
game_chromosome
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- Jul 26, 2020
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- #126
I know, similar to AFL 98-99 with yours. Whereas they stayed with the unrealistic symmetrical bounce.
Also, do you think coding player manoeuvres/movements is easier if there's examples of it within other 8 bit games?
Btw, he has more videos like that you should check out, too. In one he talks about flooding.
With the manoeuvres you're meaning side stepping and turns? It's possible I am not sure getting that right is within my skill level. Possibly could have the animation begin, make the player 'untackleable' for duration of the animation like an iFrame, not exactly that simple but you get it. Not keen on iFrames in a tackle game. Having it so players can execute the turn by timing it at the correct moment will need a rewrite off the tackling so they can be timed. Not a huge fan of the tackling in my game anyway and always planned to rewrite it
What are the examples of those manoeuvres in 8 bit games?