People complain about how easy the game is (fact, and Big Ant Studios has confirmed this, but it still throws its challenges...i lose every now and then)

Anyway, ever since we heard Big Ant was not doing it, it is easy to assume the game was not going to reach initial expectations. The lack of info and quality of trailer reflects that, but, sometimes we have to focus on the positives.

We are getting a new AFL game. I hate fake and fun and thrive on realism (in all sport games). We may see a lack of detail in the graphics...but what we got to remember, the complaints were not about the graphics in the first game....but the longevity of the game and small adjustments (the menu music, the commentary, unrealistic crowds, team line up, no career mode, lack of manager mode, too simple).

People always throw out the negatives as feedback and that is the majority and therefore what is seen and heard.

Let's then look at AFL Live 2....

Menu Music - Tick, more than 2 tracks, and known bands (love British India)
Commentary - Tick, only so much of Brian Taylor...good for a change up
Unrealistic Crowds - Tick, toggle between crowd size looks like it will be in
Team Line Up - Tick, not a major difference from what we hear, but better
Career Mode - Tick, massive tick
Manager Mode - Tick, adds to the games career mode...adds difficulty, not on the scoreboard initially, but can be a major plus if you get it right.
Too Simple - Big Tick, probably due to the above, but also, one week your playing with Ablett in the guts, next week you've traded him for Stephen Motlop and Harry Taylor...team structure has changed.

Now we haven't played it, we are all bagging it, but everything we asked for....we have got, so I think we should be pleased. Our incredibly low expectations will make this game great though....that's what I am looking forward to.

It is hard to say this...as I have been constantly frustrated, but, it seems like taking a look from both sides brings a bit more to it's case.

As for the graphics though, and the 'conga line', and the 'umpires standing next to each other', and the players kicking into the man on the mark...well, they will be the things we demand next time, and the 3rd installment may have better of both worlds. There is never really a perfect game...especially an AFL game which has more rules than any other sport.

The other thing to note is the things we aren't exactly impressed by are in-game things. Hopefully someone can confirm this, but the mechanisms of the in-game (such as umpires standing next to each-other, conga line, skating across surface, changing buttons such as the fend off) would be alot easier to fix up with a patch. Big Ant's patch bought an additional spoil button (pressing L2 aswell) and made bumping less common IIRC. The minor things noticed so far wouldn't take much to change I would not have thought. However, the big things like menu, career mode, teams, leagues, would be alot harder to incorporate because it is a major change. Atleast groundwork has been progressed, and the gameplay glitches may be easily fixed.
 
Tru Blu is letting us have they chance to play afl live 2 a Chadstone from 6pm-7pm at Eb games.
Chris Yarran and Daniel Jackson to be present. Based on the Facebook comments, they're going to be encountering some... 'interesting' characters come Thursday.

"SO DAN WHY ARE THE SOCKS TOO LONG I LIKE SOCKS DO YOU LOL"

"Ah, yeah, not too sure mate..."

"YEAH HAHA DAN HEY WILL THIS BE BETTER THAN FIFA THE OTHER AFL GAME WAS SHIT LOL BUT THE GRAPHICS ARE PRETTY GOOD BUT THE GRAPHICS ARE SHIT I'LL GET THIS FOR THE MENUS OMG IS THAT EDDIE BETTS HEY EDDIE ARE YOU WEARING SOCKS EDDIE WHERE ARE YOU GOING COME BACK EDDIE"
 
I hope they add a different variety of guernseys like in AFL 07. Just antoher good thing to add to the game
 
As for the graphics though, and the 'conga line', and the 'umpires standing next to each other', and the players kicking into the man on the mark...well, they will be the things we demand next time, and the 3rd installment may have better of both worlds. There is never really a perfect game...especially an AFL game which has more rules than any other sport.
That's why it's such a big deal that BA are not making this instalment. Those issues you mention were not issues in the previous AFL Live. It had its own host of issues (none of which detracted from the game in any major way IMO, not once you learned how to play it properly anyway) but they would have been addressed had BA been doing this one. Instead, we have WW making this one, which means a whole host of new problems with the gameplay. One step forward, two steps back sort of thing.

