- May 22, 2012
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Challenge accepted.Well, this was dissapointing.
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I started playing the game again, this time bumping the qtr length to 5 minutes - the aim to be able to kick 100 goals over the season with 1 player (achievement whore). I would have done it in my initial season run through when i originally played... but i was less of a glory hog and shared goal scoring responsibilities.
This time my aim is to get Roughead and Franklin across the line (even though i technically only need one). I actually find Franklin more useful as a forward pocket, rather than on the half forward line, due to the way i play the game (Sam Newmans "kick it long" strategy) - the half forward line are rarely in the game (unless they rebound the ball after a failed kick in by the other side).
After changing the lineup (and ensuring Franklin goes back there after occasionally being made to play in the ruck by the cpu), i find that if the rest of the team does the job (North Melbourne, Fremantle, St Kilda have been "road blocks" as such and i have not been able to beat them by 30 - 100 points as i have other teams thus far) Franklin and Roughead can score 10-20 goals between them. Had Buddy kick 12 goals in one match..... would have been 15 had i been more accurate too.
How is this game on the Wii different to the Playstation? I have a Wii (well, it's the kids but I use it when they go to bed).
How is this game on the Wii different to the Playstation? I have a Wii (well, it's the kids but I use it when they go to bed).
I'm pretty sure the Wii version's graphics would be worse than the Ps3/360/PC version due to the wii not being a HD Console with support for hdmi and it wasn't based as a high graphics console anyway.
Other than that i think the features are the same.
Other than that i think the features are the same.
Couldn't be more wrong. Entirely different games form entirely different developers.
Hm i thought big ant made the GOTY Wii edition.
No, Wii game was made by Wicked Witches not BigAntStudios
Ah fair enough, i knew it was made by someone different but thought the GOTY editions were all made by bigant.
Does anyone here know what game engine AFL Live uses? It could be a key to modding it![]()
I wouldn't count it out, the previous AFL Live games from 2003-2007 were made by IR Gurus in the Renderware engine. I'm hopeful of modding news soonObviously a custom engine made by BigAnt. There's no other AFL game engine out there so it's not like they could adpot one.
PhyreEngine is the base engine that BigAnt used to build the game off.Does anyone here know what game engine AFL Live uses? It could be a key to modding it![]()
Thanks mate, I new I read it somewhere but I couldn't remember what it was or where it was. CheersPhyreEngine is the base engine that BigAnt used to build the game off.