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Blizzard = lost respect.

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Already said I won't be playing the expac, mate.

So did you have a point to this, or was it a completely useless observation?

I'm just trying to give you another perspective of things i'm not trying to tell you to play the bloody thing. It can be seem differently to what you see it as, in case you didn't know that.

Also to that link you posted me about my not being able to read whatever. You posted three words about your other reason/s then continued to rant and rave over pandas. :D

Yeah no **** people can duel but it just gives another option for christ sake. Don't worry about ever giving anything a chance.

Yes all of this has a high potential to bring in a few kids that are definitely too mature to play the game but it's just a game remember. There's things such as guilds and ignoring people where you can literally block them out of the game and never have to chat with them. It's suppose to cater for everyone not just you.

I'm definitely over this. Go ahead don't play. But considering it's such a good game (you've played since like the start so you must agree) I just thought I'd give you my opinion and tell you why I dont think it's just pandas patting each other and braiding each others hair.:thumbsu:
 
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I'm definitely over this. Go ahead don't play. But considering it's such a good game (you've played since like the start so you must agree) I just thought I'd give you my opinion and tell you why I dont think it's just pandas patting each other and braiding each others hair.:thumbsu:

But considering:
- you're 17yo.
- you haven't played since Burning Crusade (released Jan 2007), so since you were about 14yo.
- you've played through the drastic "dumbing down" changes that were introduced in WotLK and Cata

I think everyone here can safely assume your limited opinion's are invalid... but gratz on increasing you post count.:thumbsu:
 
I'm just trying to give you another perspective of things i'm not trying to tell you to play the bloody thing. It can be seem differently to what you see it as, in case you didn't know that.

What perspective? You haven't even played the game since 2007. :o

Yeah no **** people can duel but it just gives another option for christ sake. Don't worry about ever giving anything a chance.

Not the point.

Yes all of this has a high potential to bring in a few kids that are definitely too mature to play the game but it's just a game remember. There's things such as guilds and ignoring people where you can literally block them out of the game and never have to chat with them. It's suppose to cater for everyone not just you.

Hard to do considering the bulk of the casual gamer's time will be spent in random dungeons and random BGs where you will have to work with such people. Not everyone can be in a big, active guild. You can't simply avoid them because the game's quality will just be dragged down as a result. Besides, a lot of the big guilds are full of kids now - that's been a growing trend and sadly it will grow even quicker.

I just thought I'd give you my opinion

A right to opinion doesn't mean it is a valued one. ;)
 
Don't lower yourself to their levels Thawn... You might as well be arguing in General/Trade channel what the best pet for a hunter is (which everyone knows is the sporebat).

I quit CATA 2 months after release and moved over to Rift for a few months (which was really impressive), but then decided to give MMOs a break for a while.

My Wife still plays so I still watch her and keep track of the changes, but I'm glad I won't be around for MoP. I thrash MW3 and ME3 ( on the Xbox) until D3 is released which will fill my adult gaming needs.

It's actually fun trolling trade channel these days. :p

I'm really looking forward to Guild Wars II - but the new SW MMO... hmm choices choices. I'd rather concentrate on one.
 

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People need to get over it, seriously.

Pandaren were going to be the alliance playable race back in TBC but were pulled and they got Space Goats instead.

If youre bitching cause they "copied" other things, got news for you, WoW on release was 90% identical to Everquest. I came over from EQ the day of release and it was insanely easy to pick up cause the systems, hell even the KEY BINDINGS were identical.

I understand people may not like the sound of "kung fu pandas" but seriously, grow a pair and either quit or stop whingeing about it before youve even a ) seen anything about it (blizzcon was the tip of the iceberg, always is) or b ) tried it.

The people that are crying their eyes out now are the same people who will be going on about how awesome their monk is in a years time.

Burning Crusade- Space goats = OMG WOW IS DEAD THEY RUINED IT
Wrath- DeathKnights = OMG WOW IS DEAD THEY RUINED IT
Cata- Goblins/Werewolves as PCs and redesigning of 60% of vanilla areas = OMG WOW IS DEAD THEY RUINED IT
Mists- Pandarens and Monks = (see where this is heading?)
 
Now I dont mind this new expansion but I lost respect for Blizzard a long time ago it started when they found money in WoW and of course the company that reemed them Activision.

Ever since Activision Blizzard they have sold out now they still make high quality games but the casualness the easy mode the appeal to the masses is just disgusting it really is just disgusting.

Their new upcoming games Diablo 3(my fav series of all time) yeah its going to be a lot fun the action will be second to none the music and effects all the way your character feels will be nailed just like all the other games blizzard has released.

But the core and stats and numbers of the game are ruined already, WoW like talent tree's cant place stats you can respec whenever you want.

I mean putting stats in whatever you want was great sure it has some imbalances but it was your character you made it that way all the noobs will get punished for wasting their stats.

Now you can be like everyone else cookie cutter.