That is of course (wildly) speculative and I'll withhold final judgement until I play it, but AFL Live 1 had no 'conga line' issues and for the most part, player placement played out in a fairly realistic fashion. That, at first glance, looks to be an issue with AFL Live 2 and may be indicative of an easily exploitable AI which will drastically shorten the life of this game. Maybe it won't be, in which case hoorah, but I expect a more arcadey, less accurate and less comprehensive simulation than the previous game and that's a step (or two) backwards for me.

The other thing to note is the things we aren't exactly impressed by are in-game things. Hopefully someone can confirm this, but the mechanisms of the in-game (such as umpires standing next to each-other, conga line, skating across surface, changing buttons such as the fend off) would be alot easier to fix up with a patch. Big Ant's patch bought an additional spoil button (pressing L2 aswell) and made bumping less common IIRC. The minor things noticed so far wouldn't take much to change I would not have thought. However, the big things like menu, career mode, teams, leagues, would be alot harder to incorporate because it is a major change. Atleast groundwork has been progressed, and the gameplay glitches may be easily fixed.
The hard part is getting the mechanics right (again, IMO). Any changes to those will be fine tuning, there will likely be no major overhaul (so as you say, a control change here or there, a reduction in the frequency of a certain behaviour like bumping). The conga line issue being fixed would possibly require a fairly hefty change in the nuts and bolts of how the AI operates. If that hasn't been sorted by now, it won't be sorted in a patch that appears in a few months.

The modes, teams etc. would be time consuming to create but that is ultimately window dressing. Important window dressing, but the guts of it is in the gameplay. All other considerations should be secondary because if it plays poorly, no amount of career modes, sock modifiers, variable crowd sizes and realistic half-time pie-buying simulations are going to keep me interested. I would take the same game (feature-wise) as the first one with improved gameplay, ball physics, dynamic player interaction and AI over a sequel with all the bells and whistles but inferior gameplay.
 
Chris Yarran and Daniel Jackson to be present. Based on the Facebook comments, they're going to be encountering some... 'interesting' characters come Thursday.

"SO DAN WHY ARE THE SOCKS TOO LONG I LIKE SOCKS DO YOU LOL"

"Ah, yeah, not too sure mate..."

"YEAH HAHA DAN HEY WILL THIS BE BETTER THAN FIFA THE OTHER AFL GAME WAS SHIT LOL BUT THE GRAPHICS ARE PRETTY GOOD BUT THE GRAPHICS ARE SHIT I'LL GET THIS FOR THE MENUS OMG IS THAT EDDIE BETTS HEY EDDIE ARE YOU WEARING SOCKS EDDIE WHERE ARE YOU GOING COME BACK EDDIE"

We really do have our own little PlanetCricket over here dont we
 

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The fact is simply that we will not have a good AFL game until we have the same developer making their 3rd/4th attempt.

BAS would have gotten there, now we just have to hope that WW or BAS get another shot after this game.
 
That's why it's such a big deal that BA are not making this instalment. Those issues you mention were not issues in the previous AFL Live. It had its own host of issues (none of which detracted from the game in any major way IMO, not once you learned how to play it properly anyway) but they would have been addressed had BA been doing this one. Instead, we have WW making this one, which means a whole host of new problems with the gameplay. One step forward, two steps back sort of thing.
I agree completely. Given the fact that I was sick for the best part of 2 weeks about a month after it came out, I was playing it constantly. The issues it had where annoying, but honestly the only thing that made me trade it in was lack of difficulty on harder levels. Don't have Xbox live but I understand this might have been fixed in a patch, but had Big Ant been able to have another crack and fix difficulty/make minor improvements across the board I have no doubt this AFL Live 2 would've been able an absolute cracker of a game.

Anyway, has anyone thought about the issues that the lists for AFL Live 2 are already out of date? This could be an extremely clever tactic by Tru Blu, sell us a cheap, shit game late in September then come out with a new (hopefully Big Ant, but unlikely) updated, better, more expensive version in April.
 
The fact is simply that we will not have a good AFL game until we have the same developer making their 3rd/4th attempt.

BAS would have gotten there, now we just have to hope that WW or BAS get another shot after this game.

No thanks, this is their 3rd shot at an AFL game, and this one still looks like shit.
 
I'm excited for this game! The fact of the matter is the graphics were never going to be great but they arent terrible, and clearly the gameplay and features are everyone elses main focus. We finally get a Career mode on what is probably the last current gen AFL game so we may as well enjoy it! Oh and if the games just average, 5 days later GTA V drops, so it will hopefully pass that time!
 

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