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Competitions Fantasy Elite Draft Game

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Im happy to if people were comfortable with that :) But tbh it doesnt bother me, just as long as we have all the rules aligned.

I was actually going to create a league on UF just to muck around with the settings with byes and all. Last year with 3 byes and 4 games of finals in a 10 man league there were 16 fixtures if you skipped the byes, which is what we did.

This year there are 2 lots of bye rounds meaning that there will only be 13 fixture games this year if you decide to not have match ups during the bye rounds. I was going to see if there was an option where for the bye rounds a reduced team can be fielded, say 18 players instead of the 22 for these rounds to make it a lot easier for everyone, and leaving a total of 19 match ups so you get to play everyone twice at least.

Tbh I hate drafting my team according to who misses what bye rounds and making sure you have a full strength team, which is why we decided to skip the rounds last year. Obviously it takes a lot more skill and preparation having to draft a suitable team that wont be slaughtered during these rounds, but I personally think it takes half the fun out of drafting aspect of the game. Id rather just draft the players I want rather than trying to plan 7 million years ahead:p Also one or 2 long term injuries to your players and you can throw literally all that hard work and preparation in the bin and prepare for a beating:(

But considering it will mean only having 13 fixtures Im happy to put in a work around to play through these 2 bye rounds is others are? If UF doesnt have a feature where we can field reduced teams, Im thinking maybe for that week we could all agree to field a reduced team with equal players on both sides. Obviously this means that emergencies can be played as they will cover these empty spots on your team, so better put your safest team forward or else tough love.

We just drafted and dealt with the bye rounds when they came along.
Usually you're not going to get too badly screwed because if you've only got 10 players available for 1 bye round, u know you're going to have full strength in the other two.
 
Maybe we should write it like this. Edit this as you please to add you names


Ultimate Footy + DT:
arusso707
#VAN
Danoz
hdecure
allefgib

Fantasy Elite - DT:



Supercoach Draft + SC Scoring System:
Definitely keen to atone for last year.
Beams and Chapman or Beams and Lids or something I had at the start that were out indefinitely. Beams esp killed me given he went out just before the first game and I held him for far too long... lost interest a bit because of it. (apologies for that btw...).
 
Is that 6 confirmed?

When are we thinking of doing this? I'd prefer to try to get it all done in one sitting if possible. I'd say either 1 or 2 minute picks. And are we going with DangerSloane suggestion of high 20's players each?

Best nights for me are after 8 on Weds, thurs, but I can try to work around if those days can't be done.
 
Is that 6 confirmed?

When are we thinking of doing this? I'd prefer to try to get it all done in one sitting if possible. I'd say either 1 or 2 minute picks. And are we going with DangerSloane suggestion of high 20's players each?

Best nights for me are after 8 on Weds, thurs, but I can try to work around if those days can't be done.

Anytime after 8 is good for me also.
 
Anytime after 8 is good for me also.
If we had 25 players each (6 (2), 8 (2), 2 (1), 6 (2)) at 1 minute time limits, that's a finish before 12 if we start at 8.

Also on dates, needs to be after preseason shamozzle, so March 5 or 6?
 
We just drafted and dealt with the bye rounds when they came along.
Usually you're not going to get too badly screwed because if you've only got 10 players available for 1 bye round, u know you're going to have full strength in the other two.

Okay well I made an error on my behalf. The bye rounds are 8, 9 and 10. We can elect to do 3 things.

1) play through them normally
2) skip them and have weeks off
3) make an agreement to field reduced sides.

The are no bye rounds later on in the year, it is in fact a split round in round 18 I think it was. That means there will still be 16 fixtures during the normal season and 4 weeks of finals.

Im happy to play through them. Its just with a game like UF you dont have trades. You may need to delist a handful of half decent players through the bye period if you need to win and it can really mess with your squad, especially if you have injuries. But in saying that, the bye rounds could really make the competition interesting and prompt some list turn over and some gem free agents. Im happy with either.

10 with a squad of approx 27-28 players is perfect.

