- Joined
- Jul 14, 2007
- Posts
- 34,629
- Reaction score
- 26,674
- Location
- Melbourne, Victoria
- AFL Club
- Melbourne
- Other Teams
- Chicago Bulls
I'm having so much fun I don't want to stop. My current obsession is dyes because fashion game is important and pets. I'm working on a couple kitties Hernand
I'm into chapter 4 after finally pushing the main story ahead a bit and I'm glad I did as the camp stuff is opening up and now I've got so much more to do.
I thought the chapter 3 boss was really cool. His design and dialogue were good, his actual fight kicked my arse the first time but that's because I didn't change my attitude from fighting the usual trash mobs. I've fought a couple bosses and they were certainly a step up from everything else (excavator boss bullied me for a while but I think I was under levelled without some important skills) but chapter 3 boss was a definite skill check in the sense that it's making sure you've actually learnt the combat to this point. The second time I read his moves so I knew which ones to parry and got through much easier. Still struggled on his second phase because I still haven't mastered timing the dodge and waste too much spirit so I couldn't dodge some of his ranged attacks. Before any boss fight make sure to absolutely load up on healing food. I went into his back story a bit more by going back to the location you start the quest to fight him and learnt some more of his backstory and I hope he is a character we learn more about later.
Some of the early voice acting and story was a bit average but since that particular boss I've noticed the quality in VA amongst the main characters and larger side quests and factions noticeably better. This might be when the game switched from MMO to single player development. Most of the minor side quests VA is still pretty wooden and phoned in though lol.
I get that you keep getting rewarded with inventory space but I'd still like a camp stash to store things. I read that this might be a future addition? I don't want to hoard loot, but with the amount of crafting I just want to do things like store some resources as well as a place to put faction uniforms and stuff. Most of the quest related things like notes can be sold after you finish the quest but I've got a few that must be bugged and are clogging up my inventory.
My only other gripe at the moment is I wish there were an option to toggle helmets on or off or at least disable them in cut scenes. Currently my Kliff looks like a Templar knight and his voice is muffled because the helmet stays on.
Next up is getting to chapter 5 because then as I understand it is basically the game is completely open in terms of camp and systems and stuff.
I cleaned the chimney last night after talking to the guy that fell off the roof and had the muffled voice but when I looked at Kliff after cleaning the chimney he had the face mask up on his helmet. I think there is a way to do it because I was screwing around in the equipment wheel but I'm not sure how?




. Noticeable difference in crow glide thingy with even just two points into stamina.