Also they no longer have LAN as an option in their games like SC2 where YOU HAVE TO HAVE LAN TO BE FIT FOR COMPETITIVE play they didnt do it because they didnt want to lose that 0.5% profit from sad people pirating and playing with themselves.

Blizzard you were the best.
 
For those complaining about it being "easy"; Levelling/BGs are not meant to be hard/time consuming those aspects are purely for casuals.

If you want a challenge make a successful PVE guild (top 5 on a decent server) and/or aim for high elo pvp rankings. Unless you can do such things wow is certainly not a an easy game tbh and then again there are even higher goals to aim for ie Top 10 PVE guild in the world + top ranked pvper on a decent battlegroup.

I quit the game because I felt it became to mechanical, everything came down to a formula, the romance was lost when i spent too much time theorycrafting/simulating for DPS. I enjoyed the game the most when I was leveling up for the first time. Panderan looks like it will be more of the same, nothing from it can bring back that romanticism.
 
For those complaining about it being "easy"; Levelling/BGs are not meant to be hard/time consuming those aspects are purely for casuals.

If you want a challenge make a successful PVE guild (top 5 on a decent server) and/or aim for high elo pvp rankings. Unless you can do such things wow is certainly not a an easy game tbh and then again there are even higher goals to aim for ie Top 10 PVE guild in the world + top ranked pvper on a decent battlegroup.

That's people and time management, not that the game is any hard. WoW is quite a simple game... the only reason top five on PvE is hard to obtain is because you need many people with plenty of time to pull it off, who are at least decent with their class and know their specs inside out. Finding/recruiting and organising such a group is the hard part, making them a cohesive unit is the hard part. Once you know the strategy for a PvE encounter, you do it all over again and again with the same bunch of people (or with a rotation of people). That isn't reflective of skill at all. PvP is actually more challenging, at least at high end, because you're facing human opponents. Not that there's much to brag about - PvP in WoW is very imbalanced and shouldn't be a measure of skill because some classes are hard-counters to other (as well as groups), where no matter of skill can overcome a competent player or team (eg. ret pally vs frost mage, and two boomkins vs dps and healer).

Want to see skill? FPS or strategy games are the go. Something that is well balanced and actually requires a bit of thinking. Anyone who relates WoW with "skill" makes me laugh.
 
Burning Crusade- Space goats = OMG WOW IS DEAD THEY RUINED IT
Wrath- DeathKnights = OMG WOW IS DEAD THEY RUINED IT
Cata- Goblins/Werewolves as PCs and redesigning of 60% of vanilla areas = OMG WOW IS DEAD THEY RUINED IT
Mists- Pandarens and Monks = (see where this is heading?)

I don't seem to recall people complaining as much then as there is now. There's a huge split atm, but I believe there are other reasons. The game was dying well before they announced this expac... for various reasons.

Yes, pandas are incredibly stupid and eventually the game will be full of pre-teen idiots.

Pandaren were going to be the alliance playable race back in TBC but were pulled and they got Space Goats instead.

And it would have been just as ridiculous.
 
That's people and time management, not that the game is any hard. WoW is quite a simple game... the only reason top five on PvE is hard to obtain is because you need many people with plenty of time to pull it off, who are at least decent with their class and know their specs inside out. Finding/recruiting and organising such a group is the hard part, making them a cohesive unit is the hard part. Once you know the strategy for a PvE encounter, you do it all over again and again with the same bunch of people (or with a rotation of people). That isn't reflective of skill at all. PvP is actually more challenging, at least at high end, because you're facing human opponents. Not that there's much to brag about - PvP in WoW is very imbalanced and shouldn't be a measure of skill because some classes are hard-counters to other (as well as groups), where no matter of skill can overcome a competent player or team (eg. ret pally vs frost mage, and two boomkins vs dps and healer).

Want to see skill? FPS or strategy games are the go. Something that is well balanced and actually requires a bit of thinking. Anyone who relates WoW with "skill" makes me laugh.

For running a guild time management and leadership skills was exactly what I was referring too, finding the right people and making your guild successful is a skill that can be learnt IMO.

Also you are definitely wrong about the PVP, yes there may be some seasons where classes are gimped but there is usually always a viable PVP combination that caters for you class. (Also pvp is not balanced around 1 vs 1, its designed for arena).

High end arena BLOWS any other game let alone an FPS in terms of skill out of the water, in fact WoW pvp is the pinnacle of skill in video games and has the highest skill cap I have seen in any game. Consider this, at one point my shaman had around 50 buttons (Spells + macros), how you respond in a certain situation in a certain time period can be the difference between winning and losing, press the wrong button out of those 50 and BAM you are gone, not only that you are anticipating the huge amount of actions your team mates or opponents can do. The coordination, anticipation and strategy is unbelievable; pretty much chess with 300 pieces and you have certain time periods to make your move in.

