Re: EB Games - AFL Live demonstration dates and discussion
AFL games sell 40k-85k , while cricket games (which naturally have a much broader market) sell 650k+ according to the following article: http://www.cnet.com.au/aussie-sports-games-win-lose-or-draw-339297302.htm
If this AFL game is half as good as the people who have played it are saying, then big ant deserve enormous kudos. The way they are approaching it is promising too - they've learnt from the previous developer's errors and developed a good game engine first, and then plan to add the non-essential stuff later. Irgurus could have developed the world's greatest career mode in their franchise but in the end nothing could have saved them from their poor original game engine (no offence to any guys from irgurus - i really had fun with the games but there was just something not quite right in every game)
FIFA 11 - 2.6million in under a week, over 100 million across the franchise.So they require 50,000 units to be sold, how many units are sold with popular games such as FIFA ect... is 50,000 achievable?
AFL games sell 40k-85k , while cricket games (which naturally have a much broader market) sell 650k+ according to the following article: http://www.cnet.com.au/aussie-sports-games-win-lose-or-draw-339297302.htm
If this AFL game is half as good as the people who have played it are saying, then big ant deserve enormous kudos. The way they are approaching it is promising too - they've learnt from the previous developer's errors and developed a good game engine first, and then plan to add the non-essential stuff later. Irgurus could have developed the world's greatest career mode in their franchise but in the end nothing could have saved them from their poor original game engine (no offence to any guys from irgurus - i really had fun with the games but there was just something not quite right in every game)





