Hollow Knight
Imperfect vessel
- Joined
- May 3, 2005
- Posts
- 98,463
- Reaction score
- 112,584
- Location
- Brisbane
- AFL Club
- Brisbane Lions

- Other Teams
- Scuderia Ferrari, Dallas Cowboys
Cheers guys. What about Wonders? Are they particularly advantageous or are they more a distraction from the main game of trying to dominate? So far, I've played on the two lowest levels and so I've been able to conduct wars and build pretty much every wonder but when you get to the harder stages, do you need to pick and choose which wonders to build?
Each wonder gives your Civilization different benefits.
Building Broadway for example gives you a culture and happiness boost in the city you build it in, and also gives you 5 units of Broadway musicals to trade to other civilizations.
Building the Oracle gives you a free technology and a higher chance for a Great Prophet to be born.
Building the United Nations opens up the Global Election part of the game, allowing you to press for a diplomatic victory (so try not to piss off the other countries... you need their votes!) . Also gives a greater chance for a great merchant.
There is a list of wonders here, and the benefits they give.
In short, you need to decide which Wonders will benefit your particular civilization, and decide whether they are worth the costs of building them. Also factor in what type of victory you are going for (Conquest, Culture, Diplomatic, Space Race etc).
That whole Civ Fanatics website is great actually, lots of good information there. Civ IV is such a deep game.