If we had 25 players each (6 (2), 8 (2), 2 (1), 6 (2)) at 1 minute time limits, that's a finish before 12 if we start at 8.

Also on dates, needs to be after preseason shamozzle, so March 5 or 6?

Thats 29 players, may as well make it 30:)

Btw im in no way trying to come on here and lay everything out straight and say we have to play a certain way, but a league of 10 with 30 players worked well last year. Just trying to throw plenty of options out there, but this will mainly be decided on how many people we have playing. As ive said previously though, we kept the system exactly like DT so 22 on the field with 4 emergencies and 4 reserve players, bearing in mind these bench players can be of any position you like, so if you want to draft 8 rserve rucks then go nuts :p Having 8 players on your bench in total comes in handy when you have injuries trust me, and allows you to hold onto your best players when they get those 6-12 week injuries without sacrificing the rest of your team. It also gives you greater maneuverability with your line up come the dreaded bye rounds. Up to you guys though :)
 
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I think after we have the 10 or 12 confirmed players we need to sit down and vote on a few things on what peoples preferences are.

For example last year, we didnt play 8 midfielders. We played 7 mids and a utility. A utility is a slot on your starting 22 which can be filled a player regardless of their position. Its just that mids tend to be the highest scoring players on average so most people played midfielders there. However, if you have 7 forwards that are absolutely killing it or 3 ruck men dominating, then this allowed you to play those players in your strarting squad. The only catch is Utilities dont have an allocated emergency slot, so if your utility doesnt play then bad luck :p

Few things that need to be sorted such as player positional changes mid season, rolling lockouts etc etc
 
Also on dates, needs to be after preseason shamozzle, so March 5 or 6?

Yeah definitely. Last NAB cup game is played on a Saturday 2nd March. Practice matches are played after this but ehh not fussed by that and the season starts on the 14th.

Im happy to do a live draft the Sunday night on the 3rd, or anytime during the week really. Or if others prefer, the slow draft with longer picks running all through that week or 2 leading up to the season opener.
 

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Okay well I made an error on my behalf. The bye rounds are 8, 9 and 10. We can elect to do 3 things.

1) play through them normally
2) skip them and have weeks off
3) make an agreement to field reduced sides.

The are no bye rounds later on in the year, it is in fact a split round in round 18 I think it was. That means there will still be 16 fixtures during the normal season and 4 weeks of finals.

Im happy to play through them. Its just with a game like UF you dont have trades. You may need to delist a handful of half decent players through the bye period if you need to win and it can really mess with your squad, especially if you have injuries. But in saying that, the bye rounds could really make the competition interesting and prompt some list turn over and some gem free agents. Im happy with either.





Thats 29 players, may as well make it 30:)

Btw im in no way trying to come on here and lay everything out straight and say we have to play a certain way, but a league of 10 with 30 players worked well last year. Just trying to throw plenty of options out there, but this will mainly be decided on how many people we have playing. As ive said previously though, we kept the system exactly like DT so 22 on the field with 4 emergencies and 4 reserve players, bearing in mind these bench players can be of any position you like, so if you want to draft 8 rserve rucks then go nuts :p Having 8 players on your bench in total comes in handy when you have injuries trust me, and allows you to hold onto your best players when they get those 6-12 week injuries without sacrificing the rest of your team. It also gives you greater maneuverability with your line up come the dreaded bye rounds. Up to you guys though :)
I didnt realise UF doesn't do trades :confused: Not sure if I like it or not...

What i meant with team sizes was 6(2), 6(2), 2(1), 6(2) I wasn't thinking straight when I posted before. 25 per team.

So you're saying that your emergencies can fill anywhere?
 
I didnt realise UF doesn't do trades :confused: Not sure if I like it or not...

What i meant with team sizes was 6(2), 6(2), 2(1), 6(2) I wasn't thinking straight when I posted before. 25 per team.

So you're saying that your emergencies can fill anywhere?

Haha there are definitely trades in UF, not sure where you got that from? you can do all sorts of trades. You can trade all 22 of your players for Mckernan if you really wanted too;)

Could do 25 per team, but there's definitely enough players to go around to fill out 8 mids with the standard DT and SC structure.