Come to think about it FPS is bottom of the rung stuff in terms of skill, RPG PVP > RTS > FPS, I was pretty decent in CSS, MW and Quake yet I struggled on a relative scale in WoW arena PVP.
 
Also you are definitely wrong about the PVP, yes there may be some seasons where classes are gimped but there is usually always a viable PVP combination that caters for you class. (Also pvp is not balanced around 1 vs 1, its designed for arena).

Not talking about 1v1 exclusively, there are comps that are way more OP than others. Blizzard wouldn't know balance if it hit them in the face and said hello. The game isn't balanced around arena, it is balanced around high end raiding. It isn't even a PvP game.

High end arena BLOWS any other game let alone an FPS in terms of skill out of the water, in fact WoW pvp is the pinnacle of skill in video games and has the highest skill cap I have seen in any game.

Haha, dear lord I hope you're joking. There are other MMOs out there that have a far greater skill cap - one example is Age of Conan. If you're saying WoW is the pinnacle of PvP "skill" then you haven't played too many games at all.

Consider this, at one point my shaman had around 50 buttons (Spells + macros), how you respond in a certain situation in a certain time period can be the difference between winning and losing, press the wrong button out of those 50 and BAM you are gone, not only that you are anticipating the huge amount of actions your team mates or opponents can do. The coordination, anticipation and strategy is unbelievable; pretty much chess with 300 pieces and you have certain time periods to make your move in.

Considering the severe pvp imbalance, it is more a reflection of poor design (flavour of the month) than any considerable skill. As I said, WoW is an easy game - it is not a difficult game to play well. As long as you have a set strategy for each combo and know your class, you will do well. Button mashing and having a shitload of buttons where half of them you either never use or aren't even game-breaking isn't reflective of skill, neither is having combo A against combo B (where combo B is severely disadvantaged because of poor design). If I had a boomkin and wanted another boomkin for 2v2, I would not get far at all, no matter how skilled I was.

Tracking down what cooldowns your opponents use isn't hard, nor is anticipating their moves. Most high end players use mods to help them in that regard... so half the time the game is doing it for them.

Come to think about it FPS is bottom of the rung stuff in terms of skill, RPG PVP > RTS > FPS, I was pretty decent in CSS, MW and Quake yet I struggled on a relative scale in WoW arena PVP.

Why? You actually need excellent hand to eye coordination, and every player is on the same footing. Why does an imbalanced pvp structure involve more skill than a RTS, hell even a TBS game when said games actually require more brainpower to play? The depth of strategy is far more deeper there than you could ever hope for in WoW.
 

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Not talking about 1v1 exclusively, there are comps that are way more OP than others. Blizzard wouldn't know balance if it hit them in the face and said hello. The game isn't balanced around arena, it is balanced around high end raiding. It isn't even a PvP game.



Haha, dear lord I hope you're joking. There are other MMOs out there that have a far greater skill cap - one example is Age of Conan. If you're saying WoW is the pinnacle of PvP "skill" then you haven't played too many games at all.



Considering the severe pvp imbalance, it is more a reflection of poor design (flavour of the month) than any considerable skill. As I said, WoW is an easy game - it is not a difficult game to play well. As long as you have a set strategy for each combo and know your class, you will do well. Button mashing and having a shitload of buttons where half of them you either never use or aren't even game-breaking isn't reflective of skill, neither is having combo A against combo B (where combo B is severely disadvantaged because of poor design). If I had a boomkin and wanted another boomkin for 2v2, I would not get far at all, no matter how skilled I was.

Tracking down what cooldowns your opponents use isn't hard, nor is anticipating their moves. Most high end players use mods to help them in that regard... so half the time the game is doing it for them.



Why? You actually need excellent hand to eye coordination, and every player is on the same footing. Why does an imbalanced pvp structure involve more skill than a RTS, hell even a TBS game when said games actually require more brainpower to play? The depth of strategy is far more deeper there than you could ever hope for in WoW.

Age of Conan:
Wasnt that game a gigantic flop that reviewers said was too repetitive? I heard about the active striking system but users claimed it was pretty much a broken system where only 2-3 actions dominated combat?

PVP:
Dont think you can button mash, when i played there was a GCD of 1.5 (1.25?) seconds. Unless it was a shield macro or something off GCD there was nothing you could mash.

I remember Warrior/Druid combo dominating 2's for a long time but apart from that every class (not every spec though) usually features in a viable combination, even when I played enhancement shaman during BC which happened to be the most gimped class there was a 5's combo that could make use of it. If you cant find an appropriate partner then its your fault.

Also even footing occurs a lot in high end arena when you encounter the same combination. There are also many things that require hand eye coordination, I remember watching a video where a rogue would consistently vanish/bounce projectiles in which you have like a 0.2-0.4 seconds to respond.

FPS:
Simply for the fact that in an FPS learning the map and having decent innate hand to eye coordination is enough and you can reach your peak relatively quickly. In games like WOW there is more variables to react/deal with.
 

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