Nah you have your 4 emergencies, 1 for each position. Obviously all people will have 4 players filling out a spot each here most weeks. Going on the squad of 30 example, there will then be 4 players left on your reserves. What i mean though is that you are not forced to play emergencies. If you want to draft 7 reserve forwards and a mid, your team will look like


Emergencies
-
- C
-
- F

Reserves:
- F
- F
- F
- F
- F
- F

This isnt desirable obviously, I was just pointing out that if you want, you dont have to draft a certain number of players for each position. Your 8 reserve players can consist of any positions you want, it is then up to you how you choose to use those 8 players to fill the 4 emergency slots on game day. Any normal player will most likely fill those 8 spots with 2 players from each position at the end of the day.
 
arusso707 this is where he got it from.

Im happy to play through them. Its just with a game like UF you dont have trades. You may need to delist a handful of half decent players through the bye period if you need to win and it can really mess with your squad, especially if you have injuries. But in saying that, the bye rounds could really make the competition interesting and prompt some list turn over and some gem free agents. Im happy with either.
 

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arusso707 this is where he got it from.

ahh sorry, I meant that in terms of DT trades. You can trade a player in and out as you please. With UF if you delist a good player due to you copping 0's from the byes, then you leave him to the mercy of your opponents.
 
I didnt realise UF doesn't do trades :confused: Not sure if I like it or not...

What i meant with team sizes was 6(2), 6(2), 2(1), 6(2) I wasn't thinking straight when I posted before. 25 per team.

So you're saying that your emergencies can fill anywhere?

Ultimate footy does do trades!

What he meant was you cant trade like dreamteam to get a full team for each bye round. You can only trade with the other players, given that this is a draft style game and only 1 team will have each player.
 
But you can drop players and pick up free agents, yeah? So it's pretty much the same isn't it?

Yeah you can, but you wouldnt drop good players in a bye week just to get one week out of a spud.
We all found it was worthwhile copping a loss to keep ur side intact, rather than handing your opposition decent players.
The odds are 2 out of the 3 weeks you'll be fine, and there will be one where you're short...

All I can say is that it didnt make almost any difference to our comp last year.
One poor bloke came up against 3 full strenght sides, but i guess thats just luck of the draw.
 
Whats the go folks?

Does the league commisioner want to put forward some voting options.

Something like this:

Platform:
A: Ultimate Footy
B: Supercoach
C: AFL Dream team

Draft Type:
1: Live online
2: Half-half (One night of lots of drafting, then slow draft to complete the process)
3: Slow draft

Squad:
X: 18 on field, 4 emergencies 4 bench
Y: 21 on field, 4 emergencies 4 bench

Bye Rounds:
Yes
No

Etc...and if everyone replies with their preference we will be a lot closer to being able to set up the league.

For example mine would be: A, 1, Y, Yes
 
Whats the go folks?

Does the league commisioner want to put forward some voting options.

Something like this:

Platform:
A: Ultimate Footy
B: Supercoach
C: AFL Dream team

Draft Type:
1: Live online
2: Half-half (One night of lots of drafting, then slow draft to complete the process)
3: Slow draft

Squad:
X: 18 on field, 4 emergencies 4 bench
Y: 21 on field, 4 emergencies 4 bench

Bye Rounds:
Yes
No

Etc...and if everyone replies with their preference we will be a lot closer to being able to set up the league.

For example mine would be: A, 1, Y, Yes

We've already had 6 of us vote in UF, we are just waiting on other competitors to join. Maybe spread the word and see who's keen?

I was going to do a post like this once we had 10 but I'll reply to this anyway

- A

- Would prefer 1 but I think we should roll with 2 just to cater for everyone incase of mishaps. Would be a shame for someone's team to be stuffed up and consistently lose due to unforeseen circumstances not allowing them to draft properly.

- if we are going to play with 21 on the field, why not just use 22 and make it like DT and SC and so you have a pretty decent idea of who's scored well each week. My vote would be Z (22 on the field, 4 emergencies, 4 bench) :p

- Yes
 